Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
* * - - -

Throne of Vainglory



Throne of Vainglory

Throne of Vainglory


Type: Support
Faction: Chaos
Cost: 3
Signature/Loyalty: Loyal Icon
Traits: Upgrade. Slaanesh.

Action: Exhaust this support to discard the top card of your deck. If the printed cost of the discarded card is 3 or higher, put 2 Cultist tokens into play at your HQ.

Set: Gift of the Ethereals Number: 61 Quantity: 1
Illustrator: Matt Bradbury
Recent Decks Using This Card:
Want to build a deck using this card? Check out the Warhammer 40,000: Conquest Deck Builder!


15 Comments

A Support that looks at the 3+ costs while being Cost 3 initially sounds cool. The main problem with the card however is how Conquest currently works. Favouring more and more 0,1 and 2 drops over many 3+ drops. Granted there are fantastic 3+ cards in the game, those are not the cards I want to discard.

 

2/5

At the moment, not great.

If the meta changes to 3+ cost being more common, or Chaos get discard pile tricks, that changes.
    • ghanburighan likes this

Will get quite improved when some effect from the Slaanesh Warlod or some other related card lets you check, see or manipulate the top card of your deck.

 

Will also combo well when a sort of "Reanimator" deck comes to life.

Photo
sirtommygunn
Jan 31 2015 11:06 PM

This is a terrible card. First off, its cost is higher than it should be even if it worked every time. You can get 2 cultist tokens with Promise of Glory for no resource cost. Since this card costs 3, that means you'd have to get 3 successful activations before it passed Promise of Glory in terms of net resource gain (assuming you sacrafice all cultists). Secondly, it is conditional for some strange reason. It's also conditional in a way that destroys the exact kind of cards that you'd want to play with the cultist fuel that Throne of Vainglory creates, so it anti-combos with itself.

 

As I mentioned above, it takes far too long to pay for itself. This is a very slow card even at its best. It's too slow to even play in most games and its payoff is far too weak for the early game pressure you have to give up to play this. Even if Chaos eventually found a way to make a good deck entirely out of 3+ cost cards, this card just wouldn't do enough to justify a deck slot. 1/5, atrocious card that tiptoes the line between "useless" and "actively making your deck worse".

    • Killax likes this

This is a terrible card. First off, its cost is higher than it should be even if it worked every time. You can get 2 cultist tokens with Promise of Glory for no resource cost. Since this card costs 3, that means you'd have to get 3 successful activations before it passed Promise of Glory in terms of net resource gain (assuming you sacrafice all cultists). Secondly, it is conditional for some strange reason. It's also conditional in a way that destroys the exact kind of cards that you'd want to play with the cultist fuel that Throne of Vainglory creates, so it anti-combos with itself.

 

As I mentioned above, it takes far too long to pay for itself. This is a very slow card even at its best. It's too slow to even play in most games and its payoff is far too weak for the early game pressure you have to give up to play this. Even if Chaos eventually found a way to make a good deck entirely out of 3+ cost cards, this card just wouldn't do enough to justify a deck slot. 1/5, atrocious card that tiptoes the line between "useless" and "actively making your deck worse".

 

Have to say I currently agree with you that this card could also probably be rated 1/5. The more thought put into this card the stranger the deck gets and the more weaker the Chaos deck gets overall in the Command presence, which allready is a weak point of many Chaos decks to begin with.

 

I do have some hope for this card however as most Loyal cards generally create some form of power. Granted at cost 3 this power should be really good. The suggested "reanimation" of cards could be a real potential however. Something like "Gift of Isha" for Daemons. However, if that card would come at cost 3 it would also be another costly card (probably not worth it) and if it comes in at cost 2 it doesn't work well with the Throne of Vainglory hitting it as another potential... so...

 

We'll have to wait for this one. But much like the Deathguard Infantry I doubt this card will really hold much power in the future. Chaos allready has some great cards to pick from and in all honesty I think Murder Cogigator holds much more potential.

I dunno... it looks weak, for sure, but I have mad visions of a deck where everything costs exactly 3, and everything is powerful. Turn 1 you'd drop only 2 units, but then this card would smoothe the path along...

 

Naa, it doesn't work at all. Still, I appreciate the crazy design space this card opens up. If it was a zero-cost or 1-cost, I'd definitely consider it.

'Recent Decks Using This Card:

No decks currently use this card.'
 
'nuff said.
    • BuzzsawMF, FedericoFasullo and TheHiveTyrant like this

I guess it's evidence this card isn't so great and that the community here is insanely small.

Photo
MightyToenail
Oct 23 2015 02:51 PM

Naa, it doesn't work at all. Still, I appreciate the crazy design space this card opens up. If it was a zero-cost or 1-cost, I'd definitely consider it.

Then it would be overpowered.

The reason behind the pricing on this card has to be either that Cultists will get a hell of a lot better, or that Chaos will want to put stuff in its discard pile. It just can't work otherwise — best case scenario, even with a deck of all 3's, by next turn you are -1C +1R. Only turn after next might it start yielding actual profit. And at least one card you draw every turn must be a demon and you must want to play it immediately.

im convinced this card is on the precipice of being great (metalocalypse, anyone?). with corrupted teleportarium in tow (4th pack, what lurks below), and hearing brad andres saying in his hive tyrant interview that elite decks will be a thing, theres no reason to believe that throne of vaingloy wont make sense in the future.  ba'ar zul is the first chaos WL that has a 3 cost signature unit, making this thing hit more frequently.  also corrupted teleportarium is gonna be a freakish good card in my opinion.

Hard to go against the numbers -- with cultists-as-resources this is a card that does nothing for two turns, even in conditions most favorable to it. An oversize Prometheum Mine, is what you get, even if the deck is 100% 3-costers, with resources that can only be spent on Demons. More things like Ravenous Bloodhounds, with useful Cultist applications, is what the Throne needs to make its economics work.

I dunno... I'm revising my opinion. In a 100% 3-costed deck you're down on turn 1, but no game lasts one turn. The advantage could quickly accumulate, as 3R for +2R per turn for the rest of the game is pretty damn good. And sure, while you can only discount daemons, cultists are handy in that they're a resource token with an attack value. 

 

If we could build a deck where everything is 3-cost, with 26 or so units, and lots of shield-bearing events, I think I'd run this card. It wouldn't need to be 100% I think, just high enough to give a good chance of yield. Maybe 90%. 

 

Yes, the turn 1 command game would suffer, but the momentum of such a deck in combat could be seriously impressive.

Hard to go against the numbers -- with cultists-as-resources this is a card that does nothing for two turns, even in conditions most favorable to it. An oversize Prometheum Mine, is what you get, even if the deck is 100% 3-costers, with resources that can only be spent on Demons. More things like Ravenous Bloodhounds, with useful Cultist applications, is what the Throne needs to make its economics work.

right. as of right now we have 2 in the ravenous flesh hounds and the ancient keeper of secrets. seems safe to say more are on their way.

The biggest shame about this card is that both it and the Mechanic Repair Krew are loyal. If one of them wasn't, the combo would be viable and allow for 2+ uses per round, aided by the fact that both are 3 cost cards. Alas, as others have mentioned, until we see some sort of discard retrieval / peeking at the top of your deck this wont be a viable card