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Old Zooogwort


  • mkalina123, Djoelafrite and mehezka like this


7 Comments

I would trade kustom field generator for Staging Ground, its realy nice to be able to play a unit from your hand without ambush into a battle. Otherwise it look nice :)

KFG is the best card in this deck i think, Keeps Zogwort alive and make his Signature Squad a high value card.

Agree with both of you: Staging Ground is amazing when you're running swarms out of Zogwort, and so is KFG.

 

The balance point is hard to find, but I'd be inclined to find room for 1 Staging Ground by way of dropping 1 KFG.

 

The other thing I would say - but this is preference only - is that the deck needs 3 Promotions. I'd lose 1 unit of your choice, 1 suppressive fire and 1 dakka, and add those in. You need to have really good Limited alternatives to justify leaving Promotion out of any deck, in my opinion. It'll shift your deck cost curve leftwards, enables Ammo Depot, and bolsters command presence from an okay 32 icons to a really good 38 icons, while leaving your shield total unchanged.

I added 3 squiq bombing because of the current meta helps alot vs aunshi and am strong supports.

That might be the case in your local meta, but the broad consensus is that Kith, Eldorath and Space Marines are strong right now, and these decks tend to be event rather than support centred. While Aun'shi and Coteaz are by no means bad, they're not showing any level of dominance at a tournament level.

 

Squig Bombin' is not a bad card though, and often worth running 1x of if your local meta demands it. Running more than 1 is dangerous, as they can easily be dead draws,

Well actualy vs Sm or Kith also is not bad draw.Because of most of the Sm use Am Supports and the sm signature supports are realy strong also.For Kith Khymera Den or Archon's Palace are no minders to deny.

Depends on the build.

 

SM/tau is probably equally popular as SM/am, and the former uses just one Support card total, generally. As for Kith, not everyone uses 3 Archon's Palaces: I run only x1 myself, so there'll be a total of 2 Supports for you to destroy.

 

The problem with Squig Bombin' is that you might not draw it at a time that it is useful, and even when you do get to play it, the advantage it nets you is minimal because of its high resource cost.

 

I've no especial objection to running 1x, and in fact did so when I won with Zarathur at the Store Championship. It was drawn in three different games, and was played for effect in just one of them, but the benefit gained at that time was notable. However, I'd be very wary of running 3 copies, as you can easily get stuck with multiple cards in hand that are just one-shielders.