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New Standard.
Submitted by
BiasOldZombie
, May 01 2016 11:54 AM | Last updated May 11 2016 02:55 AM
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Eldar Tau
Control Tournament Quality
New standard for Eldorath with room to exchange cards for playstyle. Looking for serious comments and changes that coukd be made for optimum playability.
Warlord
Order by: NameTypeCost
Total Cards: 0
Strategy is usual eldar tricks with the inclusion of DDS and two Vipers. After playing over 50 games with and without bonesinger, I have come to the conclusion that Eldar/Tau alliance is just stronger. Not having the DDS in the Eldar/DE alliance is weaker IMO. Not saying you cant win with the DE alliance, but the DDS forces opponents to make a bad warlord train commitment to avoid taking damage. As for bonesinger...its good and can help decks a whole lot. I took a deck to regionals that had bonesinger and the support was destroyed in every game except one. If i didnt have gut and pillage that day i never would have made top 8.
Sample Hand:
Total Shields: 0
Average Shields Per Event/Attachment: 0
Total Command: 0
Average Command Per Unit: 0
I've been playing only 2 DDS as with ECT and strong Eldar command it's usually enough to find at least one by the critical turn.
Eldritch Storm is also a card I've been messing with. Since it has no targeting restrictions, you can occasionally catch unwary warlords while blasting a bunch of cappers, but its strength can vary a lot like all other colour-coded events and units.
Are 3 Promotions really needed with the 2 Mind War? The latter often achieves the same effect as the former, with options to help in combat.
I think I'd cut a Promotion and a DDS (note you only have 8 targets for it and don't need it that early) for a couple of Eldritch Storms.
I'd also cut Traders and Pirates (to taste) for Kinsmen. If used to just draw command instead of win it they are just as good, with the added bonus they are harder to snipe/ make a difference in a fight.
Nice setup! I would use the Iyanden Wraithguards to go with those Jetbikes and the Technicians if it was my deck. Probably instead of either the Trailblazers or 1x of each neutral and one Nullify. And I would probably run the Choir too as such, but your setup can definitely function nicely without.
By the way, if you haven't already do try out the new Eldritch Storm sometime. It's really effective against cappers/warlord on those green planets
I think so too. But I'm going to play test it anyway just to see how it works.
I'm sure I'll get a few games where I miss the ECT and go right back to x3, lol.
Also, about the Wraithguard. Ever since I took them out I have only missed them when I am going against a heavy elite deck. I had to change my game plan up in those matches to a more defensive play style. It also makes it harder to bloody a warlord without then but not by much
Philosophical question... if you use DDS for the giant army assignment (to catch them while they're exhausted after being dragged to a planet), with the plan being to deal 2 damage, why is this better than just Dooming home in the first place and being done with it?
I realize there's more utility than just hitting the army as it assigns, but that seems to be the primary argument for the card. Given the amount of movement in this deck, I wouldn't expect there to be a problem of Dooming your own units as well, unless you don't properly plan for the Doom?
Philosophical question... if you use DDS for the giant army assignment (to catch them while they're exhausted after being dragged to a planet), with the plan being to deal 2 damage, why is this better than just Dooming home in the first place and being done with it?
I realize there's more utility than just hitting the army as it assigns, but that seems to be the primary argument for the card. Given the amount of movement in this deck, I wouldn't expect there to be a problem of Dooming your own units as well, unless you don't properly plan for the Doom?
Just a thought...
You can only have 3 Dooms in a deck. Having DDS as an option as well means your chances of getting something that punishes a mass HQ is significantly increased, especially given that DDS can be searched for by ECT. Also, when facing Eldar you risk having it Nullified, and when facing decks using multiple uniques Doom is useless. DDS provides some very nice redundancy.
Having said that, I run both, and am going to go to 3 Doom. I see this deck above does not run Doom, and I completely missed that - I agree it should be in there.
Yes doom should be in this deck. But as I mentioned in the description it was just a base to add and remove as this "new standard" is playtested.
