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"Fire the Formoson Smasha Batteries!" Coteaz Smasher

  • Crikrunner, TheNick and LoricatusLupus like this


Apr 05 2016 05:44 AM
After helping you play test this deck on Sunday. I only have one comment. "Best deck every created" lmao. But seriously
You are in to something with the addition of Smasha with coteaz. Let me piecemeal a deck together from what you have here and Jess and I will give you some feedback.
Otherwise at first inspection, because this list is different then when you put it together on Sunday, is that it is too light on units
What happens when you don't draw a Smasha on turn one or two?
What happens when someone plays an elite heavy deck with an alternate resource economy and has just as little command as you. I.E. Chaos Elites with cultist and warpsmith.or Eldar vehicles with bonesinger. Or even better. A similar deck where there warlords "golden hammer" does actually make a difference?
Just some quick thoughts.
    • TheNick likes this

Snakebite Thugs: 4 hp for 2 resource

Elysian Assault Team works with Calamity too: you take back a unit then drop the EAT on that planet so you can have the same number of cards (or fewev if you have more EAT in hand)


I like this kinda fun decks, I might give it a try

    • TheNick likes this

I used to love EAT but it's more a "combat trick" than something you want on a planet. But if you have enough soldiers or warriors around, it's essentially a 0-cost card that gets a free swing safely in combat. Throwing it out just to keep yourself from getting Smasha'd, though, might be worth it sometimes.


Snakebite Thugs definitely are tempters, plus are super-strong choices as-is, but bring the number of potential Pre-emptive Barrage targets down. Still, they're strength without that are hard to ignore.

After helping you play test this deck on Sunday. I only have one comment. "Best deck every created" lmao.


...is that it is too light on units

Is it? It has 26 units. Don't forget to count in "Snotling Attack", which is an event that works like a Deploy Action, and the Troop Transports, which are "Supports" but essentially function as 1x or 2x 0/1/2 units that can be dropped during combat.


What happens when you don't draw a Smasha on turn one or two?

That's alright. It's still a Coteaz Weenie/Ammo Depot deck. Smashas can still hurt after a turn or two, especially if your opponent takes the command lead and draws up some cards. Cards like Calamity, Troop Transport, and Ammo Depot give you different options for how to play these early turns - spend hard and hope for struggles, win planets, and Ammo Depot some cards... or maybe hold on, drop some Troop Transports and supports with the intention of a late game play after an opponent commits lots of units before an unexpected Calamity comes out.


What happens when someone plays an elite heavy deck with an alternate resource economy and has just as little command as you. I.E. Chaos Elites with cultist and warpsmith.or Eldar vehicles with bonesinger. Or even better. A similar deck where there warlords "golden hammer" does actually make a difference?

Two things.


1) It'll be nice to see more elite-heavy decks out there.


2) Switch gears and accept a bit of a struggle. More realistically, go for winning the command game and hope the additional costs gives you some breathing room. With lots of bodies, Markis gives you a way to exhaust any troublesome creatures, and there's always Pre-emptive Barrage if ganging up on the troublemaker unit is a real solution. Coteaz battles tend to go best when they're all-in pushes, so this might be the "best case scenario" of elite fighting. Mobile vehicles and 'elite but not super-elite affordable vehicles' are always trouble - in this case, rely on the Emperor!


Specifically, The Emperor's Warrant and The Emperor Protects.


Golden Hammers...

Coteaz's Golden Hammer is always going to be inferior to other Generals if you don't rely on combat tricks (Staging Grounds, ambushing units, Troop Transports, Catachan Outposts, etc.). It's a legitimate weakness until he gets bloodied (which is bad for all sorts of reasons), but it's just something you have to work around. I'm of the opinion that if you insist on playing Coteaz, you've just come to accept that as a weakness and hope that his lackluster Golden Hammering is more than made up for with his big smashy hammer in combat.

Just a heads up - the enginseer/smasha/emperor protects combo won't work, as Coteaz has to be at the planet with the units to use the emperor protects, and you can only fire the smasha gun in deploy. Not a huge issue, as it still kinda works with Coteaz's ability.


I also hear that the guy who made this deck is exceptionally handsome.

Apr 07 2016 11:20 PM
Lol. Our meta group is the best.

Just a heads up - the enginseer/smasha/emperor protects combo won't work, as Coteaz has to be at the planet with the units to use the emperor protects, and you can only fire the smasha gun in deploy. Not a huge issue, as it still kinda works with Coteaz's ability.


I also hear that the guy who made this deck is exceptionally handsome.

Good point. I should have implied the Augur can take a free hit if you intend to make him into Coteaz-fodder right after.


I'll also contribute to this handsome rumor.

    • Boocho316 likes this

The words "experimental" and "tournament quality" together have always made me think of Boochoo ever since he revealed to me the joy of the AGOT1 Gates of Winterfell deck.


I love the madness of this: 20 units in a Coteaz deck. Smasha Kannon in a deck that has an eight card hand.


It. should. not. work.

