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Tau/Eldar Attachment


  • Violator, mkalina123, jaycsin and 2 others like this


9 Comments

I've switched the three Wildriders out with three recon drones.
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sparrowhawk
Oct 08 2014 09:31 AM
Yes, that was the key change needed that you obviously missed.

-3 Wildrider
+3 Recon Drone

You have such good command icons, do you need Superiority? If you contest on a planet, you tend to win it so Superiority is pure denial, no net benefit from a swing. I would...

- 3 Superiority
+1 Crisis Battle Guard (yeah I like them with Repulsors)
+1 Repulsor Field
+1 Frontline Launch Bay (4 limited is ok and you need resources)

Also Void Pirate over Earth Caste Technician? You will have 13 attachments/drones to find and it has 1 ATK. The point is it helps you find the best choice there. And if you show Gun Drone or Rifle and you've got Ambush Platform in play, try not to play unless you already have one in hand as opponent must look at all your ranged units warily. I've found myself using a Cadre from discards on ECT because there is no other unit to use her ability on, that way it's better to be more combative. So I would..

-3 Void Pirate
+3 Technician

Finally, Fireblade Kais'Vre. Not a great lieutenant but what he/she does is cause the opponent to overcommit in its battle maths because no longer is it "will he have a 2 shields" but instead you will have it and may even have 3. It's a subtle benefit and I'm less enamoured with Stingwing now (you have better ranged units) so I would...

-1 Stingwing Swarm
+1 Fireblade Kais'Vre

I have listed the changes in order of priority. I do think you need to be careful not to go below 30 with Shadowsun because 7 of those units are better as attachments. The price you pay for the mecha concept is a lack of events - Deception is really strong anyway and can be an even bigger hit than Superiority as the unit needs to be re-deployed.

Good luck with your testing!
    • Cimadon and Parmenide like this
Wow, great feedback. Thanks. Definately som valid points, especially about not going under 30 units (as you said: 7 of the units, especially gun drones, are better as attachments). Regarding Earth Caste Technician, I don't like that you get rid of 5 cards (by putting them on the bottom of the draw pile) you could have drawn/used. Any logic there as to why he is a solid choice? I will try and play it like it is now, but I'll come back after I have done som testing, to look at your suggestions again. Thanks again.
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sparrowhawk
Oct 08 2014 11:48 AM

Firstly, apart from the Recon Drone, nothing above is "the right way" - just the way I play it but giving detailed reasons why

 

The ECT is a playstyle issue.

 

With 13 hits in a 50 card deck, you have a 85% chance of hitting at least 1 card (that's assuming you've seen a fair share to date, as in 1 in 4). Once you've hit, you;ve already had the advantage of the Void Pirate - in fact more so because you get to pick that vital Gun Drone that was 6th card down that you wouldn't see for 2 turns. Yeah, you have to return the others to the bottom of the deck - but you've got x3 of most things including Doom. You shouldn't get humg up over it, if anything it gives you information of what you won't see so you can accordingly.

 

The Void Pirates are good - Cato who produces resources and low cost builds by Kith and Straken should have them. But the problem I find is they are a huge big target to attract enemy warlords and buffing him with attachments (if Shadowsun goes to help it) is not as good as if it was an ECT. The ECT is less attractive because it pays up up-front 85% of the time - and finds you the one you want too.

 

Remember that Shadowsun's ability is both 1 card draw from discards and 1-2 resources cost. So get stuck in with a Viola Marksman + cadre so that Shadowsun can recurse the Cadre to gain both 1 card and 2 resources of benefit. Then leave as you don't need her to help your troops unlike 5 other warlords.

 

Hey. it's a really good first attempt build (once you fixed the Recon Drone gaff). I should have said that. All that I suggest is very minor tweaks for tiny advantages. It's not going to make the deck much weaker to play what you've got already (Recon fixed). It's pretty good as it is (in my opinion),

Remember that Shadowsun's ability is both 1 card draw from discards and 1-2 resources cost. So get stuck in with a Viola Marksman + cadre so that Shadowsun can recurse the Cadre to gain both 1 card and 2 resources of benefit. Then leave as you don't need her to help your troops unlike 5 other warlords.


Having a little trouble understanding this part. What do you meen exactly?

Hey. it's a really good first attempt build (once you fixed the Recon Drone gaff). I should have said that. All that I suggest is very minor tweaks for tiny advantages. It's not going to make the deck much weaker to play what you've got already (Recon fixed). It's pretty good as it is (in my opinion),

Thanks. :-)

Ps: how do you edit the deck?

 

Thanks. :-) Ps: how do you edit the deck?

 

If you load the same saved deck into the deckbuilder, make changes, and then save it you can then submit it again and it will update this deck with the changes and increase the version number.

Thanks :-)
I've now played 4 games with this deck, all losses and not even close. I can't really figure out if I'm playing badly, or the deck is not as good as i hoped it would be. Probably just me that's not that good. I'm having a trouble figuring out where to deploy troops and where to commit Shadowsun. I'm either stretching too thin og overcommitting, and can never find a middle point. :'(

I recommened Elite Fire Warrior to mitigate damage this + Repulsor field is very hard for your opponent to deal with.