Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
* * * - -

Deathskull Lootas



Deathskull Lootas

Deathskull Lootas


Type: Army Unit
Faction: Orks
Cost: 4
Attack Value: 2
Hit Points: 3
Command Icons: 2
Signature/Loyalty:
Traits: Warrior.

Reaction: After this unit damages an enemy unit by an attack, destroy a target enemy support card.

Set: The Howl of Blackmane Number: 9 Quantity: 1
Illustrator: Niten
Recent Decks Using This Card:
Want to build a deck using this card? Check out the Warhammer 40,000: Conquest Deck Builder!


19 Comments

An excellent card, I believe. 4 cost is high, but Orks will pay that anyway for a 2 command unit, and repeatable support destruction is very strong. Because of its cost, a 2x rather than 3x, I think, but definitely worth the 2x.

 

My only worry here is that 2 damage is relatively shieldable.

There aren't many support cards actually being played, maybe 1 or 2 in the whole deck.

What I always have to remember is that there are certain supports that can make or break the game if they get them out. I can't tell you how many times I have angered a dark eldar with the bombs squig this helps make orcs the faction that you have to avoid playing supports. 

There aren't many support cards actually being played, maybe 1 or 2 in the whole deck.

 

Really? You've not seen any Catachan Outposts, Tellyporta Pads, Ambush Platforms, Archon's Palace, Twisted Laboratory, Khymera Den? I take it you've only been playing against Eldar then?

    • Atrus likes this

Imho it does it's job well enough against AM and DE, apart from that he still feels really expensive.

2/4 would make me more confident with the card as it would have some staying power. Or 3/3 for that matter would also help because of the mentioned possible shields. 2/3 however... Not so good enough apart versus the factions who depend on their Support...

 

3/5.

the problem with the card is as far as i understand it you have to damage not destroy the target..right?

the problem with the card is as far as i understand it you have to damage not destroy the target..right?

I think it's part of the 'Take damage' step.  Even if the damage is enough to destroy the targeted unit, you still 'damaged an enemy unit', so it's reaction could still be triggered.

 

However, it does appear that is has to be a regular attack made by this card.  You can't exhaust this card as part of payment for an event or another unit's ability and still use this card's reaction.

 

*edited to put in the correct step of the 'dealing damage' sequence, Page 6 RRG

The problem is their damage could be nullified with shields, in which case the reaction does not get to trigger.

in general, supports are probably the lowest count of card type in a deck. its true the effect of supports swings games more consistently than a one shot event.
right now id still rather pay two for squig bomb, with the flexibility of shields as needed, than pay four for a conditional support destruction where RKK and burna boys are just better combat cards.
if the meta shifts to decks running far more supports (12+) then these guys will run show.

The problem is their damage could be nullified with shields, in which case the reaction does not get to trigger.


Whilst that is true, it is unlikely to happen if a Nazdreg player really doesn't want it thanks to brutal. Just 1 damage on them means the opponent needs to use that 3 shield card in their deck to save their location.

The bigger problem at the moment (and I'm sure it could easily change longer term) is the lack of targets combined with high cost for mediocre stats.

Basically what Craken said above.
    • Craken likes this

Knowing that half the players on a tournament will be playing kith, or worse, the SM decks with Catachan Outpost, destroying supports seems mandatory in my opinion. Now, either this of the Squig Bomb, that's the question.

I agree. Though sadly I think Squig Bombin' is the way to go, as the effect here is easier to counter, and repeatability is less valuable until such a time that the meta routinely sees decks with 8+ supports in them.

Photo
MightyToenail
Sep 26 2015 07:57 PM

I agree. Though sadly I think Squig Bombin' is the way to go, as the effect here is easier to counter, and repeatability is less valuable until such a time that the meta routinely sees decks with 8+ supports in them.

Squig Bombin is always available to trigger, provided you have the resources, yet this requires you to drop everything to play this card just to have a chance of taking out the support.

With all the talk of support-hate being worth it now in the current meta, has anyone revisited including this card?

Given the cost and ability I outright prefer the Imperial Fist Devastators, however I can vaugely imagine this working with a +attack boost of some kind (Straken, Lasgun, Khorne Axe) so that it's very unlikely that their ability won't fire.

