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Store 2nd Snotling Fest
Submitted by
Atrus
, Apr 02 2016 10:03 PM | Last updated Apr 27 2016 03:51 AM
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Orks Astra Militarum
Tournament Quality
4-1 only loss against the store champion.
Warlord
Order by: NameTypeCost
Total Cards: 0
Someone asked it so I share my decklist. Zogwort is very powerful in early games. Develop a strong late game and Waaaag!
1st round: Ragnar. MVC snotlings + supresive fire. 2nd round: Gorzod. MVC telly pad + zugnog. 3th round: Omega. MVC Battle cry + staging ground. Hard match. Omega with lots of resources is a huge threat. I managed to get Omega bloodied with Staging grounds and warbuggies, but still very hard opponent. 4th round: Zarathur. MVC Enraged ork + squiggify. 5th round: Swarmlord. Loss. I was winning early, killing his synapse opened up a lot of freedom, but he created a swarm slowly. I needed to change my game to hunting in this match, but I realized it too late.
Sample Hand:
Total Shields: 0
Average Shields Per Event/Attachment: 0
Total Command: 0
Average Command Per Unit: 0
We just won against command heavy decks. Use combat units for command, and snipe with the warlord if necessary. Is hard to snipe Enraged Orks, Zugnog, Herders... also add telly pads and Staging grounds (if the enemy snipes you with warbuggys + s.grounds he is in trouble). Worth to note that while command units are not dangerous, you cannot let them alive for too long, or then they snowball. Tha last game was indeed lost due to my impossibility to deal with strong aggro (due to Savage warrior prime) and with Venomthropes at the same time. Venomthropes snowballed with much needed extra card draw in a planet flop with low card draw.
5 Comments
It looks like your meta is not big on command. The store champ Swarmlord deck is not terribly command heavy either.
What is your thinking on that? I'd the wider meta putting too much emphasis on the command game?
Its good to see Orks and Nids making waves.
We just won against command heavy decks. Use combat units for command, and snipe with the warlord if necessary. Is hard to snipe Enraged Orks, Zugnog, Herders... also add telly pads and Staging grounds (if the enemy snipes you with warbuggys + s.grounds he is in trouble). Worth to note that while command units are not dangerous, you cannot let them alive for too long, or then they snowball. Tha last game was indeed lost due to my impossibility to deal with strong aggro (due to Savage warrior prime) and with Venomthropes at the same time. Venomthropes snowballed with much needed extra card draw in a planet flop with low card draw.
I'm looking into playing more orks and can't decide on a warlord as they all seem good to me.
Thanks.
Right now I'm experimentating with Nazdreg a bit. I'm a big fan of "Huge chain choppas" + "Flaz Gits". Also testing "Outflank 'em!"