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Pyramid Builder
Submitted by
fleepa0
, Jun 17 2016 11:41 AM | Last updated Sep 05 2016 09:05 PM
xloserfishx likes this
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Necrons
Experimental
Build pyramids and let the pyramids build your army!
Warlord
Order by: NameTypeCost
Total Cards: 0
The deck is focused on maximizing the value of the monolith, best T1 play is SCT relic +Monolith.
Recicle effects are key in the deck, as they can help you recover from clunky hands and get rid of extra STC or excess elites. Being able to recur them with harbringer is crucial.
There is also a good amount of shielding, healing and cancels in the deck to help keep the elites alive and figthing.
If you dont have an early monolith focus on draw and cicling of the deck so it becomes easier to find them.
Once you have an STC you only need 2 resources + 4 from en turn to play it. Save those 2 if you can afford it.
Yvarn is your friend, a monolith outvalues almost anything an opponet can drop. and can help a ton if you dont get a monoliths late when i dont have enough resources.
Sample Hand:
Total Shields: 0
Average Shields Per Event/Attachment: 0
Total Command: 0
Average Command Per Unit: 0
2 Comments
No particle whip makes for a sad panda
I love this elite deck. But I've updated my deck with:
-3 flayed ones
-1 backslash
+3 Decaying warrior Squad
+1 Extermination
If your have elites in your hand, you won't be deploying flayed ones. The warriors can be played at any moment in a combat, which is nice.
And the Extermination can save your from a swarm deck.