Problem is that if there's not supports this card is far too expensive, whereas the Devastators are still reasonable for their price. However, Outflank'em with this could be fun to do (and might even make this more viable), especially if made ranged.

Hold on, do I see an attachment heavy Ork deck forming? Be right back ....

Well this looks interesting ....
 

Total Cards: (51)
 
Warlord: 
1x Nazdreg (Core Set) 
 
 
Army Unit: (28)
4x Nazdreg’s Flash Gitz (Core Set)
3x Bad Dok (Core Set)
1x Boss Zugnog (The Great Devourer)
2x Crushface (Core Set)
2x Deathskull Lootas (The Howl of Blackmane)
3x Enraged Ork (Core Set)
2x Front line ‘Ard Boyz  (Boundless Hate)
2x Khorne Berzerker (Core Set)
3x Shoota Mob (Core Set)
3x Skrap Nabba (What Lurks Below)
3x Snake Bite Thug (The Threat Beyond)
 
Attachment: (10)
1x Cybork Body (Core Set)
3x Lucky Warpaint (Decree of Ruin)
3x Rokkit Launcha (Core Set)
3x Khornate Chain Axe (Deadly Salvage)
 
Event: (11)
2x Bigga is Betta (Core Set)
3x Outflank’em (What Lurks Below)
3x Warpstorm (Core Set)
3x Rok Bombardment (Boundless Hate)
 
Support: (2)
1x Kraktoof Hall (Core Set)
1x Mork’s Great Heap (The Threat Beyond)

Nice setup Kaloo! I like the idea :)

- Funny how everyone seem to throw our old chums, the traders and pirates, as well as the promotions to the wind these days..

I think I would take the Smasha Gun over Mork's Heap, or some other way of doing some self-stomping, as the Bad Doks like that in order to be command effective.

 

As for the Lootas I agree with your preference for the Imperial Fists. The obvious issue with the Lootas is that you have to be sure you can damage the defender, and even sniping a Pirate, apropos, can fail with only two ATK vs. a double shield. A solution is the Chain Axe, but then it's a costly combo.

On the other hand it's ability to target any support is great considering the singing elves choir and other non-location riff-raff. Besides, the ability might bleed the opponent dry of shields which might also work as a kind of a strategy.

Ork players?

    • MotoBuzzsawMF likes this
Photo
MotoBuzzsawMF
Mar 24 2016 02:38 PM

Nice setup Kaloo! I like the idea :)

- Funny how everyone seem to throw our old chums, the traders and pirates, as well as the promotions to the wind these days..

I think I would take the Smasha Gun over Mork's Heap, or some other way of doing some self-stomping, as the Bad Doks like that in order to be command effective.

 

As for the Lootas I agree with your preference for the Imperial Fists. The obvious issue with the Lootas is that you have to be sure you can damage the defender, and even sniping a Pirate, apropos, can fail with only two ATK vs. a double shield. A solution is the Chain Axe, but then it's a costly combo.

On the other hand it's ability to target any support is great considering the singing elves choir and other non-location riff-raff. Besides, the ability might bleed the opponent dry of shields which might also work as a kind of a strategy.

Ork players?

 

The problem with the Loota's that has already been established here, is that you need multiple cards to make them viable. they need morks, or a Lazgun just to give them oomph to get its ability off. If the Loota's had 4 hp, we wouldn't be having the conversation IMO. I am not sure if the Nabba's are reliable enough to start adding Loota's in to make them cost effective. I think I would still rather stick to bombin.

The problem with the Loota's that has already been established here, is that you need multiple cards to make them viable. they need morks, or a Lazgun just to give them oomph to get its ability off. If the Loota's had 4 hp, we wouldn't be having the conversation IMO. I am not sure if the Nabba's are reliable enough to start adding Loota's in to make them cost effective. I think I would still rather stick to bombin.

It's not just that, it's also the fact that some supports will never get hit by the Lootas due to the timing (Inquisitorial Fortress, Troop Transport) and these are the types of supports you're ideally aiming for. I feel like these are too niche (even though Worr is huge) for the same reasons we're unlikely to see the tankbustas in decks (even with Gorzod + Bonesigner decks becoming a thing) and do too little when there are no supports to target other than be a weak Y'varn drop.