Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
2 Comments
-3 Sslyth Mercenary (when you're ahead you don't need them and when you're behind, the opponent will just take your lollipop)
-1 Corsair Trading Port (didn't draw it once while testing and didn't really miss it)
+2 Kabalite Strike Force (to have some backup against tokens, etc)
+2 Empower (I like the suprise oomph, but I mostly love them for the 2 shields)
Ssylth can work, but to run it you need a cost curve that is lower than your opponents. Best time to play it is after they've passed, or after they've just gone under 2 resources. At that stage, the card is pure gold.
Its a bit like ammo depot, in that it'll give you great command advantage, but you need to build the deck almost wholly low cost to make it work.