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Ku'gath Games


  • Zouavez likes this


10 Comments

Have you considered Visions of Agony? Pricy, but given there are a few particular cards that can ruin your day (eg Nullify) it could be critical.

I had them in the first version, then dropped them as they were heavy on the pocket and were primarily used as shields. But then again I have yet to play against Eldorath who will be a tough cookie! After that game I will make a new assesments for sure.

    • Jreilly89 likes this

Also the big question here is that when people start to know what to expect from this crazy deck, will they come up with an easy solution for this. For now the surprise value is helping a lot!

This deck looks amazing, I have been running this from a face ku'gath style and I have had a lot more success from DE! I do have a question, It maybe the face Ku'gath in me, but why no Mercenaries?  Mercenaries would seem great to have forcing them to waste money on it in some situations to prevent warpstorm, or AM silliness, or drop pod assault, or etc.

That is actually a good question. I will seriously have to evaluate my need for that one R against their need for 2 R as the combat tricks are so steep in this deck that it can make a huge difference if you have 5 or 6 R to spend (Warpstorm + Fetid Haze for example). Because I believe in many cases they would just buy them and not get hurt that much. 

 

But this proposition of yours will definately stay and linger in my thoughts when tuning the deck!

I'm not convinced about mercs either. I think you will usually be the first to pass on deployment.

This means unless the merc is deployed at a planet giving only cards, the opponent will buy them. After all, they get some of their money back just by winning the relevant command struggle.

Then you are stuck between paying to get them back and using your tricks.

Too risky. I'd play them if I had Calamity in hand and they could go to a planet where you can only win cards in command struggles. Is that likely enough to happen often enough compared to times where they are basically dead cards in hand? Maybe playtesting will show otherwise, but I doubt it.

I started to play with this deck after a long break and did the following changes:

 

- 2x Nurgling Bomb

+ 2x Ecstatic Seizures

 

I have now 5 plays on OCTGN and 5 wins as follows:

- 3x Swarmlord

- 1x Urien

- 1x Cato

 

Testing to be continued.

    • Lemonbrick likes this
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FightingWalloon
Jan 30 2016 01:52 PM
I wonder if the deck style is beginning to lose its "mess with their heads" quality now that it has become an archetype.
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ellonellanfair
Jan 30 2016 04:57 PM

No Sowing Chaos? It will be Calamity 4, 5 and 6

@ellonellanfair There is definately a Sowing Chaos x3 at the current deck. I just haven't played this bad boy too much lately so I haven't updated the list here.

 

@FightingWalloon I can't give an answer to this as I haven't played this thing consistently enough to draw conclusions. What I can give you is a puzzle. Say your palying against me with any army of your choice. I pass as my first deployment action. What do you do? The puzzle here is that you have no idea what I got. Do you put a heavy combatant to the first planet -> Fetid haze and or Archon's Terror. Do you deploy multiple army units to the first planet -> Warpstorm and or Fetid Haze. Do you just deploy a lot of command cappers to get heavy economy -> Calamity, Caius Wroth or next turn Sowing Chaos.

 

The thing is that this is a mystery you can't be prepared against too well without Visions of Agony. That said this is a wild card which can lead to bad game experience for both sides. I've had a rage quit after 2x Warpstorm and 1x Nurgling Bomb at my win condition planet. And I've had such embarassing losses that the opponent is left wondering if I'm a tool or just a really sucky player.

 

Fun fact is that this deck is really amazing against Kith. Kith wants to choke you, has Archon's Terror and Klaivex. None of these have a huge effect against this deck. I smashed a quite seasoned Kith player 3 times in a row on OCTGN with ease. Then Kingsley came and GG'd me first turn bloodying Ku'gath with Pathfinder Shi'Ores and I've not played the deck since :D

 

I think I have the best victory % with this deck out of all my decks. Some people seem to think this one needs good piloting, but for me this is a autopilot where you just pass your deployment early, go to first planet and win. All you need to think of is sparing Fetid Haze to the most crucial moment and using Coliseum Fighters accordingly.