Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
* * * * *
Photo

1st Place Store Championship Bielsko-Biala, Poland


  • mkalina123 and 1ceblade like this


9 Comments

Looks like a good deck to me, personally would have included the Bloodletters however.

 

The backbone of this deck is what makes it continue to work however, regardless of Bloodletters.

These cards are:

 

- Promotion

- Snotling Attack

- Ammo Depot

- Ork Kannon

 

5/5

Yep, agree, Bloodletters can be so decisive, its hard to exclude them. I tend to run at x2 for Bloodletters, with no other big daemons at present.

 

There's lots of valid ways to run Zaraswarm, but Killax is right: as long as you have those four cards listed and a nice low resource curve, it works as intended.

I agree with Killax and Asklepios, Bloodletters need to be in a Chaos deck.  They are just that good.

Looking at the deck, I thought of some options for removal.

Shrine of Warpflame: If you are playing just one, how reliable is this?  It is a good support, but perhaps this slot could be better used for a unit.

 

Warpstorm: 3x is (in my opinion) a bit much.  Being Chaos, your opponents will play around it regardless.  Perhaps 2x is better, as one good Warpstorm will win you the game and just being Chaos will force your opponent to play (poorly) as if you have it in hand.

Snotling Attack: I've bounced between 2 and 3 of this.  Not sure where I sit.  Just thought I would throw it in there for discussion.

Being that all of your units have at least one command, I think you can afford two 'bomb' units without command.  The Bloodletters are your 'go to' unit for this.  If this were my deck, I would -1 Warpstorm, -1 Shrine or Snotling, +2 Bloodletters.  1 Warp for sure, unsure on the other card.

Thoughts?

Shrine of Warpflame is the sig' support, so can't really remove that one  > >.

 

I agree a Warpstorm should be dropped. I love Alpha Legion Infiltrators, they wreck faces with good timing, but they are not without risks due to how fragile they are, and unlike the Incubus Warrior, they're not very good at command.

 

In any case, if you do end playing with some Bloodletters, swapping Traders or Shoota Mobs for Splintered Path Acolytes should be of consideration.

Warpstorm x3 and Snotling Attack x3 are the must have in this deck. If you don't understand this then you didn't play this deck(correctly). I think I can try Bloodletter, but maybe the new chaos unit from the next warpack will be better. Of course I will also add Acolytes.

Shrine of Warpflame is the sig' support, so can't really remove that one.

 

Haha, oh man.  I confused it with something else.  That was lol dum.

Warpstorm x3 and Snotling Attack x3 are the must have in this deck. If you don't understand this then you didn't play this deck(correctly). I think I can try Bloodletter, but maybe the new chaos unit from the next warpack will be better. Of course I will also add Acolytes.

This sounds quite important for the deck. I think I understand the reason Snotling Attack is good...with Z there they each swing for 2 so that's useful. But, doesn't Warpstorm kill your own Snotlings? Or do you just never play it on that planet?

 

I'd love if you could elaborate some. Thanks!

The Plaguebeast is definitely better than the Bloodletters, you're right, and most of us are currently wrestling with whether to directly replace the Bloodletters or try to make room for a couple of both.

 

Here's the thread with my Zaraswarm SC deck btw:

 

http://www.cardgamed...ionship-report/

 

I don't run Snotling Attack myself, and only use 2 Warpstorms, but three of each is a perfectly valid and sensible approach. Unlike yourself, I do run 3 Kannon though, and a single No Mercy.

 

For me, the primary deterrent from Snotling Attack is that to get their damage potential maxed, you need to have Zarathur remain at a planet for a full 4 attack turns, which is a lot of time to see him get bloodied. My own preference is to maximise damage output before the Ranged step even begins, and I've selected my options to play that way. This minimises the time that he is exposed, which I have found critical, as a good player will always look to bloody Zarathur as a priority.

This sounds quite important for the deck. I think I understand the reason Snotling Attack is good...with Z there they each swing for 2 so that's useful. But, doesn't Warpstorm kill your own Snotlings? Or do you just never play it on that planet?

 

I'd love if you could elaborate some. Thanks!

 

I have never killed my Snotlings with Warpstorm! Sometimes you can wait unitl your opponent kills all the Snots with his units(while you deal damage with Snots to his) and then, when you have no Snotlings left, Warp opponent out(and Infernal Gateway to win a planet with no opponent's unit left). But usually you win planets with either Snotlings or Warpstorm.