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Enslaved Elites
Submitted by
Eu8L1ch
, Jun 26 2016 06:19 PM | Last updated Jun 27 2016 12:32 PM
Desseas likes this
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Necrons
Tournament Quality
Making the most out of Nahumekh's ability by playing powerful Elites.
Warlord
Order by: NameTypeCost
Total Cards: 0
The concept for this deck derives from the following observations: 1) To make the most out of Nahumekh's ability, each round you want to play a unit that increases your 'faction count'. 2) You want the non-Necron units you're playing to stick around. 3) Having multiple units of a given non-Necron faction in hand in a given round is not likely to happen if you also want to include a good number of non-Necron factions in your deck. The solution to the above problems is playing few units belonging to the same faction but having cards from many different non-Necron faction, that use up a good chunk of your resources - to keep efficiency high - and that are not prone to dying in combat: that is, the Elites. Since many of the new non-Nec cards in the Legions of Death box are either strong Elites or good tools to support them, it is now possible to run an effective high-low curve. The most critical round is the first one: if you are able to weather the storm, the deck really starts humming. Play an Elite on planet one or two and as many cappers as you can on the rest of the planets, then go command sniping with Nahumekh. Otherwise it is not possible to define a general strategy, one has to adapt to the current situation. However, the late game potential is very high: you can easily have four non-Nec factions after the round four deploy phase and your Elites tend to stick around due to Mobile and Flying. In combat, Nahumekh's ability takes care of the biggest unit, while the Elites are good at swarm control. In your starting hand look for (in order of priority): at least an Elite, Warriors of Gidrim/Pirates/Traders, STC Fragment. I have played only eight games with this deck so far, albeit almost all of them against good players, and I am currently on 7-1 (opponents were Gorzod, Kith, Swarmlord, Worr, Cato). There are a 3-6 cards I'm considering swapping out for something else, but the basic structure works. Good luck!
Note: I am posting this now because unfortunately I wasn't/won't be able to play with this deck in my Regionals. As such, the "Tournament Quality" tag is more a declaration of intent rather than a proven characteristic.
Sample Hand:
Total Shields: 0
Average Shields Per Event/Attachment: 0
Total Command: 0
Average Command Per Unit: 0
With so few necron units, Phylactery is going to be only rarely not used as shields. With no necron elites, Resurrection Orb is a blank 2 shielder. You may be OK with both of those things, but I can't help wondering if Backlash and Sautekh Complex (or the new necron location, can't remember if that works only on necrons though?) wouldn't give you a bit more of a chance?
You are right about those being blank 2-shielders, however shields swing battles and do not cost resources which makes them very handy.
Backlash is included, in fact. As for the Complex, it might be worth it but it would be just a small boost and I fear limited clash.
The new support - and unit - surely are something I'm going to try but I haven't yet, so this is why they aren't included here.
I've been thinking about making something similar to this. Seems like the addition of the Immortal Loyalist could be useful, not sure whether the teleporting Cruiser can be squeezed in, due to it's 2-cost, even though extra mobility for elites is always handy.
I find Mechanical Enhancement useful, as it's sometimes played as opposed to just being a shield card, though I understand the 2-shield attachments may fit this type of deck better thanks to ECT.
I need more testing with this to see which are its main downsides. I'd like to play it more against Kith and Eldorath.
In particular, the Vash'yas had been Skrap Nabbas, Imperial Fists Devastators and Standard Bearers in previous versions: I could see them 'becoming' Immortal Loyalists or Shroud Cruisers, but I want to test more with it before making the call.
Veetek, as you said I'd rather have my 2-shielders as attachments due to ECT but if we'll get another good 2-shielder things might change.
As of now the main strength of this deck is the fact that an Elite such as the Interceptor or the Terminators early on tends to create a huge problem for most decks if they can't rely too much on their control options, which affords me the time I need to build up command and get all the pieces together.
I can easily see Eldorath giving me lots of trouble however, due to his exhaustion, awesome economy and control options - the Immortal Loyalist would be sweet against him, but it's at best a midgame option.
If you really want double shields you should at least drop the Orb for the event, since at least it has minimal use rather than none (e.g. if you're flooded in resources increasing 2+ units hp by 2 in a big battle is more useful that a single double shield), although you lose the ECT synergy.
​It will be interesting to see how this works. I've been on the receiving end of Obedience + Fiends and that was quite nasty, so I can imagine throwing in the new support as well would only aid it moreso.
The point is I almost never have resources to spare: if I had, I'd rather toss in the Standard Bearer once again, since with the Staff it's not difficult to play him (I almost always get the staff by the 4th round) and he provides a huge benefit to this deck.
Also consider the Enhancement is a +2 HP to Nahumekh and just that, since the Cultists see play only in the lategame, if at all (and the Warriors of Gidrim are never played on the FP ofc).
7 Comments
Backlash is included, in fact. As for the Complex, it might be worth it but it would be just a small boost and I fear limited clash.
The new support - and unit - surely are something I'm going to try but I haven't yet, so this is why they aren't included here.
New Necron location works on any elite and will be auto include in such type of deck. It gives so much value to Venomous Fiend.
I don't think Sautekh Complex will work here. It can be adjusted by adding some combos like splintered path acolyte into deamon
but I think this support works much better with traveller with lower curve.
Cards I dislike most in this deck are Hate and Destroyer Cultist but you can't do a lot in this matter
I've been thinking about making something similar to this. Seems like the addition of the Immortal Loyalist could be useful, not sure whether the teleporting Cruiser can be squeezed in, due to it's 2-cost, even though extra mobility for elites is always handy.
I find Mechanical Enhancement useful, as it's sometimes played as opposed to just being a shield card, though I understand the 2-shield attachments may fit this type of deck better thanks to ECT.
I need more testing with this to see which are its main downsides. I'd like to play it more against Kith and Eldorath.
In particular, the Vash'yas had been Skrap Nabbas, Imperial Fists Devastators and Standard Bearers in previous versions: I could see them 'becoming' Immortal Loyalists or Shroud Cruisers, but I want to test more with it before making the call.
Veetek, as you said I'd rather have my 2-shielders as attachments due to ECT but if we'll get another good 2-shielder things might change.
As of now the main strength of this deck is the fact that an Elite such as the Interceptor or the Terminators early on tends to create a huge problem for most decks if they can't rely too much on their control options, which affords me the time I need to build up command and get all the pieces together.
I can easily see Eldorath giving me lots of trouble however, due to his exhaustion, awesome economy and control options - the Immortal Loyalist would be sweet against him, but it's at best a midgame option.
If you really want double shields you should at least drop the Orb for the event, since at least it has minimal use rather than none (e.g. if you're flooded in resources increasing 2+ units hp by 2 in a big battle is more useful that a single double shield), although you lose the ECT synergy.
​It will be interesting to see how this works. I've been on the receiving end of Obedience + Fiends and that was quite nasty, so I can imagine throwing in the new support as well would only aid it moreso.
The point is I almost never have resources to spare: if I had, I'd rather toss in the Standard Bearer once again, since with the Staff it's not difficult to play him (I almost always get the staff by the 4th round) and he provides a huge benefit to this deck.
Also consider the Enhancement is a +2 HP to Nahumekh and just that, since the Cultists see play only in the lategame, if at all (and the Warriors of Gidrim are never played on the FP ofc).