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Scourge-era Kith/Chaos




8 Comments

Looks like fun to me, altough I do think you might want to drop a single No Mercy and a single Suffering to add two Twisted Labs.

 

Current rating:

 

4/5

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Adrenicider
Jan 25 2015 12:01 PM

Why use the acolytes? Their ability goes to waste..

Plus I don't like the Suffering choice.

 

2/5

    • FedericoFasullo likes this
Acolytes cost 1 for 1 command icon. There aren't any DE units that can do this. Its there purely to aid command, the text is irrelevant.

Suffering is a 2 shield card so worth it for that alone. Against a big enough unit in a long combat it effectively is a "pay 1 for 2 shields every round" card.

I could understand dropping 1 of these for a Twisted Lab as Killax has said though. No Mercy can stay - as stated in another thread I believe he included it for mind games as much as anything else.
    • Killax likes this

Why use the acolytes? Their ability goes to waste..

Plus I don't like the Suffering choice.

 

2/5

 

Dark Eldar don't have any one cost units with a command icon, so I'm pulling those in from allies. I would field a 0/1 with an icon and no card text in this slot - the important part is simply getting the command presence out there.

 

As for Suffering, it's a two-shield card that can also be used to stall deployment and neuter various annoying units - Altansar Rangers, any of the unique lieutenants, Blackmane Sentinel/Sicarius's Chosen... as it stands I could easily see myself swapping it out for some future two-shield card, since I use it for the shields more than the card effect, but two-shield cards are strong in their own right.

Yeah I think it depends onhow much you want to increase the chance to choke out your opponent from the start. It isn't always needed.

 

Nontheless I think the above deck will work fine as it is. Only real personal preference will make the difference.

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Adrenicider
Jan 25 2015 08:20 PM

Dark Eldar don't have any one cost units with a command icon, so I'm pulling those in from allies. I would field a 0/1 with an icon and no card text in this slot - the important part is simply getting the command presence out there.

 

As for Suffering, it's a two-shield card that can also be used to stall deployment and neuter various annoying units - Altansar Rangers, any of the unique lieutenants, Blackmane Sentinel/Sicarius's Chosen... as it stands I could easily see myself swapping it out for some future two-shield card, since I use it for the shields more than the card effect, but two-shield cards are strong in their own right.

 

Void Pirate/Rogue Trader? 

Btw for long fights,have you tried Black Heart Ravager? I'm starting to like that card. Plus its beefy,and you need a beefy card imo.

PS: Im not pretending to be a know-it-all guy,i'm just trying to give tips or even get some tips,cause I started like 3-4 days ago.

Void Pirate/Rogue Trader? 

Btw for long fights,have you tried Black Heart Ravager? I'm starting to like that card. Plus its beefy,and you need a beefy card imo.

PS: Im not pretending to be a know-it-all guy,i'm just trying to give tips or even get some tips,cause I started like 3-4 days ago.

 

I do include three of both Void Pirate and Rogue Trader, but I tend to find that six one-cost capping units isn't enough.

 

As for Black Heart Ravager, I don't find it very effective given that its ability can be countered by damage prevention and shielding. I don't find beefy units particularly necessary in the current environment - Klaivex Warleader is beefy enough.

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Adrenicider
Jan 26 2015 12:50 AM

Oh well,if it works for you my friend,then it's all good! :)