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DE/E Choke Control


  • Balam, SlapshotSG and Dangles like this


27 Comments

Looks like a solid deck, altough speaking from experience I do think you will want to up Syren to 3x and Destructor to 3x.

 

4/5

Thanks. Zyren was a 3x for the longest time until i kept having one on the board and one in hand. Foretell is still ind the testing stage, as the 2 suffering i switched out for it, might still be a better choice (for shields). Warlock destructor is sitting fine as a 2x right now, mainly because i have a hard time changing anythin up right now.

If foretell seems like too much gravy/hard to play, I've considered Either:

-Foretell x2
+Suffering x2

Or

-foretell x2
+Warlock Destructor x1
+Suffering x1

It all depends on the future plays, the rest of the deck is pretty much set. :-)
    • Killax likes this

I would go for the latter as it will up Combat presence more and more effectively as Fortell.

    • Cimadon likes this

I played a very similar deck there, with the difference in a few unit count and that 3x Suffering became core for me. They alone win battles, neutralizing those pesky 2/x units. They are also an excellent shut down for ranged units.

 

How do you feel the deck depends on certain battle effects to propperly choke the opponet? (steal gold, discard random card...)

    • Cimadon likes this

Also, how have Superiority vs Promotion been doing for you?

I have a feeling you will not rest before i have 3 Warlocks in the deck Killax ;) but I've opted for the double suffering at this point. If i fell like I'm missing the warlock, I don't know what to do, maybe take a doom out if my group begins to play around it more. I like him a lot mid to late game and he is generally good in a max 7 turn game. 

 

Hakkor: I wouldn't say that it depends on the abilities rather than just benefit from them usually, but i see myself often going for the two planets you mentioned for the obvious benefits. I will say that (like most control decks) it gets a little tough when you don't get alot of draw on the flop.

    • Killax likes this

Also, how have Superiority vs Promotion been doing for you?

 

Superiority basically does the same, but only once and without telegraphing what planet i wanna win. It comes at a 1 cost, but i this is worth the suprise imo. I usually can deploy a unit at that planet the turn after.

I also find superiority very important in a choke deck for that very reason. Once the opponent has commited his warlord, you can easily deny him any other planet. You may not benefit from it, but you are negating resource and card draw. And sometimes, that single resource or card can make a huge difference in the outcome.

    • Cimadon likes this
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Adrenicider
Feb 04 2015 08:02 PM

I can't count how many games i had a 2nd archon's palace on my hand cockblocking me.. That's why i removed it and run a single one now.

It's pretty much the same deck i run,with the exception of running Mandrakes instead of Rangers,and i don't have my gift warpack yet to put in the warlocks. Try out 1x No Mercy.

People don't expect it,and in key battles it won me the game many,MANY times!

I can't count how many games i had a 2nd archon's palace on my hand cockblocking me.. 

 

I guess you shouldn't keep your cards in hand there then..

    • Adrenicider likes this

I can't count how many games i had a 2nd archon's palace on my hand cockblocking me.. That's why i removed it and run a single one now.

It's pretty much the same deck i run,with the exception of running Mandrakes instead of Rangers,and i don't have my gift warpack yet to put in the warlocks. Try out 1x No Mercy.

People don't expect it,and in key battles it won me the game many,MANY times!

 

Archon's palace is so important to the choke, that i don't mind sitting with one in hand, even if it cockblocks me ;). And even if i make Doom a one-of, I'll probably switch in another suffering or Warlock. 

 

The No Mercy x1 I don't like, mostly because if i need it, the choke has failed, and if the choke has failed, i'm probably not gonna win. If the choke works, he's not gonna have that many shields, if one at all. It's too small of an upside for a one hit armorbane, WITH the downside of exhausting my warlord. And to tell you the truth, i'm far more afraid of Indomidable than shields at this point. :)

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Adrenicider
Feb 05 2015 04:40 AM

I guess you shouldn't keep your cards in hand there then..

 

Bwahahahaha,you kinky bastard! xD

    • Killax likes this

I'm seriously considering switching out one Visions Of Agony for a Warlock. hmm... I will test some more.

 

Also, when Zogworts Warpack comes out, the 2 Dooms may be more important because of the snowball that he is so damn good at.

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Adrenicider
Feb 05 2015 07:21 PM

He sacrifices each snotling after the combat phase ends IIRC.. So why doom? It's not like he will have a zerg of snotlings. 

    • Killax likes this

I'm seriously considering switching out one Visions Of Agony for a Warlock. hmm... I will test some more.

 

Also, when Zogworts Warpack comes out, the 2 Dooms may be more important because of the snowball that he is so damn good at.

 

I would leave the both of them for Urien when he's out. I would also consider upping Warlock Destructor and Klaivex Warleader as a result.

He sacrifices each snotling after the combat phase ends IIRC.. So why doom? It's not like he will have a zerg of snotlings.

Correct, didn't think of that. Regardless, The Dooms stop the one thing this deck can't consistently stop, snowballing aggro on the first 3 planets. Granted, they have to have a shared icon color, but I wan't this deck to be as flexible and versatile as possible.

