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Heretek Inventor
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, -- | Last updated Nov 13 2014 07:46 PM
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Heretek InventorType: Army Unit Faction: Chaos Cost: 1 Attack Value: 3 Hit Points: 3 Command Icons: 1 Signature/Loyalty: Loyal Icon Traits: Scholar. Forced Reaction: After this unit enters play, your opponent may move it to a planet of his choice. Set: The Howl of Blackmane Number: 12 Quantity: 1 Illustrator: Even Muhl Amundsen |
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6 Comments
3 attack and 3 health unit for 1 cost. Sure go ahead and put it whereever you want I dont care. This card is amazing only because of the cost
I've been testing this card, and I have to give it a "meh"-- it's great on turn 1 and turn 7 but quite mediocre the rest of the time, though sometimes you can fix this with Plannum.
Yeah, I'm not a big fan. People were getting all excited about it because of it's "cost to stats ratio", but playing a card that your opponent gets to place where they want isn't all that great. Especially with Chaos's inability to reposition troops in any feasible way. When and if Chaos gets access to something that can reposition troops, this card may become more useful.
I consider this card less of a combat card and more of a delay card + a way to force your opponent to give you information. It tells you a location they consider less important. If it didn't have a command icon it would be really useless. But you're getting command wherever you send it. It's certainly not terminally OP.
The one command can really give your opponent something to think about. If they place it on a world they don't plan on going to, than you will be winning a command struggle every round (unless they have a way of keeping this unit exhausted...which requires resources on their end). but then again, it's 3/3...which makes it a hefty unit to fight against and not one easily taken out if/when the game gets to that planet.
Don't like this card all to much since he will probably be put on the 0/1 1/0 planets. Nontheless for 1 resource you can't fully complain. 3/5.
But his effectiveness decreases the more the game goes on. Hit it on the initial turn and it still can be good. Hit it beyond turn 4 and it's useless.