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Road to Elites
Submitted by
EdelRitter
, Jun 28 2016 08:40 AM | Last updated Jun 28 2016 08:55 AM
Desseas likes this
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Necrons
Aggro Control Experimental
Zombie Elites.
Warlord
Order by: NameTypeCost
Total Cards: 0
Deck referenced from @Echetleos' "Elite Necrons Pre-battle remover, Greek Regionals, Tied for 6th place" (http://www.cardgamedb.com/index.php/wh40kconquest/warhammer-40-000-conquest-decks-section/_/warhammer-40-000-conquest-decks/elite-necrons-pre-battle-remover-greek-regionals-tied-for-6th-place-r934) with a little changes.
Also, I referred to Kingsley's Deckbuilding fundamentals (http://www.cardgamedb.com/index.php/index.html/_/warhammer-40k-conquest/40k-conquest-fundamentals-deckbuilding-r1506) to rearrange the structure of the army units.
Added Wraithguard Revenant to play with Nightshade Interceptor and Recycle and Slumbering Tomb.
Added in Lychguard Sentinel to win commands and protect other weaker units.
Added in Lychguard Sentinel in case Awake the Sleepers got discarded with Pyrrhian Warscythe's effect.
Timeworn Stasis-Crypt is used for the long battle, when you need to deploy more armies in later planets.
Enslavement Dial settings: 1. Have Wraithguard Revenant and a Recycle and/or Slumbering Tomb in your hand: ELDAR 2. Have a Splintered Path Alcolyte and/or STC Fragment and 1 other Daemon unit in your hand: CHAOS 3. No enslaved units in your hand: ELDAR or opponent's faction
Playtests: 1. VS Packmaster Kith, and could hold up quite well if played the deck right.
Sample Hand:
Total Shields: 0
Average Shields Per Event/Attachment: 0
Total Command: 0
Average Command Per Unit: 0
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