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Ragnar Ambush




16 Comments

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Serraph1133
Feb 19 2016 11:02 AM
A little more punch with a lower cost: righteous initiates 2 cost, SM synergy for events, and more survivability thanks to unstoppable. Makes a decent resource grabber who can at least slap a warlord around for trying to snipe. I love eager recruits, but have recently switched to Elysium assault squads due to another deck thread convincing me. They are free to play when you lose a soldier and free up that 1 resource for indomitable/other events, but you have to have soldiers. Which is not an issue in current build (and if you replace 10th company/Ratling or run 2x of each with the righteous you'll have even more), and they have to die. I know it's not exactly in "fashion" but I also feel no mercy is a great card for Rags. Maybe drop 1 outpost for it, as +2 attack is great but a lone wolf or Librarian that can't be shielded is so game breaking at the right time. Just keep in mind that it's a dangerous card due to exhausting your warlord, as your only unique unit.
As for certain WL matchup best advice I can give is play as them for a while, get a feel for the weakness/strength of their decks. If you don't have the time for that, read the WL deck strategy threads. There are some great insights into how to beat a warlord by knowing how people play them, and how they try to shore up his weakness or support his strength.

My opinions are mine and subject to change :) so please feel free to ignore me.
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SmoothCriminal15
Feb 19 2016 02:19 PM
I've gone back and forth on no mercy, and so far I've reached the conclusion that Crushing Blow and Catachan Outpost both fill the same role and others without bowong Ragnar, albeit not quite as well, and synergize with the rest of my deck.
The original version of this deck had Elysium Assault Team, which I did like. But cuts were made, and I chose the Recruits for control of the timing.
I won my most recent game by dropping an Eager Recruit at a bloodied WL who was alone at a planet. Pumped with Catachan, he shielded 2, Crushing Blow for the finish. I'm finding these types of plays to be game changing, bloodying, killing, or just putting enough damage on a WL that he's scared to fight.

The synergies with Righteous Initiated are glaringly obvious, and I'm surprised that I haven't seen it before. I think I'd like to add a pair if I could squeeze in a third Promotion to use it the way you described. Without it, his command presence is cancelled by so many 1-cost units. I think it would require more playtesting than I have time for. I can't think of 3 cards that I would cut. A psyker and my cardinis? But I'm definitely going to work him in for future games. Punishing WLs for sniping is my favorite. That's one reason that I have 3 Catachans, 3 Deadeyes, and 3 Psykers.

Thanks for the tips! I'll be pondering this all day lol
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SmoothCriminal15
Feb 19 2016 02:23 PM
Oh. And another reason for the Eager Recuits (and 10th Co Scouts) is that I find the sweet spot for DPA targets to be 18. I'm currently at 17.

My Ragnar deck is almost identical to this, but I suggest mixing up between White Scar Bikers and Honored Librarian - Ragnar does not have the shielding power and Librarians will melt in certain scenarios.

    • SmoothCriminal15 likes this
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Serraph1133
Feb 19 2016 07:19 PM
The only thing I would say is dropping an eager recruit allows you to control timing but you need a shield/indomitable to keep him breathing at a planet with a warlord alone, as the warlord will always have initiative. EAT is more of a trap... As the warlord has already swung and is now exhausted. Having both makes the ambush of a WL Hunter a complete nightmare for opponents. But you are right, cuts must be made. As for the righteous, not sure what you'd cut, but in my current deck I focus less on winning command and more on just board control/cancel command. So I don't have a lot of 1 cost command presence. It's probably not the best way to go, but I am currently play testing to see if it's not just me being angry about all the choke decks that I lose to.
    • SmoothCriminal15 likes this
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SmoothCriminal15
Feb 19 2016 08:18 PM
Is there a way to edit the deck/strategy? I think I want my 3rd Promotion and Sanctioned Psyker back. I'll be rolling with the Eagee Recruits for now. I can still play them after the WL exhausts to attack. Not enough time to playtest much, but I'll possibly change my mind in the future. The 0-cost is obviously intriguing. I'll be switching out 1 Lone Wolf for a White Scars Biker. Maybe a Librarian as well, putting my 3-costs at 2 BA vets, 2 Librarians, 2 Bikers, and 1 Lone Wolf. Serraph1133, my 1-cost command units have been great for cancelling my opponent's command.
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Serraph1133
Feb 20 2016 01:07 AM
As far as editing the text, I think you have to edit it in the actual deck builder and save it... not 100% and somebody with more tech savvy can correct me if I am wrong. The one cost units are great for delay and command cancellation. I have a few in my current rebuild for just such reasons, but my strategy is more about board control than command. So your choices are just as valid as any advice I could give. As said before take all advice with a grain of salt, and then do what suits you best, after all play style is a dictator of card selection as much as anything else. And I have seen some amazing decks that would cause most players to wonder why the deck was built for not having what people consider "auto includes", or using "trash" cards in new ways. They may not have been successful in tournament play, but they do cause the player to look at cards in a new light, which can only strengthen deck building skills. Good luck at the tournament and let us know how it goes.
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SmoothCriminal15
Feb 20 2016 03:11 AM
So I took a shot, and resubmitting just updates it. Perfect. Updated now.

