Simple strategy: get the Ork Landa out as soon as possible. Due to the odd number costing restriction of the deck it's clearly preferable to maximise the number of oddly costed cards as possible. Now that Decree of Ruin has been released 2 more viable options are now available, the Lucky Warpaint and the Rickety Warbuggy. Regarding warlords, Gorzod is immediately ignored since his signature unit is 2 cost.
Beyond the obvious of "get the landa out" the decks needs an alternative economy, and since adding in Neutrals reduces the probability of a successful proc (in my first play test of this, 2/5 uses of the Landa failed, given there are only 7 even costed cards of which 3 had been played ....) you have to look elsewhere. As such, Ammo Depots are a must to keep cards coming in and Crushface is needed to keep costs down. Similarly, Nazdreg > Zogwort since the signature event keeps costs down further. In addition, whilst Mork's Great Heap is both a high damage card (3) and very useful to play, you don't want 2 in your hand. Therefore, it's viable to take one out for a Bigtoof Banna, since it's also going to help the alternative economy.
Furthermore, once that Landa is out you're going to want to use it as much as possible. That's where the Mekaniak Repair Krew come in, since they can constantly retrigger the Landa during combat, or even the Ammo Depot/Banna during deployment, especially if they are in the HQ. This is also another reason for using Nazdreg, since his sig support will keep the Mek's alive whilst his sig attachment can increase their hp (assuming you don't have a better target for it).
Whilst pretty much every odd costed card is in the deck, the only notable exception is the Ork Kannon. Whilst it does have synergy with the indirect damage theme of the Landa, it's debatable whether or not shields are more important. As such, either of the attachments can be substituted out for 3x Kannon, or some combination including 1 of the Landas if you're feeling lucky.
My argument for the warpaint is that the few units you have in play will stay in play longer if they can't be routed / Deception'd, as well as many other annoying effects (Warpstorm is particularly strong against this deck).
If the Landa wasn't unique this would be a much stronger deck, but as it is it can still do surprisingly well. At the very minimum you can do a soft Cacophonic Choir every turn, potentially twice, which is generally decent.
0 Comments