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Ku'gath plague and pestilence
Submitted by
Kaic
, Jan 07 2015 07:04 PM | Last updated Apr 23 2015 04:34 PM
Here is my first attempt at Ku'gath, I plan on changing this deck as new cards are released or as I make changes after playing. For now, I'm marking this deck as casual/experimental.
The idea of this deck is to try and maximize the Nurgle effects of spreading damage from your units onto others. There are also a few cards I have included to help damage my own units so that I can move the damage to my enemies, these cards include Ork Kannon and Warpstorm.
Beyond these cards, the rest of the deck is standard Chaos, using cutlists to bring out some big hitters.
I removed Plaguebearer and Blight Grenades from the deck. Plague bearer made room for Snakebit thug and without Plaguebearer, there just weren't enough eligible targets for Blight Grenade so I decided to replace it with promotion. Removed Nurgling Bomb, it just feels too expensive for what it provides (you may have noticed that I have slowly been dropping the number of copies). I removed 1 gleeful plaguebeast and 1 vicious bloodletter replacing them with Evil Suns Warbikers to bring the cost curve down a bit. I also rarely felt that I needed 3 of both of my elites.
I'm also switching out my deck type from Casual/Experimental to Tournament Quality. I feel that this is definitely a Tournament worthy deck at this point.
Sample Hand:
Total Shields: 0
Average Shields Per Event/Attachment: 0
Total Command: 0
Average Command Per Unit: 0
As mentioned in the topics much better, the real deal seems to be testing the consistancy of Smash n Bash over that over say Dire Mutation.
Like youve read in the topics, my personal preferance goes to the Dire Mutation. Nontheless this deck seems much more powerfull as it's previous build.
I have to say, for me the main reason to run Ork allies out of chaos is with the low cost curve and Ammo Depot. Without that combo, I don't think orks offer enough to be better than DEldar. For sure, Ork Kannon synergises well with Kugath, but I feel that a chaos deck that only uses three allied cards would almost certainly be stronger with 3 Archon's Terrors as those out-of-faction cards. Fine card though Depot is, I can see why it would work poorly for this deck, as the cost curve will make it hard to consistently get down to three cards on a turn 1 draw of Depot.
Doombolt, I agree, isn't a card for this deck. Its more of a play for the low curve / depot game, as its main benefit is stalling deploy for a turn while playing 1 for 1, but its drawback is its too conditional in its opportunity.
Because of the high cost of your events, I'd consider swinging the unit cost curve down a little, to give more room to play more cards. I suspect - but will leave to you to confirm - that you often find yourself with unplayed units by the end of the game. This isn't necessarily a dealbreaker, but it can indicate suboptimal efficiency.
On the version I see at present, I would suggest:
+1 Heretek
+2 Promotion
-1 Blight Grenade
-1 Blood Letter
-1 Plaguebeast
Instinct tells me this will make your deck more consistent, without sacrificing the core concept.
@Dietzen Yeah, I removed Doombolt, wasn't a big fan of it.
@ Asklepios You changes look pretty solid, but I'm unsure about Heretek. So far I just haven't been all that impressed with the card. The stats are good, but it is never where I need it most. I'm considering dropping it for shoota mob. I may try running this with Dark Eldar, but I just don't know if I could really give up my Ork cannons at this point. It also doesn't help that Dark Eldar is my main faction, so there might be some conflicts if I try and run them as allies.
9 Comments
Currently has a great backbone but also includes some cards I don't see use for:
- Virtulent Plague Squad
- Smash n Bash
Which is why I won't rate it just yet.
Version 2 reply:
As mentioned in the topics much better, the real deal seems to be testing the consistancy of Smash n Bash over that over say Dire Mutation.
Like youve read in the topics, my personal preferance goes to the Dire Mutation. Nontheless this deck seems much more powerfull as it's previous build.
4/5
Version 3 reply:
Fantastic deck, can't say more. I am running almost the same deck (+1 Promotion/-1 Fortress of Madness) and it does not dissapoint.
5/5
As said I don't know if Ammo Depot will pan out for you if you decide to up the cost of many cards!
Good to see your new reflection again, Im really liking it once again
Nice approach, Kaic!
I have to say, for me the main reason to run Ork allies out of chaos is with the low cost curve and Ammo Depot. Without that combo, I don't think orks offer enough to be better than DEldar. For sure, Ork Kannon synergises well with Kugath, but I feel that a chaos deck that only uses three allied cards would almost certainly be stronger with 3 Archon's Terrors as those out-of-faction cards. Fine card though Depot is, I can see why it would work poorly for this deck, as the cost curve will make it hard to consistently get down to three cards on a turn 1 draw of Depot.
Doombolt, I agree, isn't a card for this deck. Its more of a play for the low curve / depot game, as its main benefit is stalling deploy for a turn while playing 1 for 1, but its drawback is its too conditional in its opportunity.
Because of the high cost of your events, I'd consider swinging the unit cost curve down a little, to give more room to play more cards. I suspect - but will leave to you to confirm - that you often find yourself with unplayed units by the end of the game. This isn't necessarily a dealbreaker, but it can indicate suboptimal efficiency.
On the version I see at present, I would suggest:
+1 Heretek
+2 Promotion
-1 Blight Grenade
-1 Blood Letter
-1 Plaguebeast
Instinct tells me this will make your deck more consistent, without sacrificing the core concept.
This looks amazing. I have a Zarathur deck I like but I might follow your lead here until we get a proper Khornate Warlord.
@Dietzen Yeah, I removed Doombolt, wasn't a big fan of it.
@ Asklepios You changes look pretty solid, but I'm unsure about Heretek. So far I just haven't been all that impressed with the card. The stats are good, but it is never where I need it most. I'm considering dropping it for shoota mob. I may try running this with Dark Eldar, but I just don't know if I could really give up my Ork cannons at this point. It also doesn't help that Dark Eldar is my main faction, so there might be some conflicts if I try and run them as allies.