    • Boocho316, Skyknight and TheNick like this

I really like this deck.

But honestly, I put "tournament quality" up more often than I'm confident of, if only to get more commentary. Specifically, from the snarkers (i.e. "Tournament quality? This deck is crap, because of X, Y, and Z!", while I quietly sit there and take notes). If that doesn't work, I just post, "THIS IS THE BEST DECK EVAR!" and wait for people to come and prove me wrong.


More seriously: played two quick games today. Eked out a win to Ragnar-with-warcamp nonsense. Opening move was deploy Smasha and then activate it, then spam the healing planet to leave Ragnar nearly dead vs. a totally healthy Coteaz. Space Marines refused to win command on cards with a Smasha Battery showing. Eventually, I dropped another and forced my opponent to play 4 damage twice (indicating he ran out of shields, which gave me leeway to be very exacting with my combat math), while my eight damage was divvied up between a Bad Dok and Coteaz Henchmen who were destined to be Pre-emptive/sac'd for the win.


Second game was against Strakken w/ orcs. Lost to lockdown from two Frontline 'Ard Boyz, a Chimera, a three point shield, and a two point shield - couldn't get both of the boyz dead despite having 4 Catachans (To Arms!'d!) and Coteaz swinging for 14 total. The lockdown blocked something like 6 Snotlings and 4 Imperial Guardsmen from taking the planet or killing Strakken and instead lost the important planet. Honestly, I SHOULD have mulliganed, but I had the opportunity to start with all Ammo Depots and Catachan Outposts and Troop Transports.


Topdecking a Smasha would have forced my opponent to place 14 indirect damage (and then To Arms! to do it again with at least 10+ more after shieldings) thanks to a strong Calamity, taking the game, but I just didn't draw into any Smashas. Still, a close game.

    • DavidDisab likes this
Apr 17 2016 12:34 PM
Just so you know. A deck that was very very similar to this went to top 4 in Jersey's regionals yesterday.
    • TheNick likes this

I had a lot of fun yesterday and this was one of my hardest (and most fun) match ups all day. Even though I won, this deck really forced me to completely change my play style. Against many opponents this can be a nasty surprise that they will have a hard time adjusting too.

    • TheNick likes this

I played this on the weekend and it was a load of fun. The Calamity->Smasha Gun combo is hilarious. I had taken out Catachan Outposts, which I think was a mistake. I'm going to swap out Emperor's Warrant for Suppressive Fire. Emperor's Warrant is very powerful but most of the time didn't help me in the key warlord vs warlord battles.

    • TheNick likes this

Suppressing Fire is nice, although it's only a single shield. I really want it!


It could kick out No Mercy, but the possibility of Smasha Gun -> No Mercy is even more hilarious than with Calamity.  To Arms! has too many happy targets to switch out. I "feel" the Suppressive Fire is the 'always useful' card in your hand, while the Calamity is sometimes just a game winner and sometimes just a 1-shield card. It's hard to pick.


I've had good luck pushing warlords off by pushing hard against warlords and hitting with Warrant the moment they flee, as many warlords are quite happy to "leave it to the troops".


Either way, Markis can 'fake it'.

    • Boocho316 likes this

Went 7 out of 10 these last two weeks.


Of the wins, one was clearly a perfect storm, with two easy planet wins followed by five green planets and all the Troop Transports, Sacaellum Shrine Guards, and Catachan Outposts I could shake a stick at.


Of the losses, some were clear misplays (+8 from Catachans with a Pre-Emptive Barrage or some ridiculous amount of two dozen damage from Smashas that I didn't play because I forgot I could shield a whole batch of damage on Coteaz with a few 1-shield cards from my hand) and others were close games that hindsight (or me getting better knowledge of the meta/being a better player) could have tipped the scales.

Another was my opponent making a single ambushing chaos marine card whose name I forgot misplay that might have turned the game around (or at least extended the war for another turn), but that's the record I got so far. Need to practice more.


Calamity to Smasha remains cringe-worthy.


Formoson Smasha eats up Eldorath, Bar'Zhul, and Zarathur, didn't seem too bad against Mavros (in one game). While lots of Unstoppable effects (Or a stupid Sword Dreadnaught on a healing planet) helped to mitigate damage, being able to ping those units before battles and prevent them from 'going off' when it counted helped to stop a lot of the Mavros tricks that make me angry.


With only seven targets for the Enginseer Augurs, I feel like another unit to replace them might be in order. Iron Guard Recruits for for more command hammers, maybe the Taurox APCs for more swings?


May 09 2016 12:52 PM
Doesn't eat up eldorath if he nullifies your calmity...
    • Kaloo and TheNick like this

That made me so mad. Fighting for two or three planets and just insta-winning would have made my dark heart smile.

May 11 2016 05:35 AM
Your deck is a little scary, even more so when you equal my freaking command as Eldar!
If I hadn't played against it since Smasha was added, I would be a little lost on how to deal with the cogs of the AM machine.
May 11 2016 05:38 AM
I hope you play this deck in the spring store tourny on the 5th BTW. I can see you and jess with her Chaos deck doing pretty well as bot many have answers for both of your decks.

