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Kith/Chaos FFGC Store champ 1st place
Submitted by
ItsDrake
, Feb 15 2016 05:00 AM | Last updated Apr 05 2016 03:35 AM
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Dark Eldar Chaos
Tournament Quality
Warlord
Order by: NameTypeCost
Total Cards: 0
I had been testing this deck for a couple weeks before the store champ, with everyone talking about how good Worr is and how he beats Kith i decided that the Chaos allies were the proper choice for the meta. While i never had the Worr match up i still think this was the right choice as over a third of the field was Worr.
R1 Eldorath: Pretty straight forward in this game, i mulliganed a weak hand and i got the best possible hand for this match up. I played 3 Khymeramaster's and a Den on turn 1 and harassed Eldorath out of the game.
R2 Kith: This game was over very quickly as well, i did not get to see what faction they had as an ally. My opponent kept a borderline hand and i played two murder of razorwings on turn 1. By the end of turn 2 i had ripped two more random cards out of their hand with the planet. Solarite on the first planet followed by a warpstorm to leave just Kith to oppose it sealed up the game as i set up on the next planet to win.
R3 Swarmlord: This game i knew was going to be interesting, i taught the guy playing this deck how to play in the past couple of weeks and he learned by throwing himself at Kith until he couldn't handle it anymore each day. The game was close but he mixed up which side of his dial controlled his warlord and which was his synapse sending his warlord train to the wrong planet.
R4 Kith/eldar: Came out swinging with a first turn den and yet this game carried on to planet 7, very close game
Top 4: Rematch with who i just played, I gave up command to win the last planet i needed to win. Had just enough between warpstorm and an Archon's Terror
Finals vs Zarathur/DE: I had been watching this deck all day and it was interesting but i wasn't too worried. He played more of the larger demons and more focus on cultists to pay for them. With the amount of Worr at the event it was a good deck choice, very few people had answers for plaguebeasts/soulgrinders/bloodletters. I played a sowing chaos on turn one killing 2/3rds of his command units. He got a plague beast into play early but i forced it to one by threatening a quick win with expendable units and left it alone as it did damage to his warlord train. The final turn he did set his dial to 4 when he meant 1 but i don't think it made much of a difference, by that time i had 16 resources with 3 warpstorms and 2 Klaivexs in my hand.
Over all i not too sold on sowing chaos yet but i didn't get the match up i really want it in and i wasn't a huge fan of the chaos fanatics but warpstorm was an all star, winning me games i don't think the eldar splash would have won.
Sample Hand:
Total Shields: 0
Average Shields Per Event/Attachment: 0
Total Command: 0
Average Command Per Unit: 0
Given the number of your own units with 2 HPs, how do you decide when to Warpstorm? Do you think having Khorne Berserkers in place of Bloodied Reavers may be a better idea since it's got 4 HPs and Brutal?
Given the number of your own units with 2 HPs, how do you decide when to Warpstorm? Do you think having Khorne Berserkers in place of Bloodied Reavers may be a better idea since it's got 4 HPs and Brutal?
I'm not the poster of this deck but I imagine Warpstorm is used either on an opponents HQ after a battle which you have retreated from or, more likely, when your opponent over commits to a first planet and you do not go there yourself.
I imagine the Bloodied Reavers are chosen simply because they cost less, one of the pillar of the Choke archetype is to dominate on command while still providing some decent punch at first planet. In order to reliably do this you need a sufficient low cost curve.
This is my thoughts on this matter but I imagine the deck creator has more elaborate reasons that may prove me wrong.
Reavers (and Bork'an Recruits) aren't normally good planet 1 deploys. You use them to ward off opposing Warlords from key planets by threatening to hit back hard if you're holding sufficient shields. A Promoted Reaver is quite difficult to dislodge.
I warpstorm when it will outright win me the planet, a lot of the time it will happen when my units have been killed off or when it will leave me with just Kith/Solarite. It is a great harass tool in match ups like Worr and having it with enough resources to follow with a Klaivex or a Den to move the dogs in the clean up is outstanding. Try not to think of it as something that is always going to be played, The deck wins games on it's own. Its more of a way to win the games that the traditional Kith/Eldar deck has trouble with. I have piloted this to victory in many games where i don't think Kith/Eldar had an out.
And Honestly Bloodied Reavers are #1 on my chopping block, as soon as DE get something that can actually threaten a warlord with an efficient cost they are coming out. I only play them because i needed something to fill the Warlock Destructor role.
5 Comments
Given the number of your own units with 2 HPs, how do you decide when to Warpstorm? Do you think having Khorne Berserkers in place of Bloodied Reavers may be a better idea since it's got 4 HPs and Brutal?
I'm not the poster of this deck but I imagine Warpstorm is used either on an opponents HQ after a battle which you have retreated from or, more likely, when your opponent over commits to a first planet and you do not go there yourself.
I imagine the Bloodied Reavers are chosen simply because they cost less, one of the pillar of the Choke archetype is to dominate on command while still providing some decent punch at first planet. In order to reliably do this you need a sufficient low cost curve.
This is my thoughts on this matter but I imagine the deck creator has more elaborate reasons that may prove me wrong.
Reavers (and Bork'an Recruits) aren't normally good planet 1 deploys. You use them to ward off opposing Warlords from key planets by threatening to hit back hard if you're holding sufficient shields. A Promoted Reaver is quite difficult to dislodge.
I warpstorm when it will outright win me the planet, a lot of the time it will happen when my units have been killed off or when it will leave me with just Kith/Solarite. It is a great harass tool in match ups like Worr and having it with enough resources to follow with a Klaivex or a Den to move the dogs in the clean up is outstanding. Try not to think of it as something that is always going to be played, The deck wins games on it's own. Its more of a way to win the games that the traditional Kith/Eldar deck has trouble with. I have piloted this to victory in many games where i don't think Kith/Eldar had an out.
And Honestly Bloodied Reavers are #1 on my chopping block, as soon as DE get something that can actually threaten a warlord with an efficient cost they are coming out. I only play them because i needed something to fill the Warlock Destructor role.