Eldar seem to be moving in a very good direction where they have enough cards to add in their toolbox where a good pilot can feel he/she has everything he/she needs to win against seemingly all warlords.
As to DDS or Doom, VonWibble answered how I would on the philosophical question.
As for Eldritch Storm it "has earned" a spot in the deck archetype. BUT there are so many great and needed cards already that I feel it's a play style choice if you add it or not.
Doom, as always is a solid and strong card and probably needs to be in the deck in conjunction with DDS just to make sure that Eldar have a way to take care of those pesky "swarm decks",albeit tokens or just cheap units.
And here is one more question that I'm sure alot of Eldar players are asking themselves.
How many subduals if any do I need?
My stance is that 2 is needed in the current meta, not only for Worr and Kith but for all the signature attachments.
For instance...since more people are playing Zarathur because he is a good counter to Worr. Returning a mark of chaos or shrine of warpflame really messes with combat math.
I'm sure there are other instances but I play against alot of chaos in my meta.
0 or 3 Subdual with the reasoning that Subdual is an odd card that gets better in multiples without really needing additional targets in your opponent's deck. If you have a target for one Subdual, you have a target for all of them and repeatedly placing the same card back on top of your opponent's deck gets incrementally better each time you do it (as it reduces the odds of them drawing other critical cards).
I like the reasoning to run 3 or none. Just more board control for the Eldar. Problem is finding the balance in the other cards that you take with or without them.
I changed the deck setup tonight and this was the outcome. Started with what was originally posted.
The eldritch storm would have made it in permenately if it was just an Action.
And quite simply,when I didn't have doom it would have made a big difference if I did. Even if just to feint going to planet one just to nuke their HQ next turn.
Indeed. There seems to be a number of cards that are generally stronger than Subdual which you'd like to include first.
Calc. Strike is another card that's similar to Subdual in that your best target is almost always a TT. Cheaper and more linear too, but obviously less flexible.
The reason I am going to 3 Doom is exactly as BiasOldZombie said - when you want it you really want it (I have used Tense Negotiations at Elouith to try to improve chances of finding it before). Eldritch Storm is one I am not so big on, but most decks I have faced recently aren't just putting a couple of weenies at each green planet, so it tends to read as "pay 2 resources to do 2 damage to 1 unit". Which isn't terrible, but isn't as strong as other cards for me. My last 3 games were against a space marine 1 and 7 deck, Zogwort, and Zarathur Staff abuse, so possibly not the best meter to judge by!
I run 2 Subdual and haven't regretted it yet. I have had times where both are in hand and used as shields - 3 in hand to use as shields would be very annoying!
I don't like Calculated Strike at all in comparison, it may be cheaper but Subdual hits Forward Barracks against Worr, and has decent targets in pretty much all matchups whereas Calculated Strike can be blank - unless you think losing 1C1R is worth it to remove Promotion in general (I agree it is in fringe cases).
Although Calc. Striking a Promo is a negative exchange, it still has effect of a Biel-Tan Guardian. That said, the ability to kill Promos gets worse over successive turns.
I've actually taken the two subduals out for now and added 2 dooms in their place. I just can't force myself to test calculated strike,even to just test it.
19 Comments
I've been playing only 2 DDS as with ECT and strong Eldar command it's usually enough to find at least one by the critical turn.
Eldritch Storm is also a card I've been messing with. Since it has no targeting restrictions, you can occasionally catch unwary warlords while blasting a bunch of cappers, but its strength can vary a lot like all other colour-coded events and units.
I think I'd cut a Promotion and a DDS (note you only have 8 targets for it and don't need it that early) for a couple of Eldritch Storms.
I'd also cut Traders and Pirates (to taste) for Kinsmen. If used to just draw command instead of win it they are just as good, with the added bonus they are harder to snipe/ make a difference in a fight.
Shame the subduals are almost neccesary
Nice setup! I would use the Iyanden Wraithguards to go with those Jetbikes and the Technicians if it was my deck. Probably instead of either the Trailblazers or 1x of each neutral and one Nullify. And I would probably run the Choir too as such, but your setup can definitely function nicely without.
