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Old Swarm Eye
Submitted by
TommyH
, Nov 09 2015 12:09 PM | Last updated Dec 15 2015 12:28 AM
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Tyranids
Experimental Tournament Quality
Old one eye utilising a decent amount of infestation to win command and provide extra bodies.
Warlord
Order by: NameTypeCost
Total Cards: 0
Update to my previously posted deck: http://www.cardgamedb.com/index.php/wh40kconquest/warhammer-40-000-conquest-decks-section/_/warhammer-40-000-conquest-decks/old-swarm-eye-mki-r567 - not quite sure how to simply upload a new version...
Updated the previous deck as followed:
- Trygon - Digestion Pool - 3 Hunger Gargoyles + 2 Heavy Venom Cannons + 1 Predation +2 Termagant Hordes
The Hunter Gargoyles I just wasn't having much success with - I would play them if I felt like I needed an extra body on the field but kept coming to the conclusion that another 2 shield card would do exactly the same thing. I also tested Dark Cunning for a reasonable amount of games but almost never wanted to draw it.
Dropped the Trygon as it would almost never see play. Termagant Hordes are there as another command unit and to provide more bodies for Clogged with Corpses - it also bumps up my unit presence.
I have found the combination of OOE and Swarm to be fantastic - this deck also does really quite well in command vs all but Kith (I'm still working on that one!!). Gravid Tervigon makes a very decent deterrent to command sniping as it is always dragging along an extra 1 or 2 bodies.
The deck is still a work in progress but let me know what you think so far!
Sample Hand:
Total Shields: 0
Average Shields Per Event/Attachment: 0
Total Command: 0
Average Command Per Unit: 0
This deck seems to have answers to most situations - I feel like in the hands of an experienced player (which I am not) this deck could do very well.
Clogged with Corpses allows for so much board control, and a well timed CWC can absolutely destroy an opponents plan.
This deck has plenty of bullying potential with Lurking Homogant/Volatile Pyrovore + Regeneration, however also does very well in the long game with a nice build up of termagant tokens to play with. Flexible and enjoyable.
1 Comments
Currently testing:
-1 Tyranid Warriors
+1 Heavy Venom Cannon
This deck seems to have answers to most situations - I feel like in the hands of an experienced player (which I am not) this deck could do very well.
Clogged with Corpses allows for so much board control, and a well timed CWC can absolutely destroy an opponents plan.
This deck has plenty of bullying potential with Lurking Homogant/Volatile Pyrovore + Regeneration, however also does very well in the long game with a nice build up of termagant tokens to play with. Flexible and enjoyable.
Any further constructive criticism?