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Mono-Faction Eldar Deck
Submitted by
JChoong212
, Oct 12 2014 01:13 PM | Last updated Oct 21 2014 08:15 PM
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Eldar Dark Eldar
Casual
3 Core-Set Mono-Faction Eldar with no Superiority, Shrouded Harlequin and Swordwind Farseer (Also with recommendations for 2 Core Set Build)
Warlord
Order by: NameTypeCost
Total Cards: 0
3x Eldar Survivalist - This is to replace Void Pirate and Rogue Trader; the cost of Eldar Survivalist is higher than the both of the above two stated neutral cards, it can however help gain both an additional card and resource. I believe that Eldar Survivalist should be placed on #3, #4, or #5 planets far from the impending battle. This may help force the opponent to deploy his army units and/or commit his Warlord to the planet where Eldar survivalist is. Though he may deny you getting the bonus reward from Command struggle, it helps divert your opponent from the focus of your battle.
3x Nullify - I believe all Tau deck or those using Tau faction needs to have 3 of these as I consider this is the best card to mess up your opponent's plan
2x Doom - this seems like a very powerful card but I think having more than 2 would be too much because you may not find yourself being able to use the card effectively; I saw (in the gameplay with friends) and read that in order to play this card, you should wait until your opponent commits his Warlord and a bunch of army units to the first planet, let him win planet and then return HQ before you play Doom.
Doom works even better if you have Foresight. First send your Warlord to a planet to exhaust an opposing Army unit and deny them winning the Command Struggle (as Command icons from exhausted units are not counted). After this happens, play Foresight, send your Warlord to Ferrin and try to win the battle so you can rout your opponent non-warlord unit prior to playing Doom in the next turn.
3x Altansar Rangers - I want more of them because they have Ranged attack; a strategy that I see play is that some players may try to match your Altansar Rangers with a Ranged army unit of their own while they have initiative (thinking they could fire first) During Command phase, send Eldorath to the planet to exhaust your opponent's Ranged unit which eventually allows your Ranger to fire first.
3x Biel-Tan Guardians - Because they are cheap.
3x or 2x Craftworld Gate - I'm not sure whether to have 3 or 2 copies of this in the deck; having more copies means you will be able to draw and play them early allowing you to return your
CARDS TO OMIT Swordwind Farseer - the ability seems "meh" to me (but this may be due to my lack of frequent play to get him out); I would prefer to remove this card and perhaps put in an additional Iyanden Wraithguard for the some cost (meaning I have 3x Iyanden)
Superiority - if you are playing more of a casual game, i think you can have this card remain the deck but I personally would take it out. I somehow do not feel it is worth to pay 1 to win a Command struggle and at the same time, have a card to consume my card space. However, you want to put this card in if you don't want your to be overly "competitive"
Shrouded Harlequin - I dislike this card because when it will often get destroyed during the early battle of Combat phase and on many occasion, I have no significant army units which I can choose to exhaust especially when there is no other battle occurring in the subsequent planets afterwards.
Banshee Power Sword - If this is not a mono-faction deck, I would not have this card in as I feel out of all attachments in the Core Set, this card has the lowest utility. This is because Cards are such precious commodity and I don't feel like "throwing" them away just to boost an attack unless you can make the final push to win. However, since this is mono-faction, I would have it inside merely to use the shield icon.
WITH 2 CORE SET - 1 Altanseer Rangers - 1 Biel-Tan Guardians - 1 Biel-Tan Warp Spiders - 1 Iyanden Wraithguard - 1 Banshee Power Sword - 1 Gift of Isha - 1 Nullify - 1 Craftworld Gate Freed Card Space : 8 + 2 Shrouded Harlequin* + 2 Swordwind Farseer* + 1 No Mercy! (for the Shield) + 1 Promethium Mine + 1 Promotion (for the Shield) * need to put this in to fill up the card space
Sample Hand:
Total Shields: 0
Average Shields Per Event/Attachment: 0
Total Command: 0
Average Command Per Unit: 0
I think Shouded Harlequin could be more powerful than in your original assessment.
The ability isn't limited on which enemy unit it can target, meaning, you can exhaust the enemy warlord. This prevents the warlord from retreating the rest of the combat round, opening them up to a barrage of attacks if you have a lot of enemy units there.
Also, it could also mean that an eldar survivalist remains at full health for when it gets redeployed, as they are the primary source of resources and cards for this deck.
Definitely an interesting deck, I might have to take it for a spin.