I would leave the both of them for Urien when he's out. I would also consider upping Warlock Destructor and Klaivex Warleader as a result.

What do you mean by that? I should take them out so Urien can put them in his deck? That is a poor reason. What is your reasoning for putting 3 Klaivex in the deck instead of 2?

What do you mean by that? I should take them out so Urien can put them in his deck? That is a poor reason. What is your reasoning for putting 3 Klaivex in the deck instead of 2?

 

That double Vision is worth it to drop to increase your consistancy in drawing the Klaivex Warleader or Warlock Destructor.

 

The only real poor reason is a reason not to include 3 of the both of them.

I thought you ment Doom. My bad.
    • Killax likes this

Do you ever play the Visions? I actually think it has anti-synergy with choke.

 

Firstly you tend to end up card rich, resource poor which makes it pricy and usually means you have access to better options.

 

Secondly if you get your opponent's hand down small enough you don't need the targeted discard, random discard is just as good.

 

I'd put in another Suffering and Palace personally. If you manage to win enough card planets drawing a dead palace isn't a big deal (and 2 dead draws is easily worth how absolutely epic Palace is in choke decks), likewise if you get the draw going 2 shield cards are great. Promotion is another option - you can troll your opponent with a 4 hammer Falcon.

 

I've also found I basically never play Doom anymore as quality players will account for it anyway. I keep one in my deck because it may still be useful in the endgame if an opponent gets desperate - again if the card draw has got going then I've good odds of reaching it. That said with Aun'Shi rush hitting the meta, a 2nd Doom may not be such a bad shout.

    • Cimadon likes this
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Adrenicider
Feb 06 2015 12:01 AM

I'd put in another Suffering and Palace personally. 

 

What??? 3 palaces???? 

Do you ever play the Visions? I actually think it has anti-synergy with choke.
 
Firstly you tend to end up card rich, resource poor which makes it pricy and usually means you have access to better options.


I really only play it mid tp late game a couple of times. But that was times at had the upperhand in a big way, anyway. I have thought about this card alot. I really like perfect information, but come to think of it, the best turn to play it on is the first turn and the you only have 4 resources left on units to get the choke going. I've maybe played it 4 times in 30 games. Hmm... I might have to throw it, it's just hard, as it is a great control card.
 

i'd put in another Suffering and Palace personally. If you manage to win enough card planets drawing a dead palace isn't a big deal (and 2 dead draws is easily worth how absolutely epic Palace is in choke decks), likewise if you get the draw going 2 shield cards are great. Promotion is another option - you can troll your opponent with a 4 hammer Falcon.

I'll think about it.
 

I've also found I basically never play Doom anymore as quality players will account for it anyway. I keep one in my deck because it may still be useful in the endgame if an opponent gets desperate - again if the card draw has got going then I've good odds of reaching it. That said with Aun'Shi rush hitting the meta, a 2nd Doom may not be such a bad shout.

See, that's were our metas a different, i still face opponents that rush the first 3 planets if they share an icon color. Therefore i need a bigger chance to get the Doom before i have alot of card draw. But i would absolutely LOVE to only having 1 and the opponent STILL playing around it. And as you say, if Aun'shi hits the first three planets with aggression, it is more important.

Thanks for the input guys. :-)

Relatively new to the game. Love this deck. Made the following modifications that need testing.

 

-1 Void Pirate

-1 Rogue Trader

+2 Eldar Survivalist

 

Not sure if the slight bump in the resource curve will be rewarded with the later resource gathering of the Eldar Survivalist, but I have had games where a VP or RT would have benefitted from being an ES, because I had sufficiently choked my opponent to where he would leave a lone VP or RT alone.

 

My concern is that the ES will become an immediate target because of the nice bump in resources it gets.

Eldar Survivalist IS a bigger target for warlord sniping, but you could use that to your advantage. Otherwise, I could definitely see this deck working just as fine. I just like that the Pirates and Traders are 1 cost. Means I can get more units down to win command on turn one/two. 

    • XaosChaos likes this

What??? 3 palaces???? 

 

In a deck specifically designed with Choke in mind I think it's so useful to get early it's worth it. With card choke you want it be full choke if possible, as the difference between your opponent having 2 cards and 1 say is actually pretty large (compared to 6 vs 7). The Warlord can sometimes steal a Command even if you've got the planets locked down, but Palace will still shut down the card draw.

 

The problem of drawing multiples is mitigated somewhat by the following factors

1) If you're going heavy on card planets you are probably drawing a fair few cards yourself and therefore an occasional dead draw makes little difference (I've never found I've run out of hand from playing all my cards, I always end up with loads of cards and few resources).

2) If you got Palace 1 turn early you probably denied your opponent 1-2 cards. So even if you effectively deny yourself 1 card by dead drawing it afterwards, it's still hurt your opponent much more than you.

 

I don't believe this is true for every DE deck, just card choke.

I thought you ment Doom. My bad.

It's called double Visions problems ;):P 

    • Cimadon likes this