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Ork Smasha 3.0?
Submitted by
MotoBuzzsawMF
, Mar 29 2016 07:35 PM | Last updated Apr 02 2016 08:09 AM
GKZhukov likes this
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Orks Chaos
Aggro Combo
My take on Nazdreg/Chaos Smasha Gun Battery
Warlord
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Total Cards: 0
My idea behind this deck is the theory that I expressed on the ConQast episode 11. I believe Orks are moving in a direction Where they swarm the board with 2 hp Ork cappers that can pull double duty. Enraged Ork, Bad Dok, Scrap Nabba, can all be used as capping units that can take a punch (less so with Nabba). These low cost units coupled with 3x Crushface in the deck, will allow you to dump your hand and Smasha the opponent to whittle down their units.
Attachments are pretty obvious. Promo's for command, always later in deployment to counter, Cybork Body to be played on Enraged Orks for Smasha soak.
The events I chose are fairly obvious as well. Rok Bombardment for combat support. Warpstorm to finish off a battle planet/HQ. Dakka to swipe command.
In the support department, Ammo Depot because you will be dumping your hand fairly quickly and you want to cycle for Smasha. Smasha to smash things.
Other worthy includes that did not make the cut but were close:
Zug for movement and planet 1 threat.
Aard Boyz for Naz protection, brutal synergy, smasha soak and all around amazingness.
Battle Cry for more combat support. With alot of Ork units in the deck, it will make your shoota, Nabba and Doks potent threats during combat. Coupled with Brutal, it might get dirty. I might sub it out for Dakka in the near future. With Nabba's you should have the money in spades to use it.
Any questions or comments you have, please feel free to post.
Sample Hand:
Total Shields: 0
Average Shields Per Event/Attachment: 0
Total Command: 0
Average Command Per Unit: 0
Still no Smash n'... oh wait, you have Smasha Gun Batteries, so the name finally makes sense!
I've been trying something similar. Have Cacophonic Choir instead of Dakka to keep my units somewhat healthy after so much Smasha, and even tried Doombolt. It actually works, but I wouldn't say it's optimal either, even if this is close to the best build to make it shine.
Looks like a fun deck, that transcends plain combo deck status (which I avoid like the plague) by having a solid game plan behind it - with smasha damage feeding into brutal.
Just a question concerning Smasha timing. When do you find yourself playing and/or using the support? Early, mid, or late? And if more than one, is the strategy different at different stages? I assume that it's more standard use is a Mid/Late game board wiper, but do you find yourself using it early, say first turn, to go for a quick warlord bloody? Or is this alternate use just a fantasy of theory crafters?
Looks like a fun deck, that transcends plain combo deck status (which I avoid like the plague) by having a solid game plan behind it - with smasha damage feeding into brutal.
Just a question concerning Smasha timing. When do you find yourself playing and/or using the support? Early, mid, or late? And if more than one, is the strategy different at different stages? I assume that it's more standard use is a Mid/Late game board wiper, but do you find yourself using it early, say first turn, to go for a quick warlord bloody? Or is this alternate use just a fantasy of theory crafters?
I've been playing this but with AM instead, with Psykers & HEG that my units can soak up more damage and nicely activating brutal as early as possible.
On the timing of the Smasha, it depends on how many units you have on the board first. Usually I will want to drop at least a couple of 4-5Hp units first (or 1 unit with HEG) before I fire my smasha.
They key is to keep firing smasha every round and let the opponent waste his shields/event cards even before combat starts, so you can bash'em good with even with your brutal capper units in Bad Dok and Psyker!
In fact, the Dakka x3 is a very good follow up after the smasha, since opponents usually assign damage and shield until their units are 1 hp. Just use Dakka to finish them off before the battle even begins lol
Looks like a fun deck, that transcends plain combo deck status (which I avoid like the plague) by having a solid game plan behind it - with smasha damage feeding into brutal.
Just a question concerning Smasha timing. When do you find yourself playing and/or using the support? Early, mid, or late? And if more than one, is the strategy different at different stages? I assume that it's more standard use is a Mid/Late game board wiper, but do you find yourself using it early, say first turn, to go for a quick warlord bloody? Or is this alternate use just a fantasy of theory crafters?
If I can get a hand with Smasha in it turn 1, I will try my best to get it out and use it. The idea hand is Smasha and 2 Enraged Orks for soak. Many players will look for 1 cost cappers in their first hand and smasha will allow you to mitigate the command loss. The test hands I have gotten from this deck are pretty stellar. For instance, I had a game yesterday where I actually Mulligan a hand of 1 crush face, 2 shoota mobs, snake bite, evil sun warbiker, and bigga is betta. I mainly mulliganned for the Smasha, since I was just deck testing.
