Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
4 Comments
There are some very atypical choices in this deck. I want to know the reasoning behind some of these choices. Specifically:
Why only 1 swarm guard?
Why the Ymgarl? They seem worst when coupled with SWP.
What do you put the regeneration on?
Why the parasitic infections? They seem weak.
Why only 1 promotion? I'd personally run at least 2, but most likely 3.
Why spawn Termegaunts? Seems like a waste of tokens for the most part.
What do you use the Brood Chamber for?
The deck obviously won, so I can't say that it looks bad out of the gate, but there are a lot of choices here I didn't expect, and some things omitted that I would expect to see. Anyone have any insight here?
the amount of X1 is a little scary
maybe too many expensive units considering 'Nids command diffuculties?
and half deck of non-armies