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Gleeful Plague Beast



Gleeful Plague Beast

Gleeful Plague Beast


Type: Army Unit
Faction: Chaos
Cost: 5
Attack Value: 3
Hit Points: 5
Command Icons: 1
Signature/Loyalty: Loyal Icon
Traits: Daemon. Nurgle. Elite.

No Wargear Attachments.
Forced Reaction: After the combat phase begins, deal 1 damage to each unit at this planet.

Set: Zogwort's Curse Number: 78 Quantity: 1
Illustrator: Dimitri Bielak
Recent Decks Using This Card:
Want to build a deck using this card? Check out the Warhammer 40,000: Conquest Deck Builder!


23 Comments

Works better with Zarathur, again.

    • Killax and Zolombo like this

Not really, unless you are eager to risk your warlord being bloodied. Every single wound on Zarathur takes him closer to death.

 

On the other hand, Ku'Gath can deal with that single wound, turning it into extra damage. Plus, you can use Fetid Haze on him.

    • XaosChaos likes this

This card is so strong. Really. It's a deamon so its cost can be lowered easily to 3. It doesn't need a warlord to do AoE 1, there is not a single card that can block it from triggering, and on top of that with Zarathur you get AoE 2 every time he commits with this thing to a planet at a price of a shield because it doesn't need to be readied!

This is one of the two best cads in the pack. It basically looks to be taking the place of Bloodletters in Zarathur decks, or at least going in alongside them.

 

Its a complex comparison, and I'm not sure myself which is the better card yet, but this is a card that is probably as good as and maybe slightly better than Bloodletters.

 

Timing is the key here - damage before even Mobile has happened, outside of any action windows, and independent of whether a battle occurs or not. That's pretty sweet.

    • Killax likes this

Who wouldn't enjoy the exponential damage of this unit when used with Zarathur and when the enemy's army consists of many units?

 

However, this baby is a really good pet for Ku'goth. My opponents generally put off hitting the Plaguefather in combat until he's the last unit left to avoid Ku'goth's boomerang damage effect. This pup gives Ku'goth a little bite at the start of every combat and that's nice to have. Then cue the Ork Kannon. 

    • Killax likes this

Quite the incredible Daemon and very happy to see this.

 

The debate is still open for whether or not Zarathur or Ku'gath can make better use out of it. I feel this discussion doesn't really add anything to the card but do feel this card is great in design overall.

 

A clear 4/5. The only real reason why I can't give this 5/5 is because of it's cost and self-destructive non-optional nature. As such this card can put you down quicker if your allready running behind in the game.

This card IMO makes chaos top tier.

I'd say Chaos was already top tier last pack, and that this card makes them stronger in absolute terms.

 

However, I also believe that the appearance of some other cards this pack makes Chaos harder to play, and they are now in a relatively weaker position than they were before Zogwort's Curse.

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SammyBoyFTW
Mar 11 2015 08:31 AM

I'm expecting there to be some sort of nurgle-centric support that plays into the damage moving mechanic, that would not only make all of the nurgle stuff we've seen so far eminently playable, but probably kickass as well. Yes, even the Death Guard Infantry.

A support something like 'Exhaust this support to move 1 damage from a Nurgle unit you control to another target unit'.

 

If I'm right, do I get money?

Timing is the key here - damage before even Mobile has happened, outside of any action windows, and independent of whether a battle occurs or not. That's pretty sweet.


So it is for sure before mobile triggers?

Actually my mistake: its after. RRG:

 

"After the combat phase begins, each unit with the Mobile
keyword may move to an adjacent faceup planet. This

occurs before any reactions to the beginning of the phase"

 

Damn!

    • SammyBoyFTW and TheHiveTyrant like this

If there are 2 Gleeful Plague Beasts and say 1 of them has 4 damage on it.  Would 1 of them take out the damaged one before its forced reaction triggered (since the activating player can decide the order)?  Or because it's "forced", does it happen regardless?

I believe that one beast can take out the other, assuming the active player wants it to be so. See Ku'gath's Nurglings for a precedent for this.

The player with initiative (which, at the beginning of the combat phase means the player with the initiative token) decides the order in which simultaneous forced reactions initiate. So if the player with initiative chooses the "healthier" one to go first, it kill the other one before it has a chance to trigger its own forced reaction.

    • Slick likes this

it's not as good as it looks, believe me

What are you talking about Harctor? This card rocks!
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FedericoFasullo
Mar 26 2015 07:58 AM

I'm with Harctor.

This one sure has some oomph to it, but it can easily bite your backside, if you decide to just throw it out willy nilly. It's not that nice to put into play with Y'Varn, as it'll join your HQ-hugging buddies and just blast their faces a few moments later. So it's not that great on first planet, it's only nice on any other planet until your oponents have decided to write that one off and it pairs really nicely with Xavaes - which then again would mean that you have 8 ressources sitting on a planet your opponent pretty much wrote off. And every Heretek Inventor that comes in will more than likely get put into Plaguebeast's sandbox to play with him.

Can this be countered by the "Fenrisian Wolf" attachment?

 

Example: You deal damage before the "Gleeful Plague Beast" e.g. with a "White Scar biker" and use "The Fury of Sicarius" or a "Crushing blow" to finish him off.

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FedericoFasullo
Mar 26 2015 03:19 PM

The first player chose the order of forced reaction. If the controller of Fernisian wolf is the FP he can kill the Gleeful Beast and stop it before it can react. So yes but only if you are FP.

The first player chose the order of forced reaction. If the controller of Fernisian wolf is the FP he can kill the Gleeful Beast and stop it before it can react. So yes but only if you are FP.

They're reacting to different things, so the plague beast will always trigger first. Plague beast is at the start of the combat phase, while the wolf is when a battle at the planet occurs. Combat phase starts, then you check for fights.

    • taider54 likes this
And forced reactions trigger before reactions to the same triggering condition.
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FedericoFasullo
Mar 27 2015 07:51 AM

Looks I'm a total retarded