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Ku'gath Games
Submitted by
retoxidi
, Jul 18 2015 09:01 PM | Last updated Jan 30 2016 06:22 PM
Zouavez likes this
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Chaos Dark Eldar
Experimental
A totally unorthodox deck to really mess up with your opponent's head!
Warlord
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Total Cards: 0
Take Ku'gath, the most resilient warlord of the game (ability, fetid haze, banner), and load him up with insane combat tricks to take down masses of enemy units on your own, or assisted with meaty units like Caius Wroth and Gleeful Plaguebeast.
This deck is still highly experimental, but the latest iteration has won 2 of the three games played on octgn. It gives me hope that tuning the deck and strategy will result in good results!
Key notes here is that you will loose command heavily. Promoted Coliseum Fighters and Splintered Path Acolytes might steal you a win at some planets now and then, but don't count on it. In paper this looks like a frigging mess, but the first turn is usually an easy win at 1st planet as the meta spreads out tiny units all over and combat sucks at first planet. Go there with Ku' and take it! Nice if you don't have to use any tricks, but if you do, give them Warpstorm, Archons Terror, Tzeenzh's Firestorm, Fetid Haze, Dire Mutation, Nurgling Bomb. You have the resources cause you passed on early.
To compensate your heavy losses in command you have Calamity, Caius Wroth and Slaanesh's Temptation. If I don't have any of these in my starting hand I am seriously considering mulliganing.
Top 5 cards in the deck: - Fetid Haze - Caius Wroth - Archons Terror - Slaanesh's Temptation - Warpstorm
And playing Coliseum Fighters strategically really helps a lot with the mvp events!
Sample Hand:
Total Shields: 0
Average Shields Per Event/Attachment: 0
Total Command: 0
Average Command Per Unit: 0
I had them in the first version, then dropped them as they were heavy on the pocket and were primarily used as shields. But then again I have yet to play against Eldorath who will be a tough cookie! After that game I will make a new assesments for sure.
Also the big question here is that when people start to know what to expect from this crazy deck, will they come up with an easy solution for this. For now the surprise value is helping a lot!
This deck looks amazing, I have been running this from a face ku'gath style and I have had a lot more success from DE! I do have a question, It maybe the face Ku'gath in me, but why no Mercenaries? Mercenaries would seem great to have forcing them to waste money on it in some situations to prevent warpstorm, or AM silliness, or drop pod assault, or etc.
That is actually a good question. I will seriously have to evaluate my need for that one R against their need for 2 R as the combat tricks are so steep in this deck that it can make a huge difference if you have 5 or 6 R to spend (Warpstorm + Fetid Haze for example). Because I believe in many cases they would just buy them and not get hurt that much.
But this proposition of yours will definately stay and linger in my thoughts when tuning the deck!
I'm not convinced about mercs either. I think you will usually be the first to pass on deployment.
This means unless the merc is deployed at a planet giving only cards, the opponent will buy them. After all, they get some of their money back just by winning the relevant command struggle.
Then you are stuck between paying to get them back and using your tricks.
Too risky. I'd play them if I had Calamity in hand and they could go to a planet where you can only win cards in command struggles. Is that likely enough to happen often enough compared to times where they are basically dead cards in hand? Maybe playtesting will show otherwise, but I doubt it.
@ellonellanfair There is definately a Sowing Chaos x3 at the current deck. I just haven't played this bad boy too much lately so I haven't updated the list here.
@FightingWalloon I can't give an answer to this as I haven't played this thing consistently enough to draw conclusions. What I can give you is a puzzle. Say your palying against me with any army of your choice. I pass as my first deployment action. What do you do? The puzzle here is that you have no idea what I got. Do you put a heavy combatant to the first planet -> Fetid haze and or Archon's Terror. Do you deploy multiple army units to the first planet -> Warpstorm and or Fetid Haze. Do you just deploy a lot of command cappers to get heavy economy -> Calamity, Caius Wroth or next turn Sowing Chaos.
The thing is that this is a mystery you can't be prepared against too well without Visions of Agony. That said this is a wild card which can lead to bad game experience for both sides. I've had a rage quit after 2x Warpstorm and 1x Nurgling Bomb at my win condition planet. And I've had such embarassing losses that the opponent is left wondering if I'm a tool or just a really sucky player.
