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It all started when Coteaz returned planetside from his Formosan Black Ship. Tasked with mustering the guard, he arrived with an unusual showing. His own elite retinue was nowhere to be found while claims that they had performed some noble deed off-world and would not be arriving any time soon. In their place? An entire battalion of engineers from the Death Korps.
Suspicious, the Inquisition mustered their own valuable specialist, an Interrogator Acolyte, as well as a speedy troop transport, so they could ferret out the truth of the matter.
He never met Coteaz. Captain Markis intercepted him.
Then began the procession into the Astro Militarium's ammo depots under the guise of restocking spent explosives or demolition packs, each engineer finding their way into nooks and crannies far away from the Munitorium's watchful eyes instead of promptly returning to their stations.
When everything blew up, there was only Coteaz, his insurance agent, one new contract freshly inked with "T.C.", and a smile growing gradually larger on the Inquisitor's lips.
Warlord
Order by: NameTypeCost
Total Cards: 0
The Traxis Sector War Cast's Deploy Action Contest
Start with 8 Cards, 8 Money (8C/8M) 1. Muster The Guard 7C/8M (-1 Cost to A.M. Units) 2. Coteaz's Henchmen (place across from an enemy) 6c/6M; (cost discounted by 1) 3. Noble Deed targeting Coteaz's Henchmen and enemy unit 5c/6M (refresh Torquemada Coteaz) 4. Muster The Guard 4c/6M (-2 cost to A.M. units) 5. Interrogator Acolyte 3c/5M (3 cost reduced to 1 cost) 6. Troop Transport 2c/5M 7. Sacrifice Troop Transport 8. Captain Markis 1c/4M (3 cost reduced to 1 cost) 9. Use Captain Markis' ability to to kill Interrogator Acoltye and gain +2 cards Gain Death Korps Engineers X2 3c/4M 10. Deploy Death Korps Engineers #1 (2 cost reduced to 0 cost) 2c/4M 11. Deploy Death Korps Engineers #2 (2 cost reduced to 0 cost) 1c/4M 12. Deploy Ammo Depot #1 0c/3M 13. Exhaust Ammo Depot #1, gain To Arms!#2 1c/3M 14. Play To Arms! to refresh Ammo Depot #1 0c/3M 15. Exhaust Ammo Depot #1, gain To Arms!#2 1c/3M 16. Play To Arms! to refresh Ammo Depot #1 0c/3M 17. Exhaust Ammo Depot #1, to gain To Arms! #3 1c/3M 18. Play To Arms! #3 to refresh Ammo Depot #1 0c/3M 19. Exhaust Ammo Depot #1, to draw Ammo Depot #2 1c/3M 20. Deploy Ammo Depot #2 0c/2M 21. Exhaust Ammo Depot #2 to draw Ammo Depot #3 1c/2M 22. Deploy Ammo Depot #3 0c/1M 23. Exhaust Ammo Depot #3 to draw Death Corps Engineer #3 1c/1M 24. Deploy Death Corp Engineer #3 0c/1M 25. Sacrifice Death Corp Engineer #1 to destroy Ammo Depot #1 26. Sacrifice Death Corp Engineer #2 to destroy Ammo Depot #2 27. Sacrifice Death Corp Engineer #3 to destroy Ammo Depot #3
Conclusion: 27 Actions to play 18 Resources and 16 cards. And still have 1M left over for the next phases!
Sample Hand:
Total Shields: 0
Average Shields Per Event/Attachment: 0
Total Command: 0
Average Command Per Unit: 0
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