Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
2 Comments
Looking at this deck, I see almost no way you can actually pay for all of the units you're running. It looks like you'll be playing 2 units turn one in almost every case, which gives you at best 2 planets of command, and even that's unlikely because 2 resources for 2 command is very common in Eldar, DE, and AM right now. You're also running cards like Seer's Exodus and Craftworld Gate which make your units even less effective, and in the case of Craftworld, make you have to pay for them a second time. On top of that, you're missing one of the best cards Eldar has to offer with Mind War, and not making use of Warlock Destructors, which is an insanely good 2 drop for taking the first planet or fighting in an off planet.