Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
3 Comments
In case you weren't aware, Vectored Viper Squads can't be dropped in via Death From Above since they aren't mobile whilst they are in your hand (they can only be "undamaged" whilst in play). Given you're 1 card over with 51 and have (in my opinion) a few too many units (I personally aim for 25-30), I would recommend the following:
- 3 Vectored Viper Squad
+2 Empower
OR
+1 Ion Rifle
+1 Nullify
Personally, I'd add more focus to the deck by increasing some of the 2x to 3x at cost of the 1x. While Baharroth/tau's strong command game does give him the option of running 1-2x cards and still having a chance of drawing them, I believe that approach is best suited to cards that its nice to get one of, but which there's diminishing benefit of more than one of during a game: for example, Doom, Foretell, Wraithknight, Corsair Trading Port.
Cards which you can't have enough of: Nullify, Ion Rifle, Wraithguard, Vior'la Marksman, they can all increase in frequency.
As Kaloo says, I'd also ditch the Vectored Vyper Squad.
Anyway, this is currently where I'm at:
I sometimes play 1x Craftworld Gate in place of Even the Odds, which combos with Isha and protects my neutral cappers from sniping. Its a 50-50 thing.
The Wraithguard and Wraithknight were added because I know my opponent well (he prefers cheap swarmy decks and I can trigger the free giant units by winning Y'varn without reprocusion). He's learned from that mistake and I can start to better focus the deck now.
I like the corsairs and they worked out in practice. When I moved my warlord around, I always seemed to stand to benefit. I think I would prefer them over the ECT (dropping an ion rifle on one will make my opponent target it so I can use it as bait). I do think I can drop the Viper Squad, but I like having the ranged units to offer the added threat of an early snipe (Stinging Swarm). Not sure I care for the Soaring Falcon though, it never seemed to present itself as a threat.
I'll work out another revision later. The mobility options definitely meant that I focused on hunting his WL and my opponent knew that was the goal. The ranged Tau units made my opponents run elsewhere when I had initiative which was also the goal. Only 1 game with this so far so I will keep refining it as it was a fun deck.