By the way, if you haven't already do try out the new Eldritch Storm sometime. It's really effective against cappers/warlord on those green planets
So based on insight and comments I went with.
-1 void purate
-1 rogue trader
-1 ETC
-1 promotion
-1 DDSystem
+3 kinsman
+2 Eldrich storm.
I'll playtest a bit tomorrow
I'm sure I'll get a few games where I miss the ECT and go right back to x3, lol.
Also, about the Wraithguard. Ever since I took them out I have only missed them when I am going against a heavy elite deck. I had to change my game plan up in those matches to a more defensive play style. It also makes it harder to bloody a warlord without then but not by much
Philosophical question... if you use DDS for the giant army assignment (to catch them while they're exhausted after being dragged to a planet), with the plan being to deal 2 damage, why is this better than just Dooming home in the first place and being done with it?
I realize there's more utility than just hitting the army as it assigns, but that seems to be the primary argument for the card. Given the amount of movement in this deck, I wouldn't expect there to be a problem of Dooming your own units as well, unless you don't properly plan for the Doom?
Just a thought...
Should that be "have earned" or "have to earn"? Both have very different meanings and it could be either.
You can only have 3 Dooms in a deck. Having DDS as an option as well means your chances of getting something that punishes a mass HQ is significantly increased, especially given that DDS can be searched for by ECT. Also, when facing Eldar you risk having it Nullified, and when facing decks using multiple uniques Doom is useless. DDS provides some very nice redundancy.
Having said that, I run both, and am going to go to 3 Doom. I see this deck above does not run Doom, and I completely missed that - I agree it should be in there.
Eldar seem to be moving in a very good direction where they have enough cards to add in their toolbox where a good pilot can feel he/she has everything he/she needs to win against seemingly all warlords.
As to DDS or Doom, VonWibble answered how I would on the philosophical question.
As for Eldritch Storm it "has earned" a spot in the deck archetype. BUT there are so many great and needed cards already that I feel it's a play style choice if you add it or not.
Doom, as always is a solid and strong card and probably needs to be in the deck in conjunction with DDS just to make sure that Eldar have a way to take care of those pesky "swarm decks",albeit tokens or just cheap units.
How many subduals if any do I need?
My stance is that 2 is needed in the current meta, not only for Worr and Kith but for all the signature attachments.
For instance...since more people are playing Zarathur because he is a good counter to Worr. Returning a mark of chaos or shrine of warpflame really messes with combat math.
I'm sure there are other instances but I play against alot of chaos in my meta.
0 or 3 Subdual with the reasoning that Subdual is an odd card that gets better in multiples without really needing additional targets in your opponent's deck. If you have a target for one Subdual, you have a target for all of them and repeatedly placing the same card back on top of your opponent's deck gets incrementally better each time you do it (as it reduces the odds of them drawing other critical cards).
I changed the deck setup tonight and this was the outcome. Started with what was originally posted.
-1 void purate
-1 rogue trader
-1 promotion
-1 Drone Defence System
+2 Doom
+2 Saim Hann Kinsman
The eldritch storm would have made it in permenately if it was just an Action.
And quite simply,when I didn't have doom it would have made a big difference if I did. Even if just to feint going to planet one just to nuke their HQ next turn.
Indeed. There seems to be a number of cards that are generally stronger than Subdual which you'd like to include first.
Calc. Strike is another card that's similar to Subdual in that your best target is almost always a TT. Cheaper and more linear too, but obviously less flexible.
I run 2 Subdual and haven't regretted it yet. I have had times where both are in hand and used as shields - 3 in hand to use as shields would be very annoying!
I don't like Calculated Strike at all in comparison, it may be cheaper but Subdual hits Forward Barracks against Worr, and has decent targets in pretty much all matchups whereas Calculated Strike can be blank - unless you think losing 1C1R is worth it to remove Promotion in general (I agree it is in fringe cases).
Although Calc. Striking a Promo is a negative exchange, it still has effect of a Biel-Tan Guardian. That said, the ability to kill Promos gets worse over successive turns.