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DE Calamity




4 Comments

A giant mix of everything right now! I'd say have great fun playtesting it :D As it seems as a nice start to get to know Conquest LCG.

I do have to say that a 3rd Coreset will help you construct consistant decks even better.

 

I could give you all kinds of tips and tricks, but it is important to get to know all the cards first...

I have been playing a typical DE-E deck for some time now, though I have been starting to get the feeling that it isn't aiming toward anything specific, and that's why I made this deck. I haven't tested it, and I'm freaking sure a third core will make wonders, so that's why I want to know how could I upgrade this.

The concept is to overwhelm the enemy on the command phase and have some key elements to kill on the battle phase (like incubi, marksman or klaivex). I think it lacks mandrakes, but I cannot tell what should I remove to get them inside. A third suffering seems mandatory too, and I could end up needing rogue traders.

I'll need some testing.

Conceptually interesting, but I believe that DE-Calamity will come into its own once we can run 3 Murder of Razorwings AND 3 Kabalite Halfborn to generate repeatable card advantage.

 

I don't think the tools for efficient Resource choke are in place yet, though I see what you're aiming for, and like the thought process.

    • Ratadin and Dev0lved like this

Cool Ratadin! Let us know how your games went :) Im sure you will find some space to improve.

Cheers,