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Necro2




5 Comments

The two tomb blades are dead weight, as I thought for more scouts

Seems like you're purposedly including subpar vehicles to justify the inclusion of Doom Scythes. 

Desperately needs more shields.

Reavers are good, but the scythe gets around the enslavement dial, to keep my faction count up. I also want hem to be cheap enough that I can play them from my hand without having to end my turn to do so.
I'm afraid you're wrong, from the rules: "Following the standard deployment rules and any card text, the Necrons player is permitted to deploy or put into play unit cards from his enslaved faction in addition to the Necrons and neutral cards he can normally deploy or play. Units from non-enslaved factions, other than Necrons or neutral units, cannot enter play that round under the Necrons player's control." 
You cannot use drudgery or canoptek spider to get around the enslavement dial

Okay after experimenting with my ranged Necron deck I can see how this deck can be used. There has to be a lot of fore thought....I'm gonna build it and try it out, thanks for the post.
(although I might add a few more shield cards).