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Da boyz hurtz k
Submitted by
Ratadin
, May 13 2015 08:24 PM | Last updated Oct 05 2015 06:31 PM
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Orks Chaos
Aggro Experimental Fun Theme
Untested, but looks fun. Based around doing a lot of damage to everyone, everywhere. Works well with the warlord ability, and can disrupt many decks, like DE control, as well as killing most command units.
Warlord
Order by: NameTypeCost
Total Cards: 0
You play guys on planets you want to win, you use events and weirdboyz to do damage to everyone, everywhere. Rinse and repeat.
Most your guys sit on the 2-3 cost range, so they aren't that expensive. Most of them have command icons, so they can go wherever to cap, not only to fight. Thanks to your abilities doing damage to EVERYONE, you will probably have guys with some damage to trigger the brutal keyword, and be a threat.
It's a pretty straight up ork deck. There is not a single unit with 1 health (it makes no sense). Those with 2 health are cheap enough to be considered "disposable". this deck could go rush with no problem (and probably should). If planet positioning doesn't allow you to rush fast enough, the global damage will allow you to trim the enemy lines, to keep pushing hard.
Sample Hand:
Total Shields: 0
Average Shields Per Event/Attachment: 0
Total Command: 0
Average Command Per Unit: 0
The deck theory can definitely work, I lost to a similar deck yesterday with my Baharroth.
Why Nazdreg rather than Zogwort? The latter gives you someone who can take planets early game on his own, thus getting around the relatively low number of units in the deck.
Also I'd say Warpstorm is better than Nurgling Bomb (unless Shadowsun is very popular) and try to get Plaguebearers into the deck.
I haven't tested it yet, so I didn't see those problems.
I removed both Fields, 1 cacophony, and 1 BattleCry, and added 1 Snakebite and 3 Bikerz.
I didn't use the warpstorm because I think it hurts you too much. The idea is that you will be eroding the enemy armies, and you will hurt yours so they get the Brutal buff. Warpstorm can outright kill your units, as most of them have 3 health or so. Nurgling bomb allows you to hurt the units on your side that you want to hurt, and force the enemy to either get hurt, or just flee, giving you an easy planet (though they will usually just take the damage).
I used Nazdreg because you are hurting your units as well as the enemy, so the Brutal buff will help you out. Also, I kind of like his signature cards more than Zog ones.
I probably should fit more units into the deck, but I don't know where to cut: the idea is to deal tons of damage everywhere everytime, so cutting more on the daka-cacophony department is bad. Cutting cannons could be a possibility, though less than 2 doesn't feel right. On the command department, I'm not that worried: your combat units can be deployed on lonely planets, as they can either teleport, or be "disposable" (though I'll need to test if 28 units is enough to consider them "disposable"). Also, remember that everyone, everywhere, is getting damaged. This means that void pirates, rogue traders, recon drones, incubi, and other pestering command units will be dying. This is in fact the idea, and why I only get 3 doks and 3 weird boyz as "command" units (the weird boyz are for both capp and hit, but you know what I mean).
Also, initially i had the goff nob, but I switched it out for the battlewagon. I think it's better, but I haven't tried out any of them, so I cannot actually tell. What do you think?
Choir back to 3 copies. Remove Smash'n'bash Remove Heap Add 2 Chaos Fanatics
And I would stick with switching Bomb for Warpstorm, there are plenty of scenarios where it is flat out better. Hurting your stuff is relatively minor if he outnumbers you hugely, especially if your stuff is an Enraged Ork.
I agree that the Battlewagon is better than the Nob, and Kannons are good for the deck, keep them.
I like that version better. I don't like reducing choirs, and heap was there only because I felt it had to. Also, 2 fanatics will not disrupt much the deck, and allow me to use da boyz more offensive.
And uhm yeah, maybe warpstorm is a good idea, I'll try it.
I'm looking for this weekend to get the cards and test this.
6 Comments
Seems like you don't have enough boyz to fight or to cap planets!
And the lack of command hammers is sure dangerous...
Why Nazdreg rather than Zogwort? The latter gives you someone who can take planets early game on his own, thus getting around the relatively low number of units in the deck.
Also I'd say Warpstorm is better than Nurgling Bomb (unless Shadowsun is very popular) and try to get Plaguebearers into the deck.
I haven't tested it yet, so I didn't see those problems.
I removed both Fields, 1 cacophony, and 1 BattleCry, and added 1 Snakebite and 3 Bikerz.
I didn't use the warpstorm because I think it hurts you too much. The idea is that you will be eroding the enemy armies, and you will hurt yours so they get the Brutal buff. Warpstorm can outright kill your units, as most of them have 3 health or so. Nurgling bomb allows you to hurt the units on your side that you want to hurt, and force the enemy to either get hurt, or just flee, giving you an easy planet (though they will usually just take the damage).
I used Nazdreg because you are hurting your units as well as the enemy, so the Brutal buff will help you out. Also, I kind of like his signature cards more than Zog ones.
I probably should fit more units into the deck, but I don't know where to cut: the idea is to deal tons of damage everywhere everytime, so cutting more on the daka-cacophony department is bad. Cutting cannons could be a possibility, though less than 2 doesn't feel right. On the command department, I'm not that worried: your combat units can be deployed on lonely planets, as they can either teleport, or be "disposable" (though I'll need to test if 28 units is enough to consider them "disposable"). Also, remember that everyone, everywhere, is getting damaged. This means that void pirates, rogue traders, recon drones, incubi, and other pestering command units will be dying. This is in fact the idea, and why I only get 3 doks and 3 weird boyz as "command" units (the weird boyz are for both capp and hit, but you know what I mean).
Also, initially i had the goff nob, but I switched it out for the battlewagon. I think it's better, but I haven't tried out any of them, so I cannot actually tell. What do you think?
Choir back to 3 copies.
Remove Smash'n'bash
Remove Heap
Add 2 Chaos Fanatics
And I would stick with switching Bomb for Warpstorm, there are plenty of scenarios where it is flat out better. Hurting your stuff is relatively minor if he outnumbers you hugely, especially if your stuff is an Enraged Ork.
I agree that the Battlewagon is better than the Nob, and Kannons are good for the deck, keep them.
I like that version better. I don't like reducing choirs, and heap was there only because I felt it had to. Also, 2 fanatics will not disrupt much the deck, and allow me to use da boyz more offensive.
And uhm yeah, maybe warpstorm is a good idea, I'll try it.
I'm looking for this weekend to get the cards and test this.