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There is only Worr - Siege of Terra Champion (European Championship)


  • BaraBob, BayushiSezaru, dnapolitano and 1 other like this


22 Comments

I think this deck might be cheating! Bring back Kith. All is forgiven

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nightcrawlers
Mar 06 2016 11:27 PM

X3 store champ!? Is that a record?

Would've won 4 if his deck was at 50.

 

I GOT HIM GOOD GUYS!!!!!!

 

 

*high-fives all around*

 

:P

    • Zouavez, Cimadon, Kaloo and 2 others like this

Would've won 4 if his deck was at 50.

 

I GOT HIM GOOD GUYS!!!!!!

 

 

*high-fives all around*

 

:P

Sorry to burst your bubble, but of the two games I lost one was due to me making, as Mitch would say, "poor life choices" and the other was terrible draw in an all green mirror

    • Grimbo likes this
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phillosmaster
Mar 09 2016 03:18 PM

I like the deck. 

 

I like that you put Squig Bombin in here.  Even if it is a high cost counter the things it turns off will end up costing you way more than the equivalent of two resources throughout the game on many killer supports.  I think sometimes people think too statically when comparing costs and benefits.  Also it's never a dead card since it can be played as a shield.  The unit alternatives for support removal all would radically change the deck and I think make it much worse.

 

I also like the no promotions.  Worr doesn't need them and drawing into them I always would have rather just had an AM unit to throw down to fight and boost command.

 

I'd still run three Seers for support searching to up the consistency of seeing those 1x includes, but I see how that's a really hard thing to fit in given your already packed line up of quality units for the deck.  Obviously you didn't need it since you won 3 SC with the deck :)

 

I'd certainly like to fit EATs in my deck especially since I don't even bother with the 1x Staging Grounds.  I run less targets for it though

Would've won 4 if his deck was at 50.

 

I GOT HIM GOOD GUYS!!!!!!

 

 

*high-fives all around*

 

:P

Hahaha, great post Grimbo :D

 

Nice deck Kaloo!

    • Grimbo likes this
I'm not sure what I'm more envious of - your success rate or the fact that you've got to play in 5 Store Championships in the space of a few weeks! I like this deck a lot, and I can't think of anything that would improve it (as if it needed improving!). But based on my own observation of running a Worr deck that is not entirely dissimilar, I must say I am actually thinking of taking Elyssian Assault Teams out as they haven't had quite the devastating impact I'd assumed they would with Worr. What to replace them with though... Snakebite Thugs perhaps? Obviously given that we'll probably run into each other again at some point, I'd love to see you take out Ammo Depot and replace them with x3 Holy Fusillades, and perhaps you'd be so kind as to replace 3 of your events with x3 Musters...?

I'm not sure what I'm more envious of - your success rate or the fact that you've got to play in 5 Store Championships in the space of a few weeks! I like this deck a lot, and I can't think of anything that would improve it (as if it needed improving!). But based on my own observation of running a Worr deck that is not entirely dissimilar, I must say I am actually thinking of taking Elyssian Assault Teams out as they haven't had quite the devastating impact I'd assumed they would with Worr. What to replace them with though... Snakebite Thugs perhaps? Obviously given that we'll probably run into each other again at some point, I'd love to see you take out Ammo Depot and replace them with x3 Holy Fusillades, and perhaps you'd be so kind as to replace 3 of your events with x3 Musters...?

 

Thanks. That's ironic that you want to take out the EATs given that I've only recently put them in! I've found that they allow for some surprise plays and help get around annoyances like AoE or Sowing Chaos without the telegraphy of the Troop Transport and still being half decent outside green planets. If you were to replace them, however, I'd recommend either putting back the things I took out for them (suppressive fire + ratlings) or at least maxing out the mystics. Snakebites are also a solid choice but they drive up the cost of the deck without a huge gain, even if the cost increase is somewhat minimal as well.

Ha, you say that but my initial Worr decks were ranged heavy with the Holy Fusillades. My thought was that since the enemy can't retreat from Worr the extra ranged combats would ensure that I don't take hits, but obviously it didn't work out as planned. I was also running Muster for a while and had a few games where it really made a difference but after further playtesting I realised it was just luck when it actually worked.

