Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Control and Strike
Submitted by
crabshack101
, Jun 08 2015 06:08 PM | Last updated Jun 12 2015 05:47 PM
randito1 likes this
Text File
BBCode
Copy the Decklist Below:
Close
Eldar Dark Eldar
Control Tournament Quality
Chock with great command units and use mobile to win
Warlord
Order by: NameTypeCost
Total Cards: 0
I consider this deck a better version of what Ragnar tries to do. Having mobile on your warlord allows you a ton of sniping options.
The banshee power swords make the Hawks a threat when your warlord cannot join themthem to take our important units.
The armor bane options are scary as the wildriders can move and strike and the warlords sig events and support work well with them.
I took this deck to top three in Colorado regionals and lost after the cut to a DE choke. We both were blocking each other's resources pretty well with the DE having one Archos Palace to gain a slight advantage. He won with a top decked Archons Terror. Bloodied the warlord and was 2 damage away from killing her. It was a close game
Sample Hand:
Total Shields: 0
Average Shields Per Event/Attachment: 0
Total Command: 0
Average Command Per Unit: 0
With only 5 targets, is the Starcannon pulling its weight? I am asking rather than directly saying to take it out because it is undoubtedly very powerful attached to either eligible target.
I agree on the call for no Survivalist or Promotion, I'm starting to be of the mind that if you have one you take the other too. Is there a reason for no Sslyth though? I'd have thought such an effective command deck can pretty much ignore that downside as long as you focus on money enough.
Survivalist, to me, is best paired with Superiority. I wouldn't take Survivalist without Superiority, and such is the competition for space for Events, I wouldn't normally take Superiority in most decks.
Starcannon IS thin on targets, especially as Wraithknight is pretty much there for the power sword / isha combo, though I have to say that Wraithknight on its own is pretty solid for Baha. Baha can often afford to pay the high costs, and the mobility of his units means he can dodge the deploy effect, and move in during the battle phase. And for sure, 5 Armourbane is pretty scary to most warlords.
Personally I'd be inclined to go -2 Starcannon, -1 Wild Rider, +3 Bloodied Reavers. This would make the unit cost curve a little cheaper, add more firepower in a less combo-dependent way, and still leave the option of the Armourbane Wild Rider causing trouble.
On that I agree. Baharroth suits Doom far better than Eldorath does.
Mobility forces over commit to first planet, and command strength makes it more affordable. Also, of course, Baha is far less capable of winning a rush game than Eldorath is, so his win games will almost always stretch out long enough for Doom to be useful.
With only 5 targets, is the Starcannon pulling its weight? I am asking rather than directly saying to take it out because it is undoubtedly very powerful attached to either eligible target.
I agree on the call for no Survivalist or Promotion, I'm starting to be of the mind that if you have one you take the other too. Is there a reason for no Sslyth though? I'd have thought such an effective command deck can pretty much ignore that downside as long as you focus on money enough.
Sorry for lack of responses, I definitely see it all the time. and in face the armor bane + combat action mobility makes it a killer combination. Just numbers wise i would say i see it 80% of the games I play because you draw so many cards. The deck needs to draw for the power sword.
Very similar to what I'm currently running. I didn't include survivalists either but do have 3 traders, 3 pirates and 3 promotions.
Have you tried adding Stormwind Farseers instead of the Spritseer Etherals to locate your combo cards?
I haven't tried star cannons yet, hard to find the room for them.
The Etherals are in there purely for more thing to tap for Nullify. I usually like having Bara readied. TBH, the Farseer's effect is good for finding a single card but the choke potential of this deck is so high that i prefer just drawing all of them for the power sword.
I definitely though about doom but I opted for Nullify, Archon's Terror, and, believe it or not, Empower. I used to think Empower was just a nice tow shield, but it can be brutal at a plant for the extra hit point and for a nice warlord snipe.
10 Comments
No Eldar Survivalist? No Promotion?
No need for Promotion IMO. You have enough 2 commands units to give space for other cards.
I don't like Survivalist because I can make a tie with only 1 ressource with Pirates/Traders
I agree on the call for no Survivalist or Promotion, I'm starting to be of the mind that if you have one you take the other too. Is there a reason for no Sslyth though? I'd have thought such an effective command deck can pretty much ignore that downside as long as you focus on money enough.
Survivalist, to me, is best paired with Superiority. I wouldn't take Survivalist without Superiority, and such is the competition for space for Events, I wouldn't normally take Superiority in most decks.
Starcannon IS thin on targets, especially as Wraithknight is pretty much there for the power sword / isha combo, though I have to say that Wraithknight on its own is pretty solid for Baha. Baha can often afford to pay the high costs, and the mobility of his units means he can dodge the deploy effect, and move in during the battle phase. And for sure, 5 Armourbane is pretty scary to most warlords.
Personally I'd be inclined to go -2 Starcannon, -1 Wild Rider, +3 Bloodied Reavers. This would make the unit cost curve a little cheaper, add more firepower in a less combo-dependent way, and still leave the option of the Armourbane Wild Rider causing trouble.
Very similar to what I'm currently running. I didn't include survivalists either but do have 3 traders, 3 pirates and 3 promotions.
Have you tried adding Stormwind Farseers instead of the Spritseer Etherals to locate your combo cards?
I haven't tried star cannons yet, hard to find the room for them.
I also run 2 doom. Baharroth sets it up very nicely.
On that I agree. Baharroth suits Doom far better than Eldorath does.
Mobility forces over commit to first planet, and command strength makes it more affordable. Also, of course, Baha is far less capable of winning a rush game than Eldorath is, so his win games will almost always stretch out long enough for Doom to be useful.
Sorry for lack of responses, I definitely see it all the time. and in face the armor bane + combat action mobility makes it a killer combination. Just numbers wise i would say i see it 80% of the games I play because you draw so many cards. The deck needs to draw for the power sword.
The Etherals are in there purely for more thing to tap for Nullify. I usually like having Bara readied. TBH, the Farseer's effect is good for finding a single card but the choke potential of this deck is so high that i prefer just drawing all of them for the power sword.
I definitely though about doom but I opted for Nullify, Archon's Terror, and, believe it or not, Empower. I used to think Empower was just a nice tow shield, but it can be brutal at a plant for the extra hit point and for a nice warlord snipe.