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Eldar /DE (threat)
Submitted by
Asklepios
, Apr 17 2015 04:24 PM | Last updated Jun 17 2015 09:10 AM
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Eldar Dark Eldar
Tournament Quality
My current Eldorath deck, designed for a meta where 5+ deploy turns on Turn 1 is not at all uncommon. Despite experimentations with Halfborn, have reluctantly gone back to 6 x 1-cost neutrals.
Notable here is the ridiculously low cost curve, and the anti-snipe / destructor maximisation of Craftworld Gate, which I find works a lot better in low cost decks than in previous Eldar deckshapes.
Foretell is also a new inclusion for me, as a card that has displaced Nullifies and Dooms to act as a counter to Orbital City and Tense Negotiations.
Seers Exodus is an ambush mitigator and an insurance policy for when Eldorath is exhausted for cost, as there's so many ways now for surprise combats.
Warlord
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Total Cards: 0
Play wide and low cost, be willing to lose combats and planets if needed, and instead play the longer game of command and assembling strong cards. Whenever possible mitigate the damage of lost battles.
Sample Hand:
Total Shields: 0
Average Shields Per Event/Attachment: 0
Total Command: 0
Average Command Per Unit: 0
It's not that it will counter the movement, but the planet trigger that Aun'shi is looking for.
I must ask though, do you have enough punch lategame? No Wraithguards nor Wildriders worries me a little, but I guess smart positioning (for which Craftworld Gate helps a ton) can be enough to deal with bigger threats, if they do hit the table (plus Archon's Terror).
And while I see the reasoning behind Foretell, can you really do with only 1x Nullify? Are you simply not worried about most events or are you taking advantage over your opponent who probably assumes you're running 3x anyway?
Right, as Majeestat says, its more that an Orbital City deck can snipe to an empty planet to trigger a planet ability, or can go to one occupied by a non/weak attacker and trigger Tense Negotiations. Foretell is a cheap and easy play, though admittedly one that can sit in hand for 1-2 turns to find a window.
Much as I appreciate the strength of Nullify, it can be a risky card in its own way, especially when I'm avoiding Erathal for the cost curve. Many key events in the game can be timed so that they occur once Eldorath is already exhausted, and most good players bear this in mind. I still rate the card, but don't believe 3x is necessarily the way to go for every Eldar deck.
As to Seer's Exodus, its a one-off as a surprise play that has served me well on more than one occasion. The deck, being Craftworld Gate based, has a strong hit-and-run element to it, and sometimes what it aims to do is to scatter a little damage here and there, then run away before the counterattack. Preservation of Pirates and Traders can be pretty handy too, as can having an unexhausted warlord in HQ, for example, to Foretell or Nullify safely! Definitely this is a card I don't run more than 1x of, but I'm a strong believer in running 1x of at least one unusual event, as opponents tend not to plan around it.
Even reading this list won't help my opponents, as I invariably cycle around the wild card event before I go into tourney. The main thing here is that I want to be able to punish assumptions.
I can see how you can set your low cost units on planets by making sure your ranged units will be ready for battle,but seer's exodus seems really situational(as far as i can tell,you would play it to bail out from a certain defeat,and since the warlord won't be exhausted,you can play foretell too).But when you return in battle again your low hp units will be an easy target and will be picked off pretty quick.Not to mention how chaos can devastate this low cost/low hp units.Have you tested it yet?any results to post?I'm really into Eldar but they seem they lack something against newer strategies of other commanders like Aun'shi and i have a hard time dealing with Orbital City...I like the sybarite marksmen ,haven't tried them yet though.
Have played Zarathur, and he's not as bad a matchup as you might think, as Eldar always have a reasonably easy time bloodying that warlord.
Orbital City is tough for any warlord to take on, but a swarm is actually the best way to take on Aun'shi. Once his ethereals have run away, even a Void Pirate can win the game. I'd also note that Craftworld Gate is a soft answer to the multi-sniping capabilities of Aun'shi, mitigating the pain that Orbital City inflicts. Also, as mentioned, Foretell can help mitigate that card's power too. Don't forget as well that Aun'shi hates Eldorath's exhaust effect: an Ion-Rifle Vior'la Marksman that is exhausted is frankly no use at all.
Overall, its always hard to take on Aun'shi with Orbital City out, but this deck has a better chance than most in the meta.