 

I like the deck. 

 

I like that you put Squig Bombin in here.  Even if it is a high cost counter the things it turns off will end up costing you way more than the equivalent of two resources throughout the game on many killer supports.  I think sometimes people think too statically when comparing costs and benefits.  Also it's never a dead card since it can be played as a shield.  The unit alternatives for support removal all would radically change the deck and I think make it much worse.

 

I also like the no promotions.  Worr doesn't need them and drawing into them I always would have rather just had an AM unit to throw down to fight and boost command.

 

I'd still run three Seers for support searching to up the consistency of seeing those 1x includes, but I see how that's a really hard thing to fit in given your already packed line up of quality units for the deck.  Obviously you didn't need it since you won 3 SC with the deck :)

 

I'd certainly like to fit EATs in my deck especially since I don't even bother with the 1x Staging Grounds.  I run less targets for it though

For quite a while I didn't run EATs myself but I decided to take a punt and trial them out and haven't looked back since. It helps that the Front Line's trigger them since I'm assured that they will die at some point, allowing me to sneak in some extra damage.

I used to run 3 seers but after the Troop Transport came out I've realised that I'm far less dependent on seeing the Forward Barracks in the first place so I'm less bothered for playing them. I'm almost half tempted to take them out completely but they are really good Staging Ground targets and their ability has won me games consistently. 2 seems to be a comfortable balance, at the moment at least.

Regarding the other support destruction, the choices are the Deathskull Lootas (too expensive), the Death Krieg's (basically "anti-Engiseer Augurs" but more situational and not useful in every matchup, given the Augurs are) and the Devastators (good units but no Ammo Depot, so a very different build is needed). As such, Squig Bombing is still, I feel, the best option around and whilst 2x would be nice I just don't see there being space for it.

Hey Kaloo,

 

seems like my tactical genius remark in the podcast was quite justified! Your deck has changed quite dramatically since then.

 

I remembered you used the Cadian Mortar Squad to good effect against me. What did you put in place of those guys?

Also, do you think you will fit in the new event 'Inspirational Fervor'? If so, where would you fit it in?

Congratulations on your recent success!

You're on a nice victory run there, mate, and you took down the Cato deck that demolished me. Shame I never got to play you in Rayleigh.

 

Will have to rethink some of my card choices based on your card choices... You run way more control options than me, and I think that's a smart thing. You don't run Catachan Outposts either, which cognitively I hadn't even considered dropping.

Hey Kaloo,

 

seems like my tactical genius remark in the podcast was quite justified! Your deck has changed quite dramatically since then.

 

I remembered you used the Cadian Mortar Squad to good effect against me. What did you put in place of those guys?

Also, do you think you will fit in the new event 'Inspirational Fervor'? If so, where would you fit it in?

Congratulations on your recent success!

 

Thanks. I dropped the Cadians because whilst the combo with them, Noble Deed and the Goff Choppas was quite strong it just wasn't consistent enough so I took out all 3 cards and decided to rebuild from there. The reason I don't think the new event will fit in is simply space. It's a good event, it's just not better than anything I already have.

 

 

You're on a nice victory run there, mate, and you took down the Cato deck that demolished me. Shame I never got to play you in Rayleigh.

 

Will have to rethink some of my card choices based on your card choices... You run way more control options than me, and I think that's a smart thing. You don't run Catachan Outposts either, which cognitively I hadn't even considered dropping.

Shame indeed. I have to say that I did like how your deck played when I overlooked your other games but I'm not personally convinced on the Bikers in Worr, even with the Staging Ground.

Part of the reason I run so much control is because my partner and I both proxied warlords ages back before the packs were released; I took Worr, she took Mavros. Mavros consistently punched me into the ground because I couldn't deal with the prevented damage abilities, but then realised that it all fell apart for her after a suppressive fire, so I went heavy on control. Turns out it works every almost every deck. Sure it means losing the Catachans, but the way I see it I don't need the extra damage output if I don't get hit in the first place.

I deliberately made my deck quite toolboxy so that it covers every possibility at least minimally, and as a result I don't fear any warlord. There's a counter for pretty much everything in there somewhere and since my draw is always decent (either through ammo depot or sheer command) I'm fairly sure that I'll draw what I need.

