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Know No Fear
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Know No FearType: Event Faction: Space Marines Cost: 1 Shields: 1 Signature/Loyalty: Traits: Tactic. Maneuver. Deploy Action: Exhaust your warlord to move up to 3 [Space Marine] army units at your HQ, each to a different planet. Set: Gift of the Ethereals Number: 51 Quantity: 1 Illustrator: Simon Eckert |
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10 Comments
Very solid card but does come at quite the cost. It's effect can still be very potent with Ragnar's Sentinels and White Scars Bikers but moving to different planets keeps things fair.
3/5
Worthless card, in my opinion.
Sure, you can get an HQ unit up and running ready for the next battle. Sure, it gets your units back into play for command phase.
Three things put me off:
First and biggest, exhausting your Warlord is a major cost. Its giving your opponent a chance to strike you before you can (big downer), its giving up your Warlord's strike (small downer) and its giving away the command win that a ready warlord gives you (huge downer).
Second, SM-units only. This forces a certain deck shape, which isn't disastrous given the strength of SM, but still will result in choosing some options that aren't as good generally.
Third, three different planets. Sure, you don't have to use it on three units, but at best this card is sending one unit to first planet, and the big advantage here is that you get a ready unit at first planet.
Just not worth it, especially considering the rising strength of the card pool in general. This card is worthless.
Imo this is the only way to play it. And for that you need a 7+R 4+C combo going, which is pretty bad. (3 Sentinels, thats what I am talking about here)
Yes you can spread (maybe for command), but you lose both bonus points your WL gives you (initiative + instawin at command). If your opponent plays swarm, you are pretty much dead; shoot your 2 dmg, gg. Against some more fragile WLs I'd say this would be a better combo...
As far as i know, you only lose the golden hammer for command with an exhausted warlord. Initiative wise you still win if youre the only warlord there. If both warlords then it depends on the eagle
That is correct. You'll lose the golden hammer for command but you won't lose the initiative bonus that the warlord provides if he/she's exhausted.
...okay. Gotta learn something new every day ^^
Even though you're not giving up initiative per se, you're still giving up the opportunity to retreat your warlord as a strike in round 1. That's significant.
It's worth noting that the "golden hammer" is an art element on warlord cards, is not an "icon" associated with game rules and has nothing to do with the command phase. It is not referenced anywhere in the rules as part of the command phase. Only the card's status as a warlord unit matters. A warlord card could be printed without the "golden hammer" and it would still give you the advantage during the command phase. It's not a bad shorthand, but it's not like the explanation for the command phase should include, "This golden hammer means...".