The game against Zara, I was only using Smasha for 3-4 damage, which isn't alot in the span of things, but coupled with Warpstorm, it put the hurting on bad. Scrap Nabba's are really incredible. I was swimming in resources. It was nuts.
I've been playing this but with AM instead, with Psykers & HEG that my units can soak up more damage and nicely activating brutal as early as possible.
On the timing of the Smasha, it depends on how many units you have on the board first. Usually I will want to drop at least a couple of 4-5Hp units first (or 1 unit with HEG) before I fire my smasha.
They key is to keep firing smasha every round and let the opponent waste his shields/event cards even before combat starts, so you can bash'em good with even with your brutal capper units in Bad Dok and Psyker!
In fact, the Dakka x3 is a very good follow up after the smasha, since opponents usually assign damage and shield until their units are 1 hp. Just use Dakka to finish them off before the battle even begins lol
AM with Hostile gear is a great idea. I didn't consider that. I chose chaos to compound the direct damage effects, using Warpstorm as a closer on key planets. Etaywah has been doing extensive testing of his Nazdreg Smasha deck and he came to that conclusion as well.
Just out of interest: You've given your opinion on AM splash, but what are your thoughts on Zogwort as the Warlord for this deck. He loses the brutal synergy with damaging Snake Bite (and it doesn't seem you get too much out of brutal out of any other unit), but you pick up a bit of swarm support from Runtherders and Zogwort himself, who is a bit more of a one man army. I'd love to hear your thoughts, or if you have even play tested this!
Just out of interest: You've given your opinion on AM splash, but what are your thoughts on Zogwort as the Warlord for this deck. He loses the brutal synergy with damaging Snake Bite (and it doesn't seem you get too much out of brutal out of any other unit), but you pick up a bit of swarm support from Runtherders and Zogwort himself, who is a bit more of a one man army. I'd love to hear your thoughts, or if you have even play tested this!
I think Zogwort Smasha Gun + AM can be playable, especially against DE/Eldar/Tyranids that have little answer to swarms. The runtherders love the HEGs and the smasha gun + kannons will generate lots of snotlings that will scare the opponent away in an important planet.
Though as usual, against a Chaos opponent with plenty of Warpstorm/Plague Beasts it might be a little tougher. Kugath with a banner is already a bad matchup for Zogwort.
That's why I think Nazdreg is a better all-rounder with the Smasha Gun since Chaos are worried of high spike damages from your brutal Orks
Thanks for the response. The increased susceptibility to anti-swarm notwithstanding, what do you think is lost by going Zogwort > Nazdreg? After all, although Zoggy alone is more susceptible to swarm, the other Ork units he's bringing along don't mind the odd bit of damage at worst, and even like a bit of damage at best.
Just out of interest: You've given your opinion on AM splash, but what are your thoughts on Zogwort as the Warlord for this deck. He loses the brutal synergy with damaging Snake Bite (and it doesn't seem you get too much out of brutal out of any other unit), but you pick up a bit of swarm support from Runtherders and Zogwort himself, who is a bit more of a one man army. I'd love to hear your thoughts, or if you have even play tested this!
When Etaywah and I were first discussing this, my first comment was "Smasha sounds better out of Zogword due to runtherder set up". However, this deck is already a tad expensive and Bigga Iz Betta allows you to dump your hand quicker, and that is the main reason I went with Nazdreg over Zog. Zog's curve is higher that Naz due to BiB and that makes a huge difference.
That all being said, I have not tested it yet. So go for it and let me know your thoughts. If I was going to sub for Zog, I don't think I would change the deck at all. So it is an easy swap. I also want to test out of Gorzod, because my thought is playing only SLC, Taurox, and Valk, with the rest being Ork units. that would require me to dismantle this deck though, so I have not done it yet.
13 Comments
Still no Smash n'... oh wait, you have Smasha Gun Batteries, so the name finally makes sense!
I've been trying something similar. Have Cacophonic Choir instead of Dakka to keep my units somewhat healthy after so much Smasha, and even tried Doombolt. It actually works, but I wouldn't say it's optimal either, even if this is close to the best build to make it shine.
Looks like a fun deck, that transcends plain combo deck status (which I avoid like the plague) by having a solid game plan behind it - with smasha damage feeding into brutal.
