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Kith Krush! 4th At Uk nationals
Submitted by
Tensler
, Aug 18 2016 10:56 PM | Last updated Aug 26 2016 02:39 AM
- xmacx, GKZhukov, Veetek and 2 others like this
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Dark Eldar Chaos
Experimental Tournament Quality
Warlord
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Total Cards: 0

The combo of mobile units, Corrupted Teleportium and good ol' den insure that you are in control.
The two elites of the deck do nearly all the fighting alongside relentless swarms of Kymerae and this deck has a strong command game combined with the painfully potent elites.
Weakest card in the deck - promotion. Despite being able to synergise with the Venomous Fiends and increasing command I just either didnt draw them, didnt need them or wanted to play Raid/STC. Would switch for something more useful, possibly just more two shields or another promise of glory.
The lack of two shields wasnt that much of an issue really, having abilities that could actually accomplish what i wanted was more important than an extra symbol. With this deck you deal a lot more damage than you absorb and you dominate with the sheer threat of possessed and Venomous fiends capable of swinging things your way, two teleportiums can be a real nightmare for the opponent. Possessed naturally depend on teleportium more than the Venomous fiends. Because of this and the fiends two hammers they are the fiends are the preferred elite early, where as once you got teleportiums setup possessed are almost always better.
Ideal starting hands have a cost reducer, fiend, command units or cost reducer possessed teleportium command unit. Pressure early is great. Once you got teleportium its almost always better to chuck your elites on a blue somewhere down field to generate command and bring them in when they can make the biggest and/or safest impact.
As you are kith you can bully anyone from the word go, dont be afraid to take the first planet. A fiend on planet two is almost certainly a first turn planet victory. Once you got a possessed and teleportium the opponent will be forced to respond and often they will have to choose to sacrifice battles and units just so that the possessed goes to HQ, whilst possessed returning to HQ is not great for us take what battles you need.
Games of the day!
I might have the order mixed up
1. played vs genestealer deck, we both had command/unit light hands with me bullying planet one with a possessed whilst he only played a prowler. Quick win for me - a great consumption nearly let him come back in but my lead was too great.
2. Played vs someone here, was a quick win.
3. Played against Kith choke, taking planet one with the threat of a fiend allowed me to start well with the fiend doing horrendous damage to the two Zythrex that were played to try and stop me winning.
4. Played against Kugath orks/smasha guns deck. i had the superior command turn one, i saw that he seemed to be in a weaker position so i put a void pirate onto planet 3 Eloith and letting him pick up a lot of resources planets. I assigned my warlord there to deny Eric early card draw and managed to predict his move. Letting him get resource planets proved costly later as he started to play smasha guns, i picked up two planets quickly and realised the game would be won on planet 4 or the clog of units in my hand would eat my forces away. I went all in for the planet 4 victory and managed to claim the game.
5. Played against Varun here, we both didnt know what to expect when i saw he had Kugath and he saw that i was allied with chaos. I was winning the early game but thinking command would allow me to take the lead late i let him have planet 2. I made some miscalculations here about where his warlord would go as i expected him to play safer - as a result lost some units that i didnt need to loose. Was close to time when it became clear that the build up of elites was too much. Fiend in paticular did 6 damage to helldrake with movement so that was a plus, loosing 4 kymerae tokens to an unanticipated plague beast was a major loss but dont think it could have been prevented. I feel if i was more aggressive in this game i could have taken it but was still a great game.
6. Played against Eldar Tau DDS deck here, early fiend allowed me to win planet 1 despite isha and seer council but at the cost of the fiend. planet 2 drew into a Backlash and decided to gamble a possessed on bloodying his leader as I had initiative. he didnt have the nulify so i managed to take out most of his units and bloody eldarath, game went to conceed when i played fiend next turn.
In the cut I first played Eldar Tau DDS deck but they got horrid luck drawing no units where as i had 3 void pirates/rogue traders a fanatic, klaivex and incubus in hand. My opponent decided to mulligan a hand but Mulligan into no units. At this point he wanted to concede, but as it was the cut I urged him to continue. Second turn he drew no units and i managed to discard a gift of isha out his hand, he did manage to pull together some units for later planets but there was no chance to come back at this point.
Semi-finals and i saw i drew Mavros, a match up I just hadn't had the chance to familiarise myself with what so ever. I just dont have any space marine players in my local meta, so i knew this was going to be tough. The first 4 planets came up blue. With him taking the Initiative i felt under pressure at this point, my hand had both possessed (no teleportium or cost reducers) 3 command units raid, Kymerae den and a promotion. He played a void pirate, i played a den, he played a firedrake terminator i played a rogue trader when he passed, at this point i could have played the other command units and sent my warlord to take out the void pirate. In retrospect this would have been the correct play. Instead i let myself get focused on the idea of taking out his firedrake at little cost with the possessed and preventing a yvarn trigger which at that point would be bad for me. This was a gamble depending on if there was an indomitable in hand. Needless to say my possessed died and i lost command. The yvarn trigger was the black templar dread, his board state and resources compared to my own board state and resources made it clear I would struggle to recover and despite killing the firedrake with klaixex next turn and bringing in a fiend to try and bring things back in my favour i lost soundly.
I didnt predict much space marines at the event and i was correct, but the one i did face managed to take me out in the semis. This deck is solid and proven against a range of opponents and has tools to beat anyone featuring strong command, flexability and attack strategies.
The two elites of the deck do nearly all the fighting alongside relentless swarms of Kymerae and this deck has a strong command game combined with the painfully potent elites.
