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Heavy Marker Drone



Heavy Marker Drone

Heavy Marker Drone


Type: Attachment
Faction: Tau
Cost: 1
Shields: 2
Signature/Loyalty: Loyal Icon
Traits: Drone.

Attach to an enemy army unit.
Double damage dealt to attached unit.

"Target is lit. Markerlight pulse pattern recognized. For the Greater Good, Seeker Missles are go." -Skyray Pilot

Set: Zogwort's Curse Number: 88 Quantity: 1
Illustrator: Sam Lamont
Recent Decks Using This Card:
Want to build a deck using this card? Check out the Warhammer 40,000: Conquest Deck Builder!


21 Comments

Excellen addition to both Shadowsun and Aun'shi. RIF will see much less games

    • Killax and Lightbright like this

Killax has been excited about this card for ages.

 

I kind of see that: with 2 shields up, its already something worth thinking about, and almost certainly is going to take the place of any Repulsor Impact Fields that were being run with Shadowsun before. Definitely Shadowsun is the natural home, as you can use it for 2 shields first turn, then in subsequent turns continually recurse it onto whichever target you want to beat down fastest.

 

Out of Aun'shi, I see that the Armourbane synergy is nice, but I find it hard to run three Ambush Platforms out of Aun'shi so this may well end up being a heavily telegraphed play, and one that goes against the rules of card advantage (in that you need to use this AND an attacker to eliminate one threat, so 1 for 2), and also something that'll be a flexible option (defence OR attack) rather than being both like it is out of Shadowsun.

 

Still, a very exciting card.

    • Killax and TheHiveTyrant like this

As Asklepios mentioned, I have been excited for this card. In special for the Shadowsun fans.

 

I can't say there is anything wrong with it either, as it allows you to basicly always deal with big units because of it's ability or Shield small units. 

 

While it's direct competition used to be RIF, I can only say that games usually prefer aggressive strategies over defensive strategies. As such this card allows you to get more out of your Warlords, in special with Shadowsun or simply give you another cheap Attachment that allows for maximum damage much like Ion Rifle.

 

Now I don't feel that Aun'Shi perse needs this but Shadowsun did and got it.

 

5/5 (for Shadowsun.) 

Here's a fun thought, if Shadowsun becomes unexpectedly dominant from this card:

 

Ravenous Flesh Hounds is the only Army Unit that both has more than 1 Hp, and a blanket No Attachments.

 

Something worth considering if you're taking Chaos to a Shadowsun heavy meta!

    • Killax likes this

Here's a fun thought, if Shadowsun becomes unexpectedly dominant from this card:

 

Ravenous Flesh Hounds is the only Army Unit that both has more than 1 Hp, and a blanket No Attachments.

 

Something worth considering if you're taking Chaos to a Shadowsun heavy meta!

 

Fully agree with that. Plus the attrition game allready is a very solid game against Tau. As Aun'Shi has mayor problems with those types of cards and if you can survive the Ranged barage Tau sometimes offer it's not unlikely you'll win that combat as a result.

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DraconDaygon
May 11 2015 08:38 PM

does the double count before or after shields my first thought would be after as damage before is assined damge and then sheilds then deal any leftover (then doubling the leftover with this) is that right?

Does anyone play it with Aun'Shi?

Looks like current meta is about the swarms, not the tough guys, so it will be used mostly for shields. 

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FedericoFasullo
Jun 23 2015 07:24 AM

Yup, pretty useless in Aun'shi (except shields of course)

It's not useless in Aun'shi! In fact, since only dealt damage is doubled, it is rather easy to shield away all damage before it's doubled. With Aun'shi present, that becomes impossible because of Armorbane.

It's not useless in Aun'shi! In fact, since only dealt damage is doubled, it is rather easy to shield away all damage before it's doubled. With Aun'shi present, that becomes impossible because of Armorbane.

 

Except the damage is doubled before shields can be used. This is explained in the quoted post below. Also FFG has since confirmed that this is the intended effect.

 

 

TL:DR Damage dealt is different from Damage taken, the former is active before step one in the Damage Dealing Process (DDP). The second is active only after step three in the DDP.

Said another way, "damage dealt" refers to the entire "deal damage" process. "Takes damage" refers to the final step in the "deal damage" process. Compare this card to Ba'ar Zul.

I'm confused why this is useless are ineffective in Aun' Shi. Can someone explain this to me?

It's not useless in Aun'Shi.

IMO he is the best WL for this card, because only dmg negation effects (i.e. Indomitable) will keep the unit with this attachment alive. Think of Bork'an Recruits...they will shred 95% of units with this attachment instantly when Aun'Shi is present.

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Serraph1133
Feb 13 2016 09:51 AM
It's a matter of playstyle/preference: recursion with shadowsun, or effectiveness of single use with aun'shi. Imho It's far from useless with either warlord... but I personally prefer it in shadowsun as I can use it as a 2 shield then recycle it, as asklepios stated earlier. To top it off aun'shi seems to hit harder (or maybe it just seems that way because of armorbane) and this becomes overkill for anything that isn't flying.

I'm confused why this is useless are ineffective in Aun' Shi. Can someone explain this to me?

 

 

I think people disparage its use with Aun'Shi because the difference, for example, between a 2-point Armorbane attack and a 2-point attack doubled to 4 can seem fairly negligible in practice. As a result, some people prefer to use the deck spot for something else with Aun'Shi.

    • xRAVEx likes this

Very true, in Aun'shi I run three each of Deception and Kau'yon Strike for the 2-shielders. There's nothing wrong with adding HMD, I just find it just falls short of the cut, as I tend to want high unit numbers with Aun'shi, and want to fit in Even the Odds and Tense Negotiations. Also, I have to say, I quite like Superiority out of Aun'shi, because of the high number of 1-for-1s in his decks.

Except the damage is doubled before shields can be used. This is explained in the quoted post below. Also FFG has since confirmed that this is the intended effect.

 

 

TL:DR Damage dealt is different from Damage taken, the former is active before step one in the Damage Dealing Process (DDP). The second is active only after step three in the DDP.

This... changes things. Suddenly running this in Shadowsun seems much more worthwile.

Fun fact: attaching this is a BAV prevents (or at least limits) Mavros doing his delay shenanigans since he'd be hitting them for 2 instead of 1

Hmmm... I think you're right, but are you sure?

 

Interrupts generally happen first, is what I'm thinking, and addition/subtraction is normally prior to doubling.

 

Might be worth adding this as a rules question.

 

Actually, no, I'm sure you're right. As PB says, the whole process is doubled, so the doubling occurs before interrupts then...

My understanding is that since it's a declaration (​double damage dealt​) rather than a reaction/interrupt it happens immediately at the point of damage being assigned, before anything else can affect it. As such, the interrupt would only kick in after the damage has been doubled, meaning the BAV would take a hit.

​Similarly, if an Unstoppable unit was hit by a 1 damage attack at the same planet as a Steel Legion Chimera, the Unstoppable would kick in before the Steel Legion's Interrupt, irrespective of whether the player wanted it to or not.