Been on a bit of a losing streak.


Deck is competent, but beatable. A little support destruction or anything to counter events really kills it (although that's a little hatey). Needs a lot more fine-tuning to be competitive, but it's fun.

Gonna add Bolster the Defense?


Edit: Also, is the Enginseer really worth it with only 7 targets?

Edit: (err, nvm, see you brought that up... I missed it)

I love when extreme originality becomes effective. It can really throw off many players when they are expecting more mainstream plays.

Enginseer is hard to quantify. Not enough targets. I've been thinking about Rockcrete Bunkers specifically because of the Indirect Damage trick: have a ton of cards in both players hands, be facing off against a bunch of units with only a nearly bloodied Coteaz, smash away, two or three times in a row. Your opponent has to face some ridiculous number of damage across all of his units and then start chucking shields or taking damage, whereas you only put an amount equal to what is remaining on Coteaz (and the rest get dropped). It's pretty neat to go into a turn knowing you don't need any of your units and can sacrifice them as you please, then use a shield (and maybe a Rockcrete) to deal 15+ damage to your card-advantaged opponent.


Don't like Rockcrete, but Bolster the Defense makes all the supports suddenly sneaky. Sneaking in a 3 cost Smasha is the main play, but Bolster is a combat action and Smasha is a deploy action, so it's always a "the next turn" consideration. It's definitely a consideration, but I don't know.


The Sacaellum's Finest is tempting, since Coteaz might just be jumping onto green planets and smashing, and it's 4 HP, so it's worth thinking about, as is that new cross-faction orc card with a meaty 3 HP.


Hard choices to make coming up.

Good streak again vs. Salaine Morn, Zarathur, and Mavros.


Salaine locked me down until the second-to-last planet. Couldn't lock them down, they started doing Kabalite movement tricks to keep their money and card count growing, and started stacking up units for the win. Eventually, doubling down on Smashas followed by a Calamity helped to smash for 15 and 10 with a No Mercy to seal the deal. Very close, and only milling through the deck allowed that to work. Salaine is neat to play against because she's powerful but also tricky. More thoughtful games.


Zarathur was Smasha-less, but combat tricks and two/three Catachan Outposts allowed for Zarathur to be bloodied early or not deploy anywhere to help swing combats his way. It was also a second-to-last planet combat, but Preemptive with double Coteaz's Henchman, the double-faced eagle, 3 Preemptives and To Arms! helped to win the fight outright.


Lost to Mavros. Got a good flop and an interesting opening hand: Catachan Outpost, 2x Emperor's Mercy, 2x To Arms!, an Enginseer Augur, a Sacaellum Shrine Guard, a Snotling Attack, with a nice pro-green but average-blue planet spread. I felt like this was a Mulligan hand... but being able to take the first (blue) planet and ensure myself three rounds of support hunting with Mercied Augurs told me it was risky but had the potential for incredible savings. Alas, it was not to be - I spread myself a little too wide and even throwing everything as shields, Mavros with combat tricks snuck by with a bloodied Coteaz and the first planet. Technically, I still had a chance, but after milling 18 cards, not a single  AM support came out. Did manage to get some Ammo Depots to start drawing back up, but it was a quick game and big loss. Worth noting that chucking 18 cards let me know what strategies I couldn't rely on and how I would have to go about winning, so there's some utility to that if you can remember your cards.


Good games.

    • Skyknight likes this

Switched out -3x Enginseer Augurs for 2x Sacaellum's Finest and a 1x Bolster the Defense.


Played this in a tourney.


Sacaellum's is pretty neat. Never regretted seeing it and almost always had an opportunity to 'play it for free', although I played it straight for cost one time. Definitely did strong.


Lost three games. A hard Doom pretty much ended my day when I tried to cluster up instead of going wide on command to avoid slowly being sniped to death from Eldorath. A Cato deck that went heavy on Elites that got a perfect planet flop  followed by perfect play thereafter - his between the healing planet, the trigger planet, and Fall Backs, his Firedrakes, Death Wing Guards, and Cato took ~30 damage over the course of the game before clustering up on a planet, nearly perfectly healthy.


Lost to a clever Ba'al Zul the Hate-Bound who started fights on a trigger planet to constantly attack my cards in hand. I was ready to scoop but played out one more planet - picked some ammo depots but nothing to beat a few chaos units, but tried anyway. Realized I needed two Snotling Attacks and a Pre-emptive Barrage to win - managed to top-deck all three cards!


A player on the side commented while I was smiling to myself, "Ouch, 8 snotlings. You need to top-deck a Blood for the Blood God," during the command phase. Draws one card and flips it to reveal that card. GG.


All good games, though. Fun people.

    • TheNick and DavidDisab like this
Jun 06 2016 07:52 PM
Regardless of the doom. That game ended with both our warlords bloodied and me with just two damaged wildrider. Closet game of the day as always when I face that deck if yours. Combat math hurts my head when Smasha is out.