Nullify - I agree that you probably want 3 of these in the deck, but I think you are missing part of the text. You mention that all Tau decks would want 3 of these, but a Tau faction deck can't use the card since it requires you to exhaust an unique Eldar unit. I also don't understand why you think it is a must include in Eldar/Tau, but not in Eldar/Dark Eldar.
I feel that you should revisit the Shrouded Harlequin. If they kill it early in a battle then that is perfect. It's them killing it with their last attack that you need to worry about. This means that you can save it back and only attack with it when all of the best targets for exhausting are already exhausted.
You are definitely underestimating Superiority if you think no competitive decks will include it. It has a lot of utility. It can be used to help you win a command struggle, prevent an opponent from winning a command struggle, or discarded for it's shields. It is a solid all around card.
Since Corsair Trading Port is unique, I would recommend doing one of two things. Either switch one copy out for a second promethium mine, or take promethium mine out altogether. I feel Promethium mine is a bit of an underrated card, but there isn't a lot of benefit in having one in the deck. You could trade it out for another Foresight or promotion.
I think Shouded Harlequin could be more powerful than in your original assessment.
The ability isn't limited on which enemy unit it can target, meaning, you can exhaust the enemy warlord. This prevents the warlord from retreating the rest of the combat round, opening them up to a barrage of attacks if you have a lot of enemy units there.
I like your idea here. I have not thought of the prospect of exhausting the Warlord. (I think this is mostly due to many of the cards affecting army units which cause me to overlooked the idea of affecting the Warlord.) And thanks for pointing out the fact that by exhausting the Warlord, he/she will not be able to retreat (until the the end of the combat) which will make him vulnerable to be bloodied or defeated.
Definitely an interesting deck, I might have to take it for a spin.
Nullify - I agree that you probably want 3 of these in the deck, but I think you are missing part of the text. You mention that all Tau decks would want 3 of these, but a Tau faction deck can't use the card since it requires you to exhaust an unique Eldar unit. I also don't understand why you think it is a must include in Eldar/Tau, but not in Eldar/Dark Eldar.
I feel that you should revisit the Shrouded Harlequin. If they kill it early in a battle then that is perfect. It's them killing it with their last attack that you need to worry about. This means that you can save it back and only attack with it when all of the best targets for exhausting are already exhausted.
You are definitely underestimating Superiority if you think no competitive decks will include it. It has a lot of utility. It can be used to help you win a command struggle, prevent an opponent from winning a command struggle, or discarded for it's shields. It is a solid all around card.
Since Corsair Trading Port is unique, I would recommend doing one of two things. Either switch one copy out for a second promethium mine, or take promethium mine out altogether. I feel Promethium mine is a bit of an underrated card, but there isn't a lot of benefit in having one in the deck. You could trade it out for another Foresight or promotion.
You are correct on Nullify. I realise this when I started playing Eldar and saw the text on the card that you need to exhaust a unique Eldar unit to pay the cost for its effect. My friend has played wrongly earlier on as he used Nullify without exhausting any unique Eldar character.
With regard to the last paragraph, I have been mulling on putting in just one copy of Corsair Trading Port and include an additional Promethium mine.
However, I have a question here. Are we allowed to put in an additional Foresight into the deck? I thought the number of copies of signature cards is fixed.
Just want to pick your thoughts, if you are to include 2x Superiority and 3x Shrouded Harlequin, what other cards will you take out and why?
Would you swap 2x Banshee Power Sword with 2x Superiority? I personally find Banshee Power Sword to be "meh" as it only add +1 Attack. I don't find the ability that useful as you are required to discard cards from your hand to boost the attack value. From one of my game, my friend dumped 4 cards from his hand to make sure that my unit would die. Unfortunately, I play a shield card to prevent my unit from leaving play. My friend lost his tempo and subsequent lost the game.
Would you have the 6 cost Wailing Wraithfighter in your deck as it is expensive to play (unless you can win the battle on Carnath) ? Do you think the effect of this unit in terms of forcing the opponent to discard card is useful?
Are we allowed to put in an additional Foresight into the deck? I thought the number of copies of signature cards is fixed.
Oops, good catch I don't know what I was thinking! You cannot put another Foresight into the deck.
As for the Corsair Trading Port and Promethium mine, two copies of CTP isn't necessarily bad since it increases the chance of you getting one early. It's the one copy of Promethium mine that is the bigger issue since you want to draw one early. It's why I recommend either increasing it to two or removing it.