Just a question concerning Smasha timing. When do you find yourself playing and/or using the support? Early, mid, or late? And if more than one, is the strategy different at different stages? I assume that it's more standard use is a Mid/Late game board wiper, but do you find yourself using it early, say first turn, to go for a quick warlord bloody? Or is this alternate use just a fantasy of theory crafters?
haven't tried Smasha in Ork with Chaos deck, as I take AM alliance just for Psykers. 2 hammers for 2 that can soak 3 damage is awesome.
I've been playing this but with AM instead, with Psykers & HEG that my units can soak up more damage and nicely activating brutal as early as possible.
On the timing of the Smasha, it depends on how many units you have on the board first. Usually I will want to drop at least a couple of 4-5Hp units first (or 1 unit with HEG) before I fire my smasha.
They key is to keep firing smasha every round and let the opponent waste his shields/event cards even before combat starts, so you can bash'em good with even with your brutal capper units in Bad Dok and Psyker!
In fact, the Dakka x3 is a very good follow up after the smasha, since opponents usually assign damage and shield until their units are 1 hp. Just use Dakka to finish them off before the battle even begins lol
If I can get a hand with Smasha in it turn 1, I will try my best to get it out and use it. The idea hand is Smasha and 2 Enraged Orks for soak. Many players will look for 1 cost cappers in their first hand and smasha will allow you to mitigate the command loss. The test hands I have gotten from this deck are pretty stellar. For instance, I had a game yesterday where I actually Mulligan a hand of 1 crush face, 2 shoota mobs, snake bite, evil sun warbiker, and bigga is betta. I mainly mulliganned for the Smasha, since I was just deck testing.
The game against Zara, I was only using Smasha for 3-4 damage, which isn't alot in the span of things, but coupled with Warpstorm, it put the hurting on bad. Scrap Nabba's are really incredible. I was swimming in resources. It was nuts.
AM with Hostile gear is a great idea. I didn't consider that. I chose chaos to compound the direct damage effects, using Warpstorm as a closer on key planets. Etaywah has been doing extensive testing of his Nazdreg Smasha deck and he came to that conclusion as well.
Thanks for the response! It was most helpful.
Just out of interest: You've given your opinion on AM splash, but what are your thoughts on Zogwort as the Warlord for this deck. He loses the brutal synergy with damaging Snake Bite (and it doesn't seem you get too much out of brutal out of any other unit), but you pick up a bit of swarm support from Runtherders and Zogwort himself, who is a bit more of a one man army. I'd love to hear your thoughts, or if you have even play tested this!
I think Zogwort Smasha Gun + AM can be playable, especially against DE/Eldar/Tyranids that have little answer to swarms. The runtherders love the HEGs and the smasha gun + kannons will generate lots of snotlings that will scare the opponent away in an important planet.
Though as usual, against a Chaos opponent with plenty of Warpstorm/Plague Beasts it might be a little tougher. Kugath with a banner is already a bad matchup for Zogwort.
That's why I think Nazdreg is a better all-rounder with the Smasha Gun since Chaos are worried of high spike damages from your brutal Orks
Thanks for the response. The increased susceptibility to anti-swarm notwithstanding, what do you think is lost by going Zogwort > Nazdreg? After all, although Zoggy alone is more susceptible to swarm, the other Ork units he's bringing along don't mind the odd bit of damage at worst, and even like a bit of damage at best.
When Etaywah and I were first discussing this, my first comment was "Smasha sounds better out of Zogword due to runtherder set up". However, this deck is already a tad expensive and Bigga Iz Betta allows you to dump your hand quicker, and that is the main reason I went with Nazdreg over Zog. Zog's curve is higher that Naz due to BiB and that makes a huge difference.
That all being said, I have not tested it yet. So go for it and let me know your thoughts. If I was going to sub for Zog, I don't think I would change the deck at all. So it is an easy swap. I also want to test out of Gorzod, because my thought is playing only SLC, Taurox, and Valk, with the rest being Ork units. that would require me to dismantle this deck though, so I have not done it yet.
Other includes I was thinking for this deck are:
Doombolt: As Majestaat said, it has some control ability that can zap a unit in deployment and that could be extremely helpful.
Dire Mutation: I always add this card and it never makes the cut. It could be potent coupled with Smasha, Rok, Dakka, etc.
Ecstatic Seizures: Etaywah has done a ton of testing with this card and it helps with the warpstorm damage. Also can drop bolt pistols, etc.
Squig Bombin: Obvious reasons.
Thoughts?
Squig Bombing is a must, the rest are worse. Maybe it's worth trying doombolt, but what to cut then?