I added some beef and put my command back in. I'm still torn between Promotion and Crushing Blow for the last slot. But it's running pretty well.

I'm increasingly moving away from Righteous initiates until Mavros is released. They are *awful* at big battles for a 2 cost unit and only useful if your opponent tries to solo command snipe them with your warlord. I think I am a "pass" on them with Ragnar for the time being.

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Serraph1133
Feb 20 2016 08:01 PM
Awful? Really? I find that they screw up opponents battle math more often than not, and as I generally consider them resource gathers and warlord deterrents that makes them better than the other 2 cost 1 hammers resource that SM has access to, the only notable exception is the tactical squad. In big battles the opponent has to swing with at least a 3 attack unit and hope I don't shield or indomitable or they have to take a 3 swing themselves. Of course they can choose to ignore it and let it swing for one repeatedly. That's either forcing an opponent to "waste" a big swing on something that could backfire, or take 2-3 damage over the course of the battle. With the option of Catachan and/or crushing blow these guys are ridiculously complicated to handle. Add in that your most direct comparison in this deck is either Ratling or tallarn, both of whom are more easily dealt with due to lower HP and lack the Initiates 3 swing and damage reduction, and no indomitable. The less apt comparisons being traders, pirates, and psykers whom swing for 0 and are completely ignored at big battles. The righteous have earned a place in my Rags deck, one I am not likely to give up any time soon.
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SmoothCriminal15
Feb 20 2016 09:53 PM
I think that the only unit they should be compared to is Blackmane's Sentinels, in terms of what you get out of your card/resource investment. These offer more combat potential without the mobility. Facing against these guys in a big battle, I'd save them for one off the last units to kill. That said, I put them about equal. The main drawback that I see is that if they're being deployed for command purposes, an opponent can cancel them out for 1 resource. I could see myself deploying them on planet 2-3 if there's an important battle coming up. I think that would be where they get the edge over sentinels, imo.
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SmoothCriminal15
Feb 20 2016 09:53 PM
I think that the only unit they should be compared to is Blackmane's Sentinels, in terms of what you get out of your card/resource investment. These offer more combat potential without the mobility. Facing against these guys in a big battle, I'd save them for one off the last units to kill. That said, I put them about equal. The main drawback that I see is that if they're being deployed for command purposes, an opponent can cancel them out for 1 resource. I could see myself deploying them on planet 2-3 if there's an important battle coming up. I think that would be where they get the edge over sentinels, imo.
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SmoothCriminal15
Feb 22 2016 10:16 PM
The tournament was a lot of fun! Went 3-1. Unfortunately, so did a lot of players, and my opponents all went 2-2, putting me at 6th out of 18 and not in the final 4. Still very happy with my performance, though!
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Serraph1133
Feb 23 2016 06:19 AM
Nice! Congratulations. 3-1 is still a good win ratio, even if you only made 6th based on strength of schedule.
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SmoothCriminal15
Feb 23 2016 11:00 PM
Oh absolutely! Thank you! I'm definitely not disappointed. Still questioning the 2x Daring Assault Squads, but I'm happy with how the deck performs, overall.
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SmoothCriminal15
Feb 23 2016 11:00 PM
Oh absolutely! Thank you! I'm definitely not disappointed. Still questioning the 2x Daring Assault Squads, but I'm happy with how the deck performs, overall.