Weakest card in the deck - promotion. Despite being able to synergise with the Venomous Fiends and increasing command I just either didnt draw them, didnt need them or wanted to play Raid/STC. Would switch for something more useful, possibly just more two shields or another promise of glory.
The lack of two shields wasnt that much of an issue really, having abilities that could actually accomplish what i wanted was more important than an extra symbol. With this deck you deal a lot more damage than you absorb and you dominate with the sheer threat of possessed and Venomous fiends capable of swinging things your way, two teleportiums can be a real nightmare for the opponent. Possessed naturally depend on teleportium more than the Venomous fiends. Because of this and the fiends two hammers they are the fiends are the preferred elite early, where as once you got teleportiums setup possessed are almost always better.
Ideal starting hands have a cost reducer, fiend, command units or cost reducer possessed teleportium command unit. Pressure early is great. Once you got teleportium its almost always better to chuck your elites on a blue somewhere down field to generate command and bring them in when they can make the biggest and/or safest impact.
As you are kith you can bully anyone from the word go, dont be afraid to take the first planet. A fiend on planet two is almost certainly a first turn planet victory. Once you got a possessed and teleportium the opponent will be forced to respond and often they will have to choose to sacrifice battles and units just so that the possessed goes to HQ, whilst possessed returning to HQ is not great for us take what battles you need.
Games of the day!
I might have the order mixed up
1. played vs genestealer deck, we both had command/unit light hands with me bullying planet one with a possessed whilst he only played a prowler. Quick win for me - a great consumption nearly let him come back in but my lead was too great.
2. Played vs someone here, was a quick win.
3. Played against Kith choke, taking planet one with the threat of a fiend allowed me to start well with the fiend doing horrendous damage to the two Zythrex that were played to try and stop me winning.
4. Played against Kugath orks/smasha guns deck. i had the superior command turn one, i saw that he seemed to be in a weaker position so i put a void pirate onto planet 3 Eloith and letting him pick up a lot of resources planets. I assigned my warlord there to deny Eric early card draw and managed to predict his move. Letting him get resource planets proved costly later as he started to play smasha guns, i picked up two planets quickly and realised the game would be won on planet 4 or the clog of units in my hand would eat my forces away. I went all in for the planet 4 victory and managed to claim the game.
5. Played against Varun here, we both didnt know what to expect when i saw he had Kugath and he saw that i was allied with chaos. I was winning the early game but thinking command would allow me to take the lead late i let him have planet 2. I made some miscalculations here about where his warlord would go as i expected him to play safer - as a result lost some units that i didnt need to loose. Was close to time when it became clear that the build up of elites was too much. Fiend in paticular did 6 damage to helldrake with movement so that was a plus, loosing 4 kymerae tokens to an unanticipated plague beast was a major loss but dont think it could have been prevented. I feel if i was more aggressive in this game i could have taken it but was still a great game.
6. Played against Eldar Tau DDS deck here, early fiend allowed me to win planet 1 despite isha and seer council but at the cost of the fiend. planet 2 drew into a Backlash and decided to gamble a possessed on bloodying his leader as I had initiative. he didnt have the nulify so i managed to take out most of his units and bloody eldarath, game went to conceed when i played fiend next turn.
In the cut I first played Eldar Tau DDS deck but they got horrid luck drawing no units where as i had 3 void pirates/rogue traders a fanatic, klaivex and incubus in hand. My opponent decided to mulligan a hand but Mulligan into no units. At this point he wanted to concede, but as it was the cut I urged him to continue. Second turn he drew no units and i managed to discard a gift of isha out his hand, he did manage to pull together some units for later planets but there was no chance to come back at this point.
Semi-finals and i saw i drew Mavros, a match up I just hadn't had the chance to familiarise myself with what so ever. I just dont have any space marine players in my local meta, so i knew this was going to be tough. The first 4 planets came up blue. With him taking the Initiative i felt under pressure at this point, my hand had both possessed (no teleportium or cost reducers) 3 command units raid, Kymerae den and a promotion. He played a void pirate, i played a den, he played a firedrake terminator i played a rogue trader when he passed, at this point i could have played the other command units and sent my warlord to take out the void pirate. In retrospect this would have been the correct play. Instead i let myself get focused on the idea of taking out his firedrake at little cost with the possessed and preventing a yvarn trigger which at that point would be bad for me. This was a gamble depending on if there was an indomitable in hand. Needless to say my possessed died and i lost command. The yvarn trigger was the black templar dread, his board state and resources compared to my own board state and resources made it clear I would struggle to recover and despite killing the firedrake with klaixex next turn and bringing in a fiend to try and bring things back in my favour i lost soundly.
I didnt predict much space marines at the event and i was correct, but the one i did face managed to take me out in the semis. This deck is solid and proven against a range of opponents and has tools to beat anyone featuring strong command, flexability and attack strategies.
Sample Hand:


Total Shields: 0
Average Shields Per Event/Attachment: 0
Total Command: 0
Average Command Per Unit: 0
Average Shields Per Event/Attachment: 0
Total Command: 0
Average Command Per Unit: 0
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6 Comments
Personally I feel Bloodied Reavers should be replaced by Ssylth Mercs. They fit your resource superiority position, teleportarium can generate deploy delays in a pinch, and they help compensate for the lower Promotion count. I'd also go 1 fewer Teleportarium 1 extra Promise, but only if the Mercs were in as well.
Otherwise, I gotta say your deck balance is pretty much perfect. Congrats on the placement.
Thats interesting, i find the reavers are great due to being hard to snipe, and offering lots of damage on the cheap when im low on resources.