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Shadowsuns Guile (also a techmarine)
Submitted by
Vermillionde
, Sep 15 2014 08:07 PM | Last updated Sep 15 2014 08:07 PM
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Tau Space Marines
Casual Combo
Mostly Tau and one techmarine who got lost and followed them home.
Warlord
Order by: NameTypeCost
Total Cards: 0
Lots of capping in this build. 3 recon drones, 3 engineers, 3 trailblazers and a smattering of pirates and traders. Basically all units have at least one command icon if needed. Just as important to starve your opponent as it is to have those resources, and since Tau don't have remote damage to ping off other peoples capping units, it's important.
Iron Hands Tech Marine is there as a high ground denial unit. If your opponent attempts to counter your high number of capping units by focusing a lot of weenie capping units on one location then that guy can usually stop them dead in their tracks. Not only does he have the health to stand a round of a warlord trying to pick him off, you can also ambush platform an attachment or two (like a gun drone per say) to make them regret that decision.
The heavy hitters in the deck are the Crisis Suits and Stingwings. However, with the spread of attachments just about anything can be dangerous thanks to Shadowsuns recursion. Ranged units (of which there are 4) and mobile units (of which there are 5) can keep your opponent guessing.
But since you lack some alpha strike capabilities your better off on starting you strikes against planets 2 and 3 where you can get set up as those planets become the first planet. If an opponent tries to attack you there and you have your warlord and Kais'Vre, exterminatus yourself. You can still put attachments on Kais'Vre and be threatening to your opponents warlord.
For everything else, there's gun drones and ion rifles. <3
Sample Hand:
Total Shields: 0
Average Shields Per Event/Attachment: 0
Total Command: 0
Average Command Per Unit: 0
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