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Celestial Hero
Submitted by
Skyknight
, Feb 25 2017 08:03 AM | Last updated Aug 05 2017 07:24 AM
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Tau Space Marines
Fun Tournament Quality
A variation of standard Aun'shi with the best control trick at Tau's disposal.
Warlord
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Total Cards: 0
Vers. 3 - (Re)added 2x Deception
Designed to mitigate two of the problems Aun'shi currently faces. Big elites like Squiggoth Brute, Dreadnoughts, or the Heldrake, and a certain degree of staying power. The deck revolves around either being able to strike first, or simply to be able to strike hard enough when it matters.
Aside from Deception, Tau seems to lack control options, especially in the heavy duty department, but they do have access to one excellent trick: The Space Marines' Repent! On the face of it, Repent! seems like a very expensive Suppressive Fire, but it has a bit more utility than that. It evades halving modifiers like Flying, and if your own unit with the highest cost is already exhausted, it simply exhaust your opponents highest cost unit (provided the latter is ready of course) without the 'then' part resolving. Excellent against big Elites that appears too big to handle in one combat round. Keep in mind it can be used in the Deploy Phase as well to great effect. Let's say you have an ECT on the first planet (or any small command unit with 'expendable' written all over it) and your opponent deploys a Heldrake across from it. You can now exhaust the Heldrake with Repent! both to curb your opponent command presence and make the big Elite unavailable during the first round of combat, all before you deploy your own combat units. In my experience, Repent! can be indispensable when tackling Squiggoth Brute in particular, because the Brute can't be lit by a Heavy Marker Drone. And another neat thing about Repent!: it can't be backlashed either.. Use it creatively.
Remember that Even the Odds works on units on both sides, and as such it is a great combat trick for Tau. Just imagine moving the Plaguefather's Banner away from Ku'gath to a unit of Nurglings (and then killing the Nurglings immediately after) for £1, or Ymgarl Factor away from a Striking Ravener - effectively blunting any viable Old One Eye setup - to an irrelevant Ripper Swarm up stream. Or simply moving your Heavy Marker Drone around while your Sniper Drone cleans house. There are plenty of options.
Otherwise it's pretty much a straight forward Aun'shi build really. Note the lack of neutral command cappers though, and be mindful not to take a good economy flow for granted, as Tau sometimes can get used to.
Remember that your XV25s dodge start-of-combat-round effect like Squiggoth Brutes', so Aun'shi will still bestow his Armorbane bonus to the Stealth Squads.
Enjoy :)
Sample Hand:
Total Shields: 0
Average Shields Per Event/Attachment: 0
Total Command: 0
Average Command Per Unit: 0
True, there is not exactly an abundance of units here, and as such it can be a matter of getting the key units (combat centric units) early on.The MVP are the Sniper Drone Teams and you use the ECTs to dig for these mostly.
To answer your question - rather well. I definitely prefer to play this setup as the ultimate warlord assassination deck.
An Ion Rifled-up Sniper Drone Team is pretty standard. Add Ethereal Wisdom + Kauyon Strike = usually bloodied or assassinated warlord, that sort of thing. If you manage to bloody the opponent's warlord early on, you usually, inexorably, win by assassination in my experience.
But the setup is not set in stone. A more straight up win-by-grind approach is certainly possible with this setup too, and if you find yourself drawing too few units I suggest swapping Even the Odds for three combat units
2 Comments
True, there is not exactly an abundance of units here, and as such it can be a matter of getting the key units (combat centric units) early on.The MVP are the Sniper Drone Teams and you use the ECTs to dig for these mostly.
To answer your question - rather well. I definitely prefer to play this setup as the ultimate warlord assassination deck.
An Ion Rifled-up Sniper Drone Team is pretty standard. Add Ethereal Wisdom + Kauyon Strike = usually bloodied or assassinated warlord, that sort of thing. If you manage to bloody the opponent's warlord early on, you usually, inexorably, win by assassination in my experience.
But the setup is not set in stone. A more straight up win-by-grind approach is certainly possible with this setup too, and if you find yourself drawing too few units I suggest swapping Even the Odds for three combat units