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Nazdreg AM allies 2.0
Submitted by
jocke01
, Feb 23 2016 04:09 PM | Last updated Feb 23 2016 08:53 PM
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Orks Astra Militarum
Tournament Quality
Changes to my existing Nazdreg deck now thanks to the changes mid-cycle
Warlord
Order by: NameTypeCost
Total Cards: 0
After loosing too many games on command I removed rickity warbuggies and added iron guard recruits and a 3rd promotion. It also got some fun tricks with teleporta pad and sugnog or the suppressive fire + flash gitz combo but still far from the tricks from Space Marines
Relying on 2-3 cost combat units supported by dmg manipulation with KFG and kraktoof to get the most out of brutal.
Dakka dakka, wierdboy and rok bombardment is probably the best AOE the orks can do atm but mostly the events are double shields to keep my brutal units alive at the edge of death for maximum dmg.
Supports like porta pad, and depot is to help the decks weak command game.
Ard boys and sugnog can steal command but still join fight at first planet with sugnog ability or teleporta pad.
I still have a hard time with the cato matchup since he always have cash for idomitable and crushing blow + fury is a great counter to brual units. The new commisar warlord is also a really tough fight with great combat tricks and resilient units.
Eldar/DE and tau can be hard but even if they beat me on command the toughness of the ork units and constant pressure on first planet can still often win me the game.
Chaos with the new card sowing chaos is a big threat but you can play to minimize the effect of it depending on planet layout.
However I am having a harder time with Nazdreg these days so any critique or help is appreciated
Sample Hand:
Total Shields: 0
Average Shields Per Event/Attachment: 0
Total Command: 0
Average Command Per Unit: 0
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