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They see me rollin', attachin'...
Submitted by
Kaloo
, Apr 17 2016 09:11 PM | Last updated Apr 18 2016 11:30 PM
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Tau Eldar
Tournament Quality
mobilin', tryin' catch me riding wild-ly!
Warlord
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Total Cards: 0
**** PRE WRATH OF THE CRUSADERS ****
This is my take on the Shadowsun Vehicle deck type. The general approach is quite self explanatory; get the supports out and make everything cheaper. By taking 5 cost reducers rather than 3 the chances of seeing one in the first 2 rounds (with or without a mulligan) are quite high, so the risk of not seeing one is reduced significantly. A few points:
- More Bonesingers than Enclaves since multiple Bonesingers can be played, even if the enclaves are better
- The only things that can be hit by calamity are things I generally don't mind coming back to my hand (ECT, Warlock, Recon Drone) with the exception being the Trailblazers, but it does wonders against swarms
- Wraithguard allow for some extra surprise attack with ECT synergy, however once I get the new pack I'll probably switch them out for the Saim Hann Kinsman when the pack arrives
- Stealth Cadre can be used as command units that can also take a Drone Defence System (ideal targets being the Falcons, then the Trailblazers/Wildrider squadron) in a pinch, allowing the beefy Wildriders and Wraithguard to have the Starcannon
- The Command Link Drone can be attached to anything, making Starcannon'd Vypers/Wraithguards able to one shot warlords
- Squadron Redployment is another way to trigger the Vypers (as long as it's not from the HQ), allowing for more silliness
- Generally speaking units don't get Voltroned, with the exception of the few Stealth Cadre targets which I normally try to spread attachments across (boosting a Recon Drone to have some attach is normally better than boosting an already strong Warlock), which means that For the Tau'va can be devastating, especially post enemy exhaustion (Aux Armour helps this slightly)
- The double shields are almost always used as shields, then brought back in via shadowsun
POSSIBLE CHANGES - Calamity -> Doom/Eldritch Storm/Tau'va - Wraithguard -> Saim Hann Kinsman
BIGGEST ISSUES - No cost reducers in the opening 2 hands is still a possibility. Bad draw really hurts the deck, but is still somewhat unlikely
- Slight predictability. Squadron Redeployment and Tau'va somewhat mitigate this
Overall, I enjoy the deck but I still feel that it's slightly too high varience for my liking, however it's a really fun deck to play even if you need to think 3 turns ahead all the time. I personally prefer Shadowsun for this deck type over Eldorath/Baharroth since I feel that she has the most signature synergy. I took this deck to a Spring tournament and went 3-2, with the losses being to Morn and Eldorath (both of which were games in which I drew 2 Wraithguards early with hardly any command and/or vehicles (let alone cost reducers). This is a deck that I really enjoy playing but probably wouldn't take to a more serious event (read Regionals) in its current form
Sample Hand:
Total Shields: 0
Average Shields Per Event/Attachment: 0
Total Command: 0
Average Command Per Unit: 0
The question you ought to be asking yourself is whether Bonesinger Choir is really going to yield more resources over Recon Drone or Promo. Suppose you play Recon Drone to Ferrin or Osus IV and win command. This has exactly the same effect as a Choir, except you get the resource bonus a little sooner and you have more flexibility in how you use those resources.
In response, the issue then is whether or not a double resource planet appears in the first place. Moveover, a large proportion of the units in this deck are double command units, meaning that I can relatively easily reduce their costs ​and win Osus IV, making playing the future copies even easier. As such, I've found the Bonesinger to, as a whole, be quite useful, but when I have both a recon drone and a bonesinger in my hand the one I'll play first is dependent on both the rest of my hand and the current playstate.
​Bare in mind, my current win rate is just over 70% and in the games I win I save an average of 3+ resources a turn (over the course of the game), normally combined with a strong command presence. My issue is that in the games I've lost the reason is because the initial draw was bad, not allowing me to really do anything, which is why I see this deck as fun but not strong enough.
The probability of Ferrin or Osus IV appearing in the flop is about 78%. Ignoring Revenant (as I'd argue it's undesirable on turn one), the probability of you holding an Eldar vehicle given you're holding a Choir is about 73%.
Taking the deck as a whole, I'd estimate you'd be about to spit out about 4.6 hammers on average on the first turn (assuming no disruption and Recon Drones are the priority Limited as it's much lower if they aren't) which would be on the lower end of decks I've looked. You could push to win Ferrin/Osus IV with your command, but it will cost you elsewhere on the board against typical command-based decks.
Note that I'm not saying the deck is bad, what I'm looking at here is whether the deck would be better just by playing regular command cards over Choir.
3 Comments
The question you ought to be asking yourself is whether Bonesinger Choir is really going to yield more resources over Recon Drone or Promo. Suppose you play Recon Drone to Ferrin or Osus IV and win command. This has exactly the same effect as a Choir, except you get the resource bonus a little sooner and you have more flexibility in how you use those resources.
In response, the issue then is whether or not a double resource planet appears in the first place. Moveover, a large proportion of the units in this deck are double command units, meaning that I can relatively easily reduce their costs ​and win Osus IV, making playing the future copies even easier. As such, I've found the Bonesinger to, as a whole, be quite useful, but when I have both a recon drone and a bonesinger in my hand the one I'll play first is dependent on both the rest of my hand and the current playstate.
​Bare in mind, my current win rate is just over 70% and in the games I win I save an average of 3+ resources a turn (over the course of the game), normally combined with a strong command presence. My issue is that in the games I've lost the reason is because the initial draw was bad, not allowing me to really do anything, which is why I see this deck as fun but not strong enough.
The probability of Ferrin or Osus IV appearing in the flop is about 78%. Ignoring Revenant (as I'd argue it's undesirable on turn one), the probability of you holding an Eldar vehicle given you're holding a Choir is about 73%.
Taking the deck as a whole, I'd estimate you'd be about to spit out about 4.6 hammers on average on the first turn (assuming no disruption and Recon Drones are the priority Limited as it's much lower if they aren't) which would be on the lower end of decks I've looked. You could push to win Ferrin/Osus IV with your command, but it will cost you elsewhere on the board against typical command-based decks.
Note that I'm not saying the deck is bad, what I'm looking at here is whether the deck would be better just by playing regular command cards over Choir.