Another note re: Seer's Exodus - you don't have to play it on every unit present. Sometimes all you want to do is get Eldorath into Planet 1 for his exhaust effect, and then run away before an Initiative-bearing opponent punishes you for turning up, taking your Void Pirates with you. Its a subtle card, but one I am growing to like more as time goes on.
11 Comments
Uhhhh you finally bent to the will of Seer's Exodus?!?
I'm really surprised that Sslyth Mercenaries are so popular given that they're really weak Vs. Zarathur.
Btw are you sure Foretell can cancel Orbital City?
Why would Foretell cancel Orbital City?It ain't a battle ability right?
That's what I'm asking, since he said he's taking Foretell to counter Orbital City. I wouldn't think it can be used against it.
It's not that it will counter the movement, but the planet trigger that Aun'shi is looking for.
I must ask though, do you have enough punch lategame? No Wraithguards nor Wildriders worries me a little, but I guess smart positioning (for which Craftworld Gate helps a ton) can be enough to deal with bigger threats, if they do hit the table (plus Archon's Terror).
And while I see the reasoning behind Foretell, can you really do with only 1x Nullify? Are you simply not worried about most events or are you taking advantage over your opponent who probably assumes you're running 3x anyway?
Right, as Majeestat says, its more that an Orbital City deck can snipe to an empty planet to trigger a planet ability, or can go to one occupied by a non/weak attacker and trigger Tense Negotiations. Foretell is a cheap and easy play, though admittedly one that can sit in hand for 1-2 turns to find a window.
Much as I appreciate the strength of Nullify, it can be a risky card in its own way, especially when I'm avoiding Erathal for the cost curve. Many key events in the game can be timed so that they occur once Eldorath is already exhausted, and most good players bear this in mind. I still rate the card, but don't believe 3x is necessarily the way to go for every Eldar deck.
As to Seer's Exodus, its a one-off as a surprise play that has served me well on more than one occasion. The deck, being Craftworld Gate based, has a strong hit-and-run element to it, and sometimes what it aims to do is to scatter a little damage here and there, then run away before the counterattack. Preservation of Pirates and Traders can be pretty handy too, as can having an unexhausted warlord in HQ, for example, to Foretell or Nullify safely! Definitely this is a card I don't run more than 1x of, but I'm a strong believer in running 1x of at least one unusual event, as opponents tend not to plan around it.
Even reading this list won't help my opponents, as I invariably cycle around the wild card event before I go into tourney. The main thing here is that I want to be able to punish assumptions.
I can see how you can set your low cost units on planets by making sure your ranged units will be ready for battle,but seer's exodus seems really situational(as far as i can tell,you would play it to bail out from a certain defeat,and since the warlord won't be exhausted,you can play foretell too).But when you return in battle again your low hp units will be an easy target and will be picked off pretty quick.Not to mention how chaos can devastate this low cost/low hp units.Have you tested it yet?any results to post?I'm really into Eldar but they seem they lack something against newer strategies of other commanders like Aun'shi and i have a hard time dealing with Orbital City...I like the sybarite marksmen ,haven't tried them yet though.
Have played Zarathur, and he's not as bad a matchup as you might think, as Eldar always have a reasonably easy time bloodying that warlord.
Orbital City is tough for any warlord to take on, but a swarm is actually the best way to take on Aun'shi. Once his ethereals have run away, even a Void Pirate can win the game. I'd also note that Craftworld Gate is a soft answer to the multi-sniping capabilities of Aun'shi, mitigating the pain that Orbital City inflicts. Also, as mentioned, Foretell can help mitigate that card's power too. Don't forget as well that Aun'shi hates Eldorath's exhaust effect: an Ion-Rifle Vior'la Marksman that is exhausted is frankly no use at all.
Overall, its always hard to take on Aun'shi with Orbital City out, but this deck has a better chance than most in the meta.
Another note re: Seer's Exodus - you don't have to play it on every unit present. Sometimes all you want to do is get Eldorath into Planet 1 for his exhaust effect, and then run away before an Initiative-bearing opponent punishes you for turning up, taking your Void Pirates with you. Its a subtle card, but one I am growing to like more as time goes on.
Does having only one Nullify hurts this deck? I think it's so strong that I will be willing to drop an unit for it.
Actually, it turned out what really hurt this deck was a lack of hitting power. It did poorly at Regionals, and I set it aside.
Consider this deck retired at present - its not what I'm playing with Eldorath anymore.