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Not one step back!


  • Asklepios likes this


8 Comments

This is a great deck, as I learned to the detriment of my Tau. It was not only effective, but so demoralising that I couldn't even get a shot off the whole battle. I think the only damage I managed was through triggering Atrox Prime. With Goff Choppa on the Cadian mortar squad firing twice through sacrifice, it was a massacre. Well done again sir!

    • Kaloo likes this

This is a great deck, as I learned to the detriment of my Tau. It was not only effective, but so demoralising that I couldn't even get a shot off the whole battle. I think the only damage I managed was through triggering Atrox Prime. With Goff Choppa on the Cadian mortar squad firing twice through sacrifice, it was a massacre. Well done again sir!

Thanks, although the version of the deck I was using is my currently updated list rather than what was up when you commented. I think I killed more of my units than you did ;)

Looking at the current version, I'd say ditch the last Ammo Depot (great card but needs the right build) and add another Catachan Outpost, to make sure those Mortars have got bite.

I'm very tempted to, or just simply take out the ammo depot and not replace it so that the deck count gets closer to 50. It's just that I consistently end up drawing it and make sufficient use out of it. I'm not sure if it's the "well it worked this time so it must be good" effect or if it is actually contributing strongly to the deck.

Eh, I really don't like the idea of 3x Catachan these days...it's just begging for a rout/indom. 2x Seems fine.

 

Sort of surprised to see no Snakebite thugs, but you are going for a more AM centric approach then I guess it makes sense.

 

I would love to see this vs. the more "traditional" Worr build I run and see which fares better overall. I am in love with the theme of the Commissar / Sacrificing, but I generally do not think sacrificial mechanics are very strong in conquest at this point.

 

Furthermore, there is a significant lack of 2 shields in this deck that I worry about in theory. Again, sacrifice mechanic may make it less necessary. I like to ensure I can keep my heavy hitters around which is why I like the lovely deploy stall / useful Rockcrete bunker. 

 

A single warpstorm could potentially annihilate this deck..I don't think the "bad Zara" matchup is going to change anytime soon.

 

Thanks for posting..I think this is really cool and would love to check it out!

Your points are all valid, but the deck works in a non-standard way and maybe as a result it requires a non-standard mentality towards how to play it. It's consistently giving me success, but I will concede that I'm yet to play every warlord with it (the most notable are Kith and Zarathur). Regarding the Ammo Depot / 3 Cata issue, I've decided to stick with it as it is since the toolbox versatility seems to be consistently pulling through. 3x Cata is rarely worth it and since I'm churning through the deck with the Augurs I normally get 3+ supports into play. To address your points:

- Regarding the Snakebites, the only thing I would take out for them is the Mystic Wardens or the Tallarn Raiders and I much prefer the lower cost curve on this deck + the extra AM synergy. In addition, Noble Deed is only worth using if you maximise on the number of AM units in the deck and the same goes for Markis

- When I took this to a tournament 2 weeks ago my first 2 matches were mirror matches whom had more "traditional" Worr decks (although I doubt anything for Worr can be called traditional a month after his release). I destroyed both of them (3rd and 4th planet wins respectively) and they were both players I consider to be good. I will concede, however, that lucky draw on my part / unlucky on their could have influenced the games, but that's far too subjective to tell

- The lack of 2 shielders is my primary concern about this deck as well, I can't argue around that. However, since I generally plan to deal as much ranged damage as possible and try to sacrifice many things, single shields keeping units alive at 1 hp suffices since they can still be useful. If everything goes to plan all of the range + exhaustion effects means that I simply wont take damage in the first place. To give an example, in one of my league games I had a Cadian + Ratling + (later staging grounded) Augur at a non-green victory planet against Ragnar + Space Wolf Predator. I had the Forward Barracks out so all I needed to do was guarantee that enough survived long enough for the unlimited stream of tokens to do its work. After 2 suppressive fires, a whiff on the augur, eager recruit (from Ragnar) and a ton of shields from both sides I won the battle

- I'm yet to play against Zarathur, but I wont lie that I share that concern, as well as Sowing Chaos. 

I played this deck and I love how it works. I usually dont like using the cadian mortar squad but in this build they are much more effective with the attachments. 

 

What I like most is that even if you dont get the perfect situation (warlord bloody early, dont draw attachments etc) it still stands well on its own. 

This thing is cool. Nice job.