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Kustom Field Generator
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Kustom Field GeneratorType: Support Faction: Orks Cost: 2 Signature/Loyalty: Traits: Upgrade. Reaction: After an [Ork] unit you control is assigned damage by an attack, exhaust this support to prevent all of that damage. Then, deal an amount of indirect damage equal to the damage prevented among [Ork] units you control at the same planet as the defender. Set: The Scourge Number: 35 Quantity: 1 Illustrator: Mark Molnar |
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36 Comments
Prevention is nice, as is control over where damage goes. Make no mistake, thats a powerful benefit.
However, 2 cost is high for a card like this. Obviously part of the bigger Rush-picture and a Nazdreg enabler. That makes it 3/5 for me.
Excellent piece of Ork Tekno!
Have to say that I do feel a part of the community hyped up this card a bit to much after seeing it's initial appearance.
The card remains very good but I don't see any giant need for the card to played in playsets. As a single Support card for the mid-lategame the card has a very demanding presence however and will allow you to make use Nazdreg's and Zogwot's abilities until the battle for the last planet.
However because it allows Ork Warlords to not get bloodied it's effect is very powerfull for sure, this is true for the Brutal Nazdreg but also for the Zogwort that is able to ping damage away at Snotling tokens that have attacked or on the Runtherders that will only create more Snotling's to work with.
4/5
Really goofy that this doesn't deflect *some* damage back to the attacker, which would have made this card great.
3/5
4/5, only because it won't be an auto-include for every Ork deck, especially non-mono decks. But is it an auto-include in both Nazdreg and Zogwort Ork mono decks? Yes it is. Nazdreg for Brutal and Zogwort for his runtherders and for the Brutal units you would likely include in that deck (Killa Kanz and Enraged Ork, etc)
Make no mistake, this card will win you some fights, it is reliable, has very little in-game hate (currently it can only be taken out by Squig bombin and Deathskull Lootas), and is a 2 cost which protects your military investments. This card makes an Ork mono deck viable and competitive, and also a variety of benefits beyond just allowing you to safely spread out damage which have been discussed here previously.
Spreading out the damage will be especially useful with Zogwort since you can spread the damage out to snotlings you will lose at the end of the phase anyway.
One thing I haven't seen mentioned (here, anyway) that I think is worth a look is that by spreading the damage out to multiple units, you are able to play more shields against the same block of damage. That's kind of a cool benefit, assuming you have the shield cards, of course.
Sure, but fact is Orks are barely competitive with AM allies, let alone running mono. Testing needed, but I don;t rate it highly yet.
The only thing this card is was strengthen Ork mono, not detract from it!
orks desperately need higher quality units rather than a bloated support pool to become competitive
Hi, I have a question may be damage to allocate a single ork unit, more than have this unit HP ? Thanks,
No. RRG, p. 8: "When dealing indirect damage, a player cannot deal more damage to a unit than it has hit points remaining. Any indirect damage that cannot be dealt is ignored."
Another awesome Ork support. With nazdreg and brutal units makes wonders.
If you were playing an Ork warlord, and were facing Zarathur would the units you deal (assign?) damage to receive an extra 1 damage because of Zarathur's presence? Zarathur's interrupt reads: "When damage is assigned to an enemy unit at this planet, increase that damage by 1."
I am inclined to say no because the damage would be assigned the first time when the initial attack was made, and Z should not be able to bump up the already 1-bumped up transferred damage.
Zarathur boosts both the original assignment that the support prevents (interrupts before reactions), and then the assignment of the indirect damage to each unit that gets some of it.
This is because the "then, deal an amount of indirect damage..." part of the effect is totally separate from the original assignment of damage from the original source. Said another way, KFG does not "transfer" the damage from the original source to the new Ork units. Rather, it throws out all damage from the original source to the original target, after which, it and deals its own damage to the new Ork units. It's a brand new assignment of damage from KFG - and Zarathur has not interrupted that, yet.
Sorry for the double post btw. :/
RRG Page 8
"When dealing indirect damage, a player cannot deal more damage to a unit than it has hit points remaining."
So, no you would only be able to assign 1 Indirect Damage to the Snotling (as it only has 1HP). Also, you can still shield that damage if you wish, but that happens after it's been assigned, so you can't assign 3 even if you intend to shield all 3.
The rule that you cannot assign more indirect damage than a unit has HP remaining is pretty much there to prevent exactly this -- assigning the whole of a massive amount of indirect damage to a weenie (thus effectively making the indirect damage meaningless).
in the case of a battlewagon, could you spend part of the damage on the battlewagon, and part on the snotlings that result from it being killed?
No. The reason is that this card triggers when the damage is being assigned, while the Battlewagon's spawning ability triggers when it's destroyed, which requires the damage to be assigned, shielded, taken and then resolved. As you see, the first card goes off 3 steps before the other can.
So the first step is to assign the indirect damage, then you can shield those units that were assigned damage, right?
Of course. Whenever you deal damage by an attack or a card effect, you go through the 3-step "assign, shield, place" process described in the RRG.
A foundational component, in my opinion, within a Zogwort deck due to Runtherder triggers and with Brutal decks due to increasing the longevity of brutal troops with damage at close to capacity. Though on an armorbane attack the damage it spreads cannot be shielded, as I understand it, it is still a good tool for armorbane, particularly with protecting your warlord. Again, given that Zogwort generates a snotling on attack, having these supports at the ready reduces the concern of attacking early with Zogwort, or even using Dakka prior to commit.
Realised my comments here don't reflect my current respect for this card.
I agree: KFG is way stronger than I thought it was. One nice trick that I've been taught here is that if you have a single ork unit at a planet, you can KFG a vast amount of damage, then assign it back to that unit as a maximum amount equal to their HP total, and save them from destruction with a single shield. Thats pretty cool: turn 9 damage from a Possessed versus 1HP left Nazdreg into 1 indirect damage, then 1-shield it.
Nowadays, when I play Nazdreg, I play 2 KFGs, 2 Tellyportas and 1 Morks Heap: all cards I dissed when I first saw them, but which I now appreciate.