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Nahuscout


  • DrunkenDino and junglecat like this


6 Comments

My first Nahumek build was near identical to this for the same reasons, with the same scouts used (I think I went 1 Ratling + 2 Saim Hann to spread the rainbow). Just remember that the Gauss Flayer can only go on necron non-vehicles (since it's a wargear attachment), which means that it can't go on the Tomb Blades and as such only has 7 targets. Still, it's a fun deck to play but starts to collapse against a deck with a lot of hp due to the lack of any real heavy hitters, and is ironically very weak to itself

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ellonellanfair
Jun 16 2016 01:24 AM

Elites with 5HP up, you are gonna have a problem, specially if they pack backlash. For those, I hit them with Hate, otherwise, bide your time and commit properly. Or if possible, deal some damage to it then kill it next round. The deck shines mid to late game. Mirror match boils down to tomb blades.

    • Xanser likes this
Love the Tomb Blade Squadron / Scout Combo :)
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ellonellanfair
Jun 20 2016 11:41 AM

Tomb Blade eats through eldorath command suit, most of kith's as well. AM command sits at 2HP but nothing a couple of Tomb Blades can't resolve. Beware of Worr, you want your dial set to SM and eager recruits ready if you want to save those tomb blades. For those who want to abuse the deck, read this ruling:

http://www.cardgamed...eaction-timing/

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SoulTsunami
Jun 20 2016 06:03 PM

Love it.  I've been working with this a bit, but I really like your build.  Going to give this a try.

This deck is pretty cool, I've been using it a bit and, as my first Necron deck, it took some figuring out at first.
I managed to beat my son's Kith "unbeatable" deck when three Cultists showed up at the planet he needed to win with.
I do have some critiques however, if I could offer some tweaking.
I'm finding that the Gauss Flayer is really not pullin' it's weight.  Like Kaloo mentioned, you've only really got seven targets to attach it too (and it's really unfortunate that you can't slap it on some Tomb Blades but then I spoze that'd make them too powerful eh).
And really, I don't think I want to stick a Gauss on my Cultists because, if I have them out there, I'm probs doin' two or more, damage with them already.  Yeah it's nice to get the "autokill" (whereas the opponent can't block the ole minus two to the Ach Pees) but really, the money for the Gauss isn't well spent.
If I have three money to spend on my Cultist, I don't send him out to battle (unless I'm in a real pinch) without having my "slaves" out there first.  I want to, in fact, throw three one costers out there of preferably different factions with the same money and as Ellonellanfair stated in his breakdown, I'll go with Earth Cast Tech in the hopes of getting my Staff of Command firsties.

There really is an "order of operations" with this deck and if you can execute it well, it makes for a pretty wicked force.  
First I want my Staff, then throw out my Tomb Blades, then my Sautekhs (although only one per round).  Second wave is all my slaves and I try to spread those around, I don't want them killed off because they're boosting my warlord and my Cultists and every Scout brought, hopefully, does the Tomb Blade Pirate and Trader killing thing.
At the end of my giant wave of destruction is my Cultists and or Doomsday Arks.
Thanks for reading and good killing friends!