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Rags goes hunting
Submitted by
Serraph1133
, Mar 01 2016 07:41 PM | Last updated Mar 03 2016 09:08 PM
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Space Marines Astra Militarum
Aggro Experimental
New and improved
Warlord
Order by: NameTypeCost
Total Cards: 0
So the latest incarnation of my rags deck, it's undergone quite a bit of remodeling since the tournament. The basic premise is still the same: bloody the warlord as fast as possible. My command game is fairly weak, but i am playing around the concept of punishing my opponent for command snipes while using rags to command snipe early game. Mid to late game is all about planet bullying with the blood claw, teleport, and fervor. Play tested a bit and only lost 1 game out of 7 so far. Lost to kugath who got a banner and a slanesh temptation round one, with a really nasty planetfall of three red planets in a row. Feedback and thoughts appreciated as i feel like there are some better choices out there that i might be missing.
Sample Hand:
Total Shields: 0
Average Shields Per Event/Attachment: 0
Total Command: 0
Average Command Per Unit: 0
Currently debating cutting the tallarn for the imperial fist siege force... same body/attack and a nice command ability, plus synergy with SM events, for 1 more resource. Not sure about cutting my only 1 for 1 though. But it would be another way of forcing sub optimal commits which is really what I feel this deck is all about.
Does the Teleportarium actually work better than, say, Catachan Outpost?
Any time he opposing warlord can't one-shot your unit, he's in for a world of pain.
And I think you're better sticking to Tallarn Raiders. You need some 1-costers, and you already have plenty of SM units.
Depending on how the money game is running, you may want to drop one Maxos and one Predator perhaps, for another 1-coster (Eager Recruit, Scout, Shrine Guard).
@ Xenopat The shrine guard is an interesting choice, but ultimately I cut them for the tallarn due to warlord hunting. Green planet only for a 1/2/2 vs a unit that was 1/2/2 with a warlord seemed to be a bit more versatile for both resource and anti-warlord purposes. Not to say they're not a good choice, just seemed tallarn were a better fit.
@Majestaat The teleportarium is actually pretty useful, more as a way to force the opponent to rethink commitments than for the actual use of it. Having a decent hitter on a blue planet actually bullies up to 3 planets. That being said I am not 100% sold on them and still play testing so outposts may make a comeback.
Here's my 2 cents. I'm not saying that my opinion is right, but I'm hoping to give you considerations. All my advice is based around the fact ththat you seem completely focused on WL hunting.
I always say to play Eager Recruit over EAT in a hunting deck. The control of when they come out is huge to me when trying to smack a WL. I switched and am never looking back.
Are the Cardinis very helpful? I took mine out of my hunting deck, and I surprisingly don't miss them. Against Kith, I'm looking hard for the early bloody, and Kith has plenty of answers for Cardinis as is. I feel that their 1 attack just isn't very helpful in my hunting deck at WL killing, and mine isn't as hunty-focused yours is.
I'd suggest removing them for a couple Shrine Guards or Rouge Traders got economy boost as well as a Imperial Fist Siege Force (assuming you like that unit). I don't think you want too many Shrine Guard or Siege Force as they are situational where you want to deploy them, but you can often use 1.
Lastly, DPA, Eager Recruit combined with Catachan Outpost are tremendous for me for early WL bloodies and I'd recommend using as many of each as possible. That's said without me having tested the Teleportarium yet, which serves similar functions, albiet more predictably.
Here's my 2 cents. I'm not saying that my opinion is right, but I'm hoping to give you considerations. All my advice is based around the fact ththat you seem completely focused on WL hunting.
I always say to play Eager Recruit over EAT in a hunting deck. The control of when they come out is huge to me when trying to smack a WL. I switched and am never looking back.
Are the Cardinis very helpful? I took mine out of my hunting deck, and I surprisingly don't miss them. Against Kith, I'm looking hard for the early bloody, and Kith has plenty of answers for Cardinis as is. I feel that their 1 attack just isn't very helpful in my hunting deck at WL killing, and mine isn't as hunty-focused yours is.
I'd suggest removing them for a couple Shrine Guards or Rouge Traders got economy boost as well as a Imperial Fist Siege Force (assuming you like that unit). I don't think you want too many Shrine Guard or Siege Force as they are situational where you want to deploy them, but you can often use 1.
