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1 Comments
I see what you're playing for here - in your face aggro - and its nice to see Power From Pain seeing play, as usually its not a strong include.
Broadly though, I think this deck will struggle to win command struggles and will lose out in card advantage and resources to many decks. High cost curve makes it likely to pass deploy ahead of opponent, giving them all the opportunities to answer.
What do you envision as an ideal Turn 1 hand? I don't think you can be fast enough to play the early win game, and I don't think you have enough command stremgth to win the long game