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Fast and Furious 7
, Apr 05 2016 11:36 PM | Last updated Apr 09 2016 02:02 PM
Copy the Decklist Below:
Experimental Tournament Quality
Trying to solve consistency issues when bonesinger choir isn't drawn on turn one or even turn two. Still, i have been winning a lot with this deck against quite a few different warlords Could use some constructive critizism. Any and everyone
Order by: NameTypeCost
Total Cards: 0
Strategy is simple.leave your opponent guessing where your units actually are going to be when combat errupts This deck can bully the first planet and never actually have to be there. Or you can go the long game route when the need arrises by avoiding enemy units or olaying guerrilla tactics. It is bot uncommon for this deck to have units arrive from planets 2…3…and 4 to swarm the 1st planet with heavy hitters and "AOE".
Total Shields: 0
Average Shields Per Event/Attachment: 0
Total Command: 0
Average Command Per Unit: 0
Idk about the 2 subduals, I'm just worried about decks with Smasha Gun Battery as it's non loyal and could show up in quite a few decklists.
Also, I could replace the void pirates for the new Sain Haam kinsmin that are coming out soon.
And I'm still not sold on the wraithguard. I know the synergy with ECT is great and putting a jetbike on them is amazing at times, but when I don't draw them I never miss them. Also they can be put in early for one, which adds to the BSC effectiveness.
friend of mine runs a similar deck, though he loves his wraithguard... In fact he dropped the wraithknight altogether. As for consistency, I would say the same thing to you that I told him, look at what you're trying to do with the deck, I.e. Weenie smash, WL hunt, planet bully. Then figure out which cards help the least with that, and you'll start seeing less issues with consistency.
another nullify and maybe a promotion or ECT? Extra shields and more command. Plus as someone who has to play against eldar consistently I can't express enough hatred of nullify.
If they over commit to planet 1 Doom can be gold.
Recently I've been trying No Mercy. People don't seem to expect it out of Eldorath, and combined with your big guys hitting for 5 it can really help with assassination.
As for No Mercy, I'll be honest, I had not considered it. But now that I have I already have nullify that exhuasts eldorath so adding no mercy I think would be dangerous if I needed to send eldorath to a planet where I would need his ability. I could just add in one copy of spiritseer. You've given me some things to think about here.
Also, it dies very well against Worr. I love leaving just a few units at planet one and then "bam" all if a sudden there are 5-6 units there. Really annoying for opponents.