An Assassination style deck.
Catachans, Ranged units, and powerful combos make it easy to threaten warlords.
Inspiration Fervors x2, Taurox APCs x3, Staging Grounds x2 tricks, and Troop Transports x3 for sneakily moving troops around.
Pre-emptive Barrage x3, Catachan Outpost x3, and Smash 'n Bash x2 to really hammer home any hits you can find them.
Adding Sacaellum's Finest x2, dropping Muster The Guard. Coteaz is not a command sniper, so lonely caps on Green planets can be more profitable than trying to fight/win on contested planets when he's not needed to start a fight. Coteaz is especially weak to shielding since he doesn't contribute to long-term combats (as he has to "eat" his men), so you'll be sneaking him around places that are empty and "safe".
Updates:
Dropping six cards, -3x of Iron Guard and Sanctioned Psykers. These are primarily 2-cost 2x Command cards. The old strategy was try to tie up command, as winning it tended to be hard. New strategy is to focus on fewer planets and use Taurox APCs x3 to combat "lazy command" planets and jump off them if things get dangerous or they just want to go scare off another planet.
Dropping Augur -x3 and several supports (Rockcrete -x2 and something else? I forgot) to focus more on assassination tricks.
Dropping Muster The Guard -x3. Might be worth keeping.
Dropping Evil Sunz Warbikers -x3. Replacing with Snake Bite Thug x3. It's hard to make ambush them in effectively, while the thug is just tougher, more reliable, and safe to play from your hand - giving up one point of attack hurts, but the gains in reliability make him a safer option.
Alternative Cards:
Evil Sunz Warbikers (staging ground tricks for 2R)
Inquisitorial Fortress (deck is weak to big stompy things - hopefully Markis and Big Chain-Choppas help)
Elysium Assault Troops - combo off soldiers, but it's a little light on soldiers.
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Need to drop 2 cards. Events and shields are good, but at 30 units (counting Troop Transports as 'unit' cards), we can afford to drop some. Top contenders:
-1x to 2x of either Sacaelleum Shrine Guard or Tallarn Raiders. Hard choice. They're 1-1-1 for 1. 9 1 cost units are a good number to be at.
-2x Mystic Wardens and just not have any? They are 0 cost Staging Grounds, potential deploy stall, and they trigger the Formoson Black Ship if a cheezy warlord jumps in on them and runs out fearing a shield/Catachan combo (they are 'sacrificed' at the end of a combat).
-1x to -2x of either Markis, Sacaellum's Finest, Taurox APCs. Sacaellum is a 2/3/4 for 4 that might be a sneaky "free" drop at a later battle. It's powerful but situational. 3x Tauroxes sounds like enough. Markis probably is good at 2, as he is always a strong choice, able to trigger the Black Ship and rout strong units that can't be dealt with otherwise. For that final 'big all-in battle', Markis and a Big Chain-Choppa can invalidate a creature for multiple rounds.
Somebody convince me.
2 Comments
I have always enjoyed getting the auger out, but he's arguably more better in a Worr style deck since he sometimes gets that 3/2 for fighting, which is outrageous.
Dropping three of those plus an attachment or two gives some more combat tricks, which are the hard thing to keep going when you have a warlord who can't hurt anybody without killing a buddy.
-3 Augers and maybe -2 Rockcretes for Emperor's Warrant and Inquisitorial Fortresses? In playtesting, it is 'big defended creature with strong ability' that tends to lock me up.
Any suggestions, internet?
What to cut? 2 cards over. Argue me up.