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Squiggify
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SquiggifyType: Event Faction: Orks Cost: 3 Shields: 2 Signature/Loyalty: Loyal Icon Traits: Power. Combat Action: Target a non-Vehicle army unit. Until the end of the phase, set that unit’s ATK value to 1, its printed text box is treated as blank (except for Traits), and it gains the Squig trait. Set: Descendants of Isha Number: 126 Quantity: 1 Illustrator: Guillaume Ducos |
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28 Comments
1) Compared to Archon's Terror, if I have guys at the planet with the big nasty I want to scare off, I make said nasty hit me for 1 (which, being Orks I can survive). I can then hit the nasty with my stuff to actually damage it and weaken it as a threat, whilst Terror leaves it as a potential long term problem.
2) 2 shields.
Reasons I can't go to more than 3/5
1) Non vehicle unit only - this means a lot of the nastiest units are immune
2) Units with Gun Drones don't care.
So its a 3/5
still, i think its a better 3 cost event than battle cry. weakening your opponents board state will win you more planets than buffing your own. battle cry always felt more of a 'win more' card. this one is far more interesting!
Does having the Squig trait do anything in the game currently? I looked through all the ork cards and didn't see anything that referenced it, but I might have missed something. (Likely, foreshadowing things Orks will be able to do squig-traited units).
Decent effect for Orks, it isn't incredible by any means and would have been really more functional (and not yet broken) if it was costed 1 less. However it still comes in at a fair price but can allow you to win the lategame if you manage to get there with Orks.
3/5
Yes, context here is everything. Out of Space Marine, this'd be worthless, but at present Orks only have three 2-shielder cards, and they're all expensive one way or another. That makes this a more likely include than it might have been otherwise.
Excellent card. Has been amazing in all my games with it so far. I don't see much orks decks without it right now.
How does this card work with stuff like ion rifle or catachan outpost, will they have 1 Atk or 1Atk + the bonus?
This ignores any modifiers and the target's ATK is set in stone to 1. (RRG, p14: When a value is "set" it overrides all non-set modifiers...)
I believe those bonuses are added to whatever the values are on the card they are attached to. So a unit with squigify and an ion rifle would have an attack of 4, as squigify doesn't effect attachments.The same with catachan outpost. It adds to the value on the card rather than replacing the value on the card like squigify does.See below.
I thought the unit's attack will always be modified to 1 no matter how many attachments/bonus granted by other cards? Else it will be printed as
which in this case is not. Need some clarification though.
But the wordings for Squiggify will definately not effect Gun Drone's AoE ability.
From RRG
So I was reading the card incorrectly. Somehow I was putting 'printed ATK value' in there where the card only states 'ATK value'.
So... as I said back on May 5th, context is everything.
One thing that has become apparent to me is that this is an "answer" card in a faction sorely lacking in answer cards. I'm starting to believe that because of that, and because of 2 shields, it doesn't matter in the slightest that this card is overpriced. Its a 3x include for any ork deck!
It really doesn't interact with Klaivex Warleader at all. Not in any practical way.
You use Ambush as an action. Once Ambush is resolved and the card is in play, it would be vulnerable to this, just like any other event, but that doesn't "undo" the previous action that put it into play. Further, any reaction to the Ambush card entering play would have to be triggered before any other "Combat Action" effect could be triggered. Essentially, as a Combat Action, this card can never be triggered fast enough to blank the text box of an Ambush unit before the unit is in play or before any reactions to that unit entering play are triggered and resolved.
Afterward, you can trigger it, turning the big unit into a little Squigg, but the damage from KW's effect is already done by then.
I figured klaivex could kill a wounded unit with its reaction as it entered play but I was hoping squiggify could happen before the ambushing unit could attack in the combat round.
That it can do. Ambush is resolved with the timing of an Action, and all players have the opportunity to play actions between each combat turn, so if Player A Ambushed the KW in (and uses the Reaction) before a combat turn, Player B could then play Squiggify and set its ATK to 1 before any combat turn is actually taken.
Well, it's a little technical, but the end result is that the Squiggified unit only ever has an ATK of 1. As mentioned above, and in the RRG, the word "set" overrides any and all attempts to increase the unit's ATK. So while Nazdreg does still give the unit Brutal (because gained effects and abilities are not lost by blanking the text box), the keyword effectively doesn't work once gained because it runs up against the wall of "set" when it tries to increase the units ATK (the same way any other effect that tries to change its ATK from "1" does).
Long story short, the ATK of a Squiggified unit will never be more than 1. You cannot increase the damage it does by increasing its ATK. Although it is probably worth noting that effects that change the amount of damage once it is assigned without changing the ATK of the unit (like, say, Zarathur) still work.
Better than Archon's Terror in many ways. Not trolling.
lol
A unit with gun drones still gets AoE if it is Squiggified, yes?
Please pardon a question from a new player. I was trying to verify that what I thought was true.