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Eldorath Warlord Assassin




10 Comments

Like many, I really like Eldorath, but wanted to try something different with him. This deck doesn't look much different than a typical Eldar/Tau deck--it's more about utilizing a different strategy.

Played with the deck twice last night. First game was against Shadowsun. Got an average opening draw and mulliganed into a worse one-3 nullifies and only two 1 cost units. She dominated command from the start, but I bloodied Shadowsun on turn 2 (ambushed Ion Rifle on ECT after she tried to snipe). unfortunately, planet alignment gave her the win condition In the first 3 planets. My lack of units in my draw and her use of Comm Relay = loss.

Faced Nazdrag in second game. Good, tight game. Bloodied Nazdrag in turn 5, which prevented him from going to 6th planet as I had initiative and a wraithguard waiting (which happened to provide my win condition). I was able to win the battle there.

Going to try it a few more times and report back.
    • rag likes this

Do you think Wildrider Squadrons worth the money? Also, you can attach Starcannons to those only, rifles are good for everyone. The case I see when it can be useful is when you can cast Gift of Isha on the Squadron and attach the Starcannon on it with the platform. You need 3 cards to do that.  

Platform is very nice with Even the Odds, command icon count looks good also (still maybe I would switch cannons for Promotions) and I feel 3 Empowers would be good as well (2 shields and some more hitting/staying power). 

 

Please keep us posted on how your testing goes! 

Another 2 games on Octgn tonight-first against Straken and then against Ku'gath. Went 0-2.

In the game against Straken, I bloodied him on 2nd turn, but I didn't draw a single nullify and he was able to use glorious intervention Twice to prevent me from killing him. Lost on 4th planet.

Game against Ku'gath was a rout. I never stood a chance. Lost on 3rd planet.

I'm afraid that these results are probably more A reflection of my poor skill as a player and less about the deck. However, I'll try it a few more times and report back.
Might drop cannons for empower.
Might drop cannons for empower.

I experimented with a similar deck like this. Here are my thoughts, not just for you but anyone checking out this deck. Maybe not all are true, really just my thoughts. 
 

I think what is positive in this deck is the same you see in every Eldar/Tau deck - nice bodies with rifle which you can get easily, gift of isha and nullify mostly. Also in command it is pretty decent, though you miss the card/resource bonuses of traders/pirates/survivalists. They might a good addition or change to this deck since they can draw the attention of the enemy warlord and convince him to move and snipe these units. Though, with Foresight, you might not need this.

Even the Odds worked really great for me. Not just for my units (bouncing Rifles to ready units) but for enemy attachments as well. I would consider adding 3 of those if you aim to hunt the enemy. I would drop starcannons though alongside with the Wildrider Squadrons. Although they are very good units, they are costly and I am not sure you need them. With Even the Odds you can move hitting power between planets with much less resources. And Starcannons can be only attached to them. I feel that the meta now requires high HP, the Squadron has that, but also the Destructors and Council. I would drop them for Promotions. You can dig them with ECT too, filter the deck and attach them to catch command or to save your units from being Warpstormed. 

Aaand: ambush platform. It looks like a great card, but basically this deck will not be needing 3 copies. If you put it out, you can play Rifles for 0-cost, 1 per turn. So you only spare 1 coin, if you play all three. And when you play it in a combat, your enemy still can cast Archon's Terror and other things. Here, if you have an Even the Odds you can simply bounce it back to the combat, so I would say the ambush is less important than the ability to share the Rifle between your units. Still it is a good card for a suprise but only if you have a resource advantage, and I am still not convinced experienced players will let you use it effectively. 

 

My first changes on this deck would be:

 

- 3 Starcannon

- 3 Wildrider squadron

- 2  Ambush 

 

+ 3 Promotion

+ 3 Empower (more shields and staying power)

+ 1 Even the Odds

 

Thats one less so you can keep Erathal and catch the 50 card limit which I never want to exceed.


just my 5 cents :)

The more I think about it, it just might be that Eldorath is so good with the traditional strategy (winning planets) it is not necessary to try a different strategy.
Tbh I like it. Tried it today and the versatility of the deck is awesome.
Why 3 platforms? You need to draw it.

The constant threat of armorbane wild riders popping in from an adjacent planet, str 7 armorbane ion rifle wraiths is nothing to scoff at. This on top of still having good command.

To have this universal threat you need the platforms. To have an extra punch you need the wild riders imo.

Played it against Kith. I had council, platform and ion rifle in hand and tears of isha. I was greedy and kept the hand.

Deployed the council to first planet and he deployed Kith's buddy and its Khymera I deployed the platform and passed.

Before he knew what happened I had a str6 council that hit Kith for 6 shielded for 2, he managed to kill it and I isha'ed him back and hit Kith for 5. Very deadly but lucky I had those cards.

Just saying I like the fact that this deck is very high damage output and has several sources of threat :)
triple post wow
double post phone bah
Sorry about the chain posts, phone decided to post 3times.