I would trade 2x banshee power sword for 2x superiority. Banshee sword is nice and does allow for the occasional surprise warlord kill, but I typically find it more useful in a Tau deck than in an Eldar deck. Superiority has a lot more utility to it than Banshee Sword.
For the Shrouded Harlequins I would remove the Wailing Wraithfighters. It's a neat card and hard to kill, but in my experience it is not worth the 6 cost. You could also consider removing a Craftworld gate. It's a good card, but I don't know if it's worth including x3.
4 Comments
I think Shouded Harlequin could be more powerful than in your original assessment.
The ability isn't limited on which enemy unit it can target, meaning, you can exhaust the enemy warlord. This prevents the warlord from retreating the rest of the combat round, opening them up to a barrage of attacks if you have a lot of enemy units there.
Also, it could also mean that an eldar survivalist remains at full health for when it gets redeployed, as they are the primary source of resources and cards for this deck.
Definitely an interesting deck, I might have to take it for a spin.
Nullify - I agree that you probably want 3 of these in the deck, but I think you are missing part of the text. You mention that all Tau decks would want 3 of these, but a Tau faction deck can't use the card since it requires you to exhaust an unique Eldar unit. I also don't understand why you think it is a must include in Eldar/Tau, but not in Eldar/Dark Eldar.
I feel that you should revisit the Shrouded Harlequin. If they kill it early in a battle then that is perfect. It's them killing it with their last attack that you need to worry about. This means that you can save it back and only attack with it when all of the best targets for exhausting are already exhausted.
You are definitely underestimating Superiority if you think no competitive decks will include it. It has a lot of utility. It can be used to help you win a command struggle, prevent an opponent from winning a command struggle, or discarded for it's shields. It is a solid all around card.
Since Corsair Trading Port is unique, I would recommend doing one of two things. Either switch one copy out for a second promethium mine, or take promethium mine out altogether. I feel Promethium mine is a bit of an underrated card, but there isn't a lot of benefit in having one in the deck. You could trade it out for another Foresight or promotion.
I like your idea here. I have not thought of the prospect of exhausting the Warlord. (I think this is mostly due to many of the cards affecting army units which cause me to overlooked the idea of affecting the Warlord.) And thanks for pointing out the fact that by exhausting the Warlord, he/she will not be able to retreat (until the the end of the combat) which will make him vulnerable to be bloodied or defeated.
You are correct on Nullify. I realise this when I started playing Eldar and saw the text on the card that you need to exhaust a unique Eldar unit to pay the cost for its effect. My friend has played wrongly earlier on as he used Nullify without exhausting any unique Eldar character.
With regard to the last paragraph, I have been mulling on putting in just one copy of Corsair Trading Port and include an additional Promethium mine.
However, I have a question here. Are we allowed to put in an additional Foresight into the deck? I thought the number of copies of signature cards is fixed.
Just want to pick your thoughts, if you are to include 2x Superiority and 3x Shrouded Harlequin, what other cards will you take out and why?
Would you swap 2x Banshee Power Sword with 2x Superiority? I personally find Banshee Power Sword to be "meh" as it only add +1 Attack. I don't find the ability that useful as you are required to discard cards from your hand to boost the attack value. From one of my game, my friend dumped 4 cards from his hand to make sure that my unit would die. Unfortunately, I play a shield card to prevent my unit from leaving play. My friend lost his tempo and subsequent lost the game.
Would you have the 6 cost Wailing Wraithfighter in your deck as it is expensive to play (unless you can win the battle on Carnath) ? Do you think the effect of this unit in terms of forcing the opponent to discard card is useful?
Oops, good catch I don't know what I was thinking! You cannot put another Foresight into the deck.
As for the Corsair Trading Port and Promethium mine, two copies of CTP isn't necessarily bad since it increases the chance of you getting one early. It's the one copy of Promethium mine that is the bigger issue since you want to draw one early. It's why I recommend either increasing it to two or removing it.
I would trade 2x banshee power sword for 2x superiority. Banshee sword is nice and does allow for the occasional surprise warlord kill, but I typically find it more useful in a Tau deck than in an Eldar deck. Superiority has a lot more utility to it than Banshee Sword.
For the Shrouded Harlequins I would remove the Wailing Wraithfighters. It's a neat card and hard to kill, but in my experience it is not worth the 6 cost. You could also consider removing a Craftworld gate. It's a good card, but I don't know if it's worth including x3.