Lastly, DPA, Eager Recruit combined with Catachan Outpost are tremendous for me for early WL bloodies and I'd recommend using as many of each as possible. That's said without me having tested the Teleportarium yet, which serves similar functions, albiet more predictably.
I may end up taking the tact squad out, as you have said they offer little in the way of wl hunting.The only problem with replacing them is lack of a decent low cost body. I am fairly reluctant to include the shrine guard as they are only a 2/2 at a green planet, with no synergy for SM events, and as you point out this is a fairly heavy wl hunt deck. Rogue traders are even worse due to complete lack of attack, no synergy with SM or even EAT. I would love to include the outposts but am unsure what to remove for them. The teleportium is to useful as a field narrower to just drop completely. The thought of replacing the tallarn for siege is due to the similar stats, slightly more cost for the ability to derail command games and possibly force the enemy wl to a sub optimal commit based on having his command game following him to the planet. I may go -3 tactical, -3 tallarn, +2 eager,+2 siege, +2 outpost and play test a bit to see how it goes. But thanks for the feedback! Definitely some serious considerations.
The first thing that comes to mind to me as a possible replacement for Cardinis are 10th Company Scouts or Imperial Fist Siege Force.
If you end up replacing the Teleportarium with Catachans, then Ratling Deadeye is a must!
The first thing that comes to mind to me as a possible replacement for Cardinis are 10th Company Scouts or Imperial Fist Siege Force.
If you end up replacing the Teleportarium with Catachans, then Ratling Deadeye is a must!
10 Comments
And what about Sacaellum Shrine Guard? nice unit for 1
Does the Teleportarium actually work better than, say, Catachan Outpost?
Any time he opposing warlord can't one-shot your unit, he's in for a world of pain.
And I think you're better sticking to Tallarn Raiders. You need some 1-costers, and you already have plenty of SM units.
Depending on how the money game is running, you may want to drop one Maxos and one Predator perhaps, for another 1-coster (Eager Recruit, Scout, Shrine Guard).
@Majestaat The teleportarium is actually pretty useful, more as a way to force the opponent to rethink commitments than for the actual use of it. Having a decent hitter on a blue planet actually bullies up to 3 planets. That being said I am not 100% sold on them and still play testing so outposts may make a comeback.
I always say to play Eager Recruit over EAT in a hunting deck. The control of when they come out is huge to me when trying to smack a WL. I switched and am never looking back.
Are the Cardinis very helpful? I took mine out of my hunting deck, and I surprisingly don't miss them. Against Kith, I'm looking hard for the early bloody, and Kith has plenty of answers for Cardinis as is. I feel that their 1 attack just isn't very helpful in my hunting deck at WL killing, and mine isn't as hunty-focused yours is.
I'd suggest removing them for a couple Shrine Guards or Rouge Traders got economy boost as well as a Imperial Fist Siege Force (assuming you like that unit). I don't think you want too many Shrine Guard or Siege Force as they are situational where you want to deploy them, but you can often use 1.
Lastly, DPA, Eager Recruit combined with Catachan Outpost are tremendous for me for early WL bloodies and I'd recommend using as many of each as possible. That's said without me having tested the Teleportarium yet, which serves similar functions, albiet more predictably.
I always say to play Eager Recruit over EAT in a hunting deck. The control of when they come out is huge to me when trying to smack a WL. I switched and am never looking back.
Are the Cardinis very helpful? I took mine out of my hunting deck, and I surprisingly don't miss them. Against Kith, I'm looking hard for the early bloody, and Kith has plenty of answers for Cardinis as is. I feel that their 1 attack just isn't very helpful in my hunting deck at WL killing, and mine isn't as hunty-focused yours is.
I'd suggest removing them for a couple Shrine Guards or Rouge Traders got economy boost as well as a Imperial Fist Siege Force (assuming you like that unit). I don't think you want too many Shrine Guard or Siege Force as they are situational where you want to deploy them, but you can often use 1.
Lastly, DPA, Eager Recruit combined with Catachan Outpost are tremendous for me for early WL bloodies and I'd recommend using as many of each as possible. That's said without me having tested the Teleportarium yet, which serves similar functions, albiet more predictably.
If you end up replacing the Teleportarium with Catachans, then Ratling Deadeye is a must!
How's the deck working so far?
If you end up replacing the Teleportarium with Catachans, then Ratling Deadeye is a must!
How's the deck working so far?