    • Asklepios likes this
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phillosmaster
Mar 11 2016 12:59 AM

I think adding all the control options is what makes the Worr decks way more consistent.  So many match up suffer when you can easily exhaust or rout the tough units.  I probably over kill it with 3x Suppressive Fire, 3x Emperor's Warrant, 2x Markis and 2x Inquisitorial Fortress, but the fact that I can consistently and repeatedly control a battle feels like this is the last dimension of what makes a good Worr deck.  The other being economical unit choices (with great command) and many cheap combat phase deployment options.

 

I keep the Catachan's in, but I still haven't pulled the trigger on trying to fit in Ammo Depots.  I'm still torn on the card considering if I don't throw 3x in I rarely see it early.  If I draw it late game it sucks.  I can't even mitigate that issue with Seers.  I know I'm in the minority with this opinion.  I'm sure it's my play style that devalues them.

Took this exact deck to a store championship in sweden (only 5 people attending but hey- it's nice anyway). Haven't played for about half a year or more and went 3-0. First game were against Gorzod who tried to establish a fortified position on first planet and some cappers along the more remote planets. Went second and tried to stall deployment as long as I could and went offensive due to the three first planets were green. At the first planet he deployed a land raider, steel legion chimera and a signature squad. I had some other things- forgot exact but a preemtive barrage ensured that I could eliminate some opposition without heavy losses. Won the match on third planet. Preemtive Barrage were the mvp of that game. Game 2 were against AunShi or what that fishface is called. Three first planets green, and I keep a hand with 2 Inquisitorial Fortress, deploy at forst planet and sends worr to yvarn to kill a commandcapper and trigger it due to me having both front line ard boyz in hand. I rout both non fleeing Taus from first planet and wins. I do the same at second and third planet and aunshi doesnt stand a chance to the might of small dudes with sticks and tshirts. Mvp inquisitoral fortress Game 3 against cato sicarius, first 4 planets are green and I keep a hand filled with units. Cato deploys heavily on planet 1 and I decide to try to take a fight with him. A sicarius chosen moves my anxious squad and while not the worst it made a dent in my plan to take first planet and sicarius takes worr to 4 damage but I also have the healing planet as second and have some units there. I lose first planet but go on and exhaust the spacemarines cards for shields rather than him using them. Mvp tropp transport. While it never felt easy it felt like the control you have over the flow of the battle and the power to deploystall so good makes Worr a very strong warlord and if ir remains this strong I will most probably play him at my regionals in may. A bit of a wall of text from the ipad but hopefully you get what I mean :)
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phillosmaster
Mar 14 2016 04:31 PM

Worr is definitely a Kith level force to be respected.  I wonder if a meta shift toward support removal and cards like Declare The Crusade will be enough to disrupt him. 

He can always take Declare the Crusade himself if it comes to it. Losing Depot would hurt, but not so much if support removal was around anyways.

Have tried out your deck a few times on octgn, and I'm definitely sold. It works a lot better than my previous build.

 

Actually, reflectively, the Cato deck which took me out of the competition and which you beat in the final match (admittedly on an appalling luck mulligan from 2 command icons down to 1 command icon) definitely clinched their victory because I lacked control options. Those Daring Assault Squads were brutal when all I had was Guardsmen from three troop transports (hey, if you draw 1 command icon, you've got to draw SOMETHING).

 

I can now humbly bow my head and say the best player won!

    • Kaloo likes this

Congrats on the winning the European Championship! Your deck is solid.

And now its won Siege of Terra!

 

Congratulations on a great deck, and on undoubtedly skilful play.

 

I think a certain UK and World Champion around here needs to be watching their back this year...

Thanks a lot for Siege of Terra report. Just hilarious! 

When preparing for SC I also decided, that Ragnar is the worst match-up for Worr, so picked him, as I expected a lot of Worrs. But there were only 2, and none of them played with me during the tournament =)

    • funkyprof likes this

I can provide takeaways from the 4th round: never fight Worr on a green planet without lots of shields and preemtive barrage hurts a lot :)

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dnapolitano
May 16 2016 12:30 AM
Gave this deck a try -1 Recruits. It's very strong. Well done.

Well done pal- and go Worr and the Imperial Guard!