Fun fact is that this deck is really amazing against Kith. Kith wants to choke you, has Archon's Terror and Klaivex. None of these have a huge effect against this deck. I smashed a quite seasoned Kith player 3 times in a row on OCTGN with ease. Then Kingsley came and GG'd me first turn bloodying Ku'gath with Pathfinder Shi'Ores and I've not played the deck since
I think I have the best victory % with this deck out of all my decks. Some people seem to think this one needs good piloting, but for me this is a autopilot where you just pass your deployment early, go to first planet and win. All you need to think of is sparing Fetid Haze to the most crucial moment and using Coliseum Fighters accordingly.
10 Comments
I had them in the first version, then dropped them as they were heavy on the pocket and were primarily used as shields. But then again I have yet to play against Eldorath who will be a tough cookie! After that game I will make a new assesments for sure.
Also the big question here is that when people start to know what to expect from this crazy deck, will they come up with an easy solution for this. For now the surprise value is helping a lot!
This deck looks amazing, I have been running this from a face ku'gath style and I have had a lot more success from DE! I do have a question, It maybe the face Ku'gath in me, but why no Mercenaries? Mercenaries would seem great to have forcing them to waste money on it in some situations to prevent warpstorm, or AM silliness, or drop pod assault, or etc.
That is actually a good question. I will seriously have to evaluate my need for that one R against their need for 2 R as the combat tricks are so steep in this deck that it can make a huge difference if you have 5 or 6 R to spend (Warpstorm + Fetid Haze for example). Because I believe in many cases they would just buy them and not get hurt that much.
But this proposition of yours will definately stay and linger in my thoughts when tuning the deck!
This means unless the merc is deployed at a planet giving only cards, the opponent will buy them. After all, they get some of their money back just by winning the relevant command struggle.
Then you are stuck between paying to get them back and using your tricks.
Too risky. I'd play them if I had Calamity in hand and they could go to a planet where you can only win cards in command struggles. Is that likely enough to happen often enough compared to times where they are basically dead cards in hand? Maybe playtesting will show otherwise, but I doubt it.
I started to play with this deck after a long break and did the following changes:
- 2x Nurgling Bomb
+ 2x Ecstatic Seizures
I have now 5 plays on OCTGN and 5 wins as follows:
- 3x Swarmlord
- 1x Urien
- 1x Cato
Testing to be continued.
No Sowing Chaos? It will be Calamity 4, 5 and 6
@ellonellanfair There is definately a Sowing Chaos x3 at the current deck. I just haven't played this bad boy too much lately so I haven't updated the list here.
@FightingWalloon I can't give an answer to this as I haven't played this thing consistently enough to draw conclusions. What I can give you is a puzzle. Say your palying against me with any army of your choice. I pass as my first deployment action. What do you do? The puzzle here is that you have no idea what I got. Do you put a heavy combatant to the first planet -> Fetid haze and or Archon's Terror. Do you deploy multiple army units to the first planet -> Warpstorm and or Fetid Haze. Do you just deploy a lot of command cappers to get heavy economy -> Calamity, Caius Wroth or next turn Sowing Chaos.
The thing is that this is a mystery you can't be prepared against too well without Visions of Agony. That said this is a wild card which can lead to bad game experience for both sides. I've had a rage quit after 2x Warpstorm and 1x Nurgling Bomb at my win condition planet. And I've had such embarassing losses that the opponent is left wondering if I'm a tool or just a really sucky player.
Fun fact is that this deck is really amazing against Kith. Kith wants to choke you, has Archon's Terror and Klaivex. None of these have a huge effect against this deck. I smashed a quite seasoned Kith player 3 times in a row on OCTGN with ease. Then Kingsley came and GG'd me first turn bloodying Ku'gath with Pathfinder Shi'Ores and I've not played the deck since
I think I have the best victory % with this deck out of all my decks. Some people seem to think this one needs good piloting, but for me this is a autopilot where you just pass your deployment early, go to first planet and win. All you need to think of is sparing Fetid Haze to the most crucial moment and using